The best guns in Apex Legends, ranked

Know what to look for as soon as you touch the ground.

Screengrab via Respawn Entertainment

The Apex Legends weapon pool has gone through quite a few changes over the last several seasons. With the constant reshuffling of supply drop weapons and the general floor loot pool, it’s tougher than ever to know which gun you should choose. As such, our tier list has gone through quite a few changes. We’ve placed every gun in the game into a tier and given our reasoning as to why you should—or shouldn’t—use it.

Just like our character tier list, the order of weapons in each tier isn’t as important as the tiers themselves. Supply drop weapons have been placed in their own category near the end and their order does matter—but we’ll get to that later.

Without further ado, here’s every gun in Apex Legends ranked from best to worst.

These rankings are current as of season 13, rank split two.

S tier

Screengrab via Respawn Entertainment

R-301 Carbine

Now that it’s been taken out of the replicator for the second half of season 13, the R-301 is one of the best guns in the game. It’s fairly easy to find, it’s incredibly easy to aim and shoot with even if you don’t have any attachments, and it has a very flexible range. The R-301 continues to be the choice of both casual and high-ranking players everywhere.


The powerful and versatile C.A.R. SMG was placed in the replicator at the beginning of rank split two to temper its prowess. It’s not hard to see why this gun makes heading to a replicator a much more appealing choice: like the R-301, the C.A.R. is easy to use, has low recoil, and does a lot of damage per bullet. It can also use both heavy and light ammo and attachments, making it the most flexible gun in the game.

A tier

Screengrab via Respawn Entertainment


The friend of high-ranking and pro players alike, the powerful Wingman pistol has been knocked down from its previous S-tier status for one reason: it’s locked in the replicator along with the C.A.R. SMG. While the C.A.R. is easy enough for most players to use that it’s worth seeking out a replicator to get it, the Wingman doesn’t have the same wide-ranging appeal. It deals high damage but has equally high recoil and requires precision aim to work well, particularly at mid range. When it’s removed from the replicator, we’ll probably move it back up to the S tier. But for now, there are a few extra steps needed to obtain it that aren’t worth it for most players.


The R-99 used to be the best close-range gun in the game… until the C.A.R. was introduced. The R-99’s rapid rate of fire means enemies who get too close are shredded before they can even get a few shots off, particularly if they’re packing a shotgun or a marksman weapon. It’s fairly easy to handle, but it does have stronger recoil and a larger spread than both the C.A.R. and the R-301, so it takes some practice before you can really hit your shots. Like Bangalore says, you’ll need to grab an extended light mag for it, too. Due to its high rate of fire, this gun eats ammo.

Prowler Burst PDW

Even though the Prowler received a couple of nerfs after coming out of the care package a few seasons ago—it no longer has access to the Selectfire Receiver hop-up, depriving it of its auto-fire option, and its per-bullet damage is lower—it’s still a great gun. It’s not as popular as its S-tier cousins, but it deserves to be. With a high-damage-per-bullet rate and relatively easy handling, the Prowler is dangerous in the hands of a skilled player.

VK-47 Flatline

Like the R-301, the Flatline had a brief stint in the replicator but has now been put back in floor loot. This easy-to-find gun is similar to the C.A.R. in that it has high damage per bullet, but the Flatline is also a little harder to handle and has more recoil. Though it’s ostensibly an assault rifle and can use mid-range scopes, it’s better at close range thanks to its tough-to-control recoil pattern. With the C.A.R. trapped in the replicator, many high-level players are turning to the Flatline to fill the gap.

Longbow DMR

The Longbow is currently the best non-supply drop sniper rifle in the game, especially now that it’s out of the replicator. The faster rate of fire and lack of a bolt to pull make it more user-friendly than the Sentinel, and it can even be used at mid-range with a 2x or 3x scope. Unfortunately, its bullet drop is high, meaning if your target is extremely far away, you really have to lead your shot. Its per-bullet damage is also lower than the Sentinel. Even so, it’s better to land more shots at low damage than to miss several at high damage.


The Peacekeeper got a small buff at the beginning of season 13 that increased its limb damage from 0.8 to 1.0. While small, this helped balance out the shotgun’s inconsistent damage and lifted it firmly into our A tier. It recently received the Kinetic Feeder hop-up, which helps with its long choke and reload times. With the Mastiff banished to the care package once again and the EVA-8 in a very bad state, the Peacekeeper is currently the best floor loot shotgun in the game.


The Spitfire was removed from the care package at the beginning of season 12, with the Mastiff shotgun taking its place. While the Spitfire was hit with a double layer of nerfs—its power was lowered to floor loot status and it was subject to the wide-ranging LMG tweaks—it’s still the most capable of the LMGs. Easy to handle with a large mag, the Spitfire is a great all-around choice.

RE-45 Auto

While the RE-45 might be inferior to the R-301 in terms of range, the difference isn’t as much as you’d think, especially with a barrel stabilizer equipped. The RE-45’s best aspect is its almost total lack of Like the Prowler, the RE-45 is frequently slept on. While it might be inferior to the R-301 in terms of range, the difference isn’t as much as you’d think, especially with a barrel stabilizer equipped. The RE-45’s best aspect is its almost total lack of recoil and decently large mag size, which make lining up shots easy. The return of Hammerpoint Rounds makes it a great option for a finisher gun after breaking a foe’s shield. While it might not be the flashiest or most high-damage gun out there, the RE-45 is a reliable little sidekick that won’t lead you wrong.

B tier

Screengrab via Respawn Entertainment


The Sentinel does more raw damage than the Longbow, but its slower rate of fire and higher amount of recoil makes it a little harder to recommend. It’s generally thought of as a long-range weapon, meaning it doesn’t have quite as much versatility as its cousin. You’ll often see a fair amount of Sentinels left behind as a match progresses, particularly now that the Longbow, its easier-to-use cousin, is back in the floor loot pool.


The Havoc is in a much better position than it has been for several seasons. It received a small but meaningful buff at the beginning of season 13: Respawn tightened its recoil at the beginning of its fire pattern, making it easier to control when you start shooting regardless of whether you have a Turbocharger attached. The Havoc is now much easier for most people to use, which brought it up in our ranking.

Devotion LMG

The Devotion took a hit at the beginning of season 13 when the devs released wide-ranging nerfs to LMGs. Almost every facet of this legendary gun has been tuned down, including its damage per bullet, headshot multiplier, reload time, holster time, and more. Even so, it’s still a destructive force in the hands of capable players, especially with a Turbocharger attached.

30-30 Repeater

Like the charger, Fuse’s good ol’ standby the 30-30 Repeater is just fine. It’s a good mid to long-range gun, but it suffers during short-range fights. It also pales in comparison to its heavy siblings: Why would you grab a 30-30 when you could grab the more versatile C.A.R. or Wingman instead? There’s nothing wrong with the 30-30 it’s just outclassed by other guns.

Mozambique Shotgun

With the Mastiff now in the care package and the EVA-8 in the metaphorical mud, the Mozambique is actually a viable little shotgun. It received the same buff that the Peacekeeper did at the beginning of season 13—a small damage increase to limb shots—which, when combined with its ability to use Hammerpoint Rounds and its ease of use, make it a better mid-game choice than ever. You’ll probably still want to ditch it in the late game for a fully-kitted or care package weapon, but the Mozambique is no longer the laughingstock it used to be.


The Alternator returned to floor loot a few seasons ago with something of a whimper. Robbed of Disruptor Rounds—because having extra shielded damage and extra unshielded damage with Hammerpoint Rounds back in the game would be unfair—there’s no reason to pick it over the C.A.R., the R-99, or even the RE-45. It’s a perfectly serviceable gun, but its slower rate of fire and chunky handling prove there are much better SMGs in the game.

Hemlok Burst AR

The Hemlock is a decent mid to long-range assault rifle, but the Prowler has it beat in terms of damage output and usability for burst-fire weapons, especially in the short range. The Boosted Loader helps it a little, but players are more likely to look for a Wingman to pair with that hop-up. Few people consider the Hemlok to be their main gun.

Charge Rifle

The Charge Rifle is just fine. Its aim is more forgiving than other snipers’, its shots are powerful, and it handles well, making it a great gun to test the sniper waters if you’re looking for a new playstyle. But it’s difficult to confirm kills with its slow rate of fire and the energy beam pinpoints your location to every squad in the vicinity.

C tier

Image via Respawn Entertainment

L-Star EMG

Guns that received over-heavy nerfs will be a common theme in our C tier. The L-Star was already bad before it was hit with some truly destructive nerfs at the beginning of season 13 as part of the widespread LMG adjustments. Its long 2.5-second overheat cool-off time was increased to an incredible 3.6 seconds, its handling time was increased, and its headshot damage multiplier was reduced from 1.75 to 1.5, all of which effectively killed its usefulness.

Rampage LMG

Joining the L-Star in the gun graveyard is the Rampage. Despite coming out of the replicator during season 13’s second rank split, which acts as an indirect buff to all weapons involved, the Rampage received a slower reload time and increased handling time as part of the LMG changes. Even with its thermite grenade-powered boost, the Rampage isn’t worth looking for thanks to its inconsistent shots, high recoil, and short-range ineffectiveness.

Bocek Compound Bow

When it was released in season nine, the Bocek was unstoppable. In capable hands, the Bocek can dish out some pain, but its strength is also its biggest weakness. Not many players care to develop the aim and skill required to use the Bocek well when there are more powerful and easier-to-use guns almost everywhere else. The Bocek still hasn’t truly recovered from a series of nerfs a few seasons ago, which relegates it to our C tier.

Triple Take

The Triple Take has been worthless ever since it was taken out of the replicator and moved from the sniper category to the energy category. A few rounds of nerfs have rendered it useless in the face of other sniper rifles and even other mid-range guns like the 30-30. The Triple Take is far removed from its glory days in season eight.

EVA-8 Auto

The poor EVA-8 just can’t catch a break. Once the best shotgun in the game by far, the EVA-8 has been nerfed one too many times, rendering it useless in the face of more powerful options like the Mastiff and the Peacekeeper. Even the Mozambique is better with the addition of Hammerpoint Rounds. The EVA-8’s ease of use and higher rate of fire do nothing to offset its very low damage.


Ah, the P2020. What is there really to say about it? It’s designed to be used as you hit the ground to take out foes in early fights. But if anyone around you finds just about any other gun, you’re in trouble. The addition of Hammerpoint Rounds helps it a little since the P2020 gets a greater buff to unshielded damage than the Mozambique and the RE-45 with the hop-up equipped, but it pales in the face of most other weapons.

Supply drop weapons

As previously mentioned, these weapons are ordered in terms of power and effectiveness.

Screengrab via Respawn Entertainment

Volt SMG

It’s hard to argue against the Volt’s effectiveness in the care package. This gun has almost no bullet falloff thanks to its energy classification, has killer damage per bullet, comes with a built-in Digital Threat scope, and is dead simple to use. If you’re lucky enough to be the first one to grab a care package, the Volt is an instant pick-up for most players.


If you’re unsatisfied with the state of Apex’s floor loot shotguns, give the Mastiff a spin. As part of its inclusion in the care package, it now has a tighter spread, increased damage per pellet and pellet size, and a slightly higher rate of fire. The Mastiff is an undeniable monster in the hands of a skilled player.

Kraber .50-Cal Sniper

For the first time in what feels like years, the Kraber was nerfed. Its headshot multiplier was reduced from 3.0 to 2.0, and its damage was reduced from 145 to 140. When combined with the recent buffs to helmets, this means that hitting a headshot with a Kraber no longer results in a guaranteed down. It’s a pretty big nerf for the infamous sniper rifle, which remains powerful but no longer quite as destructive.

G7 Scout

The G7 wasn’t very good outside of care packages. Now that it’s inside care packages… it’s still not great. It’s gotten buffed twice since it was turned into a supply drop weapon, yet most people still don’t pick it up. It’s slow, chunky, and not as flashy and fun as the other care package guns. There are better, more freely available midrange and marksman weapons than the G7.

We’ll keep this list updated as guns are buffed and nerfed and the game’s seasons change.