Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Wizards of the Coast Magic: The Gathering

Theros: Beyond Death’s best and worst Black common and uncommons for Limited

From dangerous whips to temporary graveyard trips, Black is a powerful place to be in THB Limited.
This article is over 4 years old and may contain outdated information

Theros: Beyond Death arrives on Arena this week and in card stores next week, meaning now’s the perfect time to learn the top Limited cards the set has to offer. Here’s the best (and worst) THB cards for Limited.

Recommended Videos

Gray Merchant of Asphodel

Gray Merchant of Asphodel Spoiler Magic Theros Beyond Death
Image via Wizards of the Coast Magic: The Gathering

There’s a reason Gray Merchant of Asphodel was moved to uncommon from its place in Theros as common. This card is a house and will always provide a massive life swing when it hits the battlefield, if not ending the game on sight. Pair him with other black permanents to boost that devotion and you’re in for a fun time.

Drag to the Underworld

Drag to the Underworld Spoiler Magic Theros Beyond Death
Image via Wizards of the Coast Magic: The Gathering

As Black is the best color at creature removal, Drag here is the best in the business, and does a lot of work at a relatively cheap price, even before the discount. Take special note that this is instant-speed removal in a set packed with powerful Auras—for the best value, kill the target of an Aura while it’s still on the stack for an easy two-for-one.

Final Death

Final Death Spoiler Magic Theros Beyond Death
Image via Wizards of the Coast Magic: The Gathering

Final Death is more expensive than Drag to the Underworld, but it gets around a key problem of Drag: indestructible creatures. THB has eight rares and mythics that can gain or have this ability, and there’s also a combat trick with it, Karametra’s Blessing. Final Death is one of Black’s only ways to get around these cards, and will be a critical card to pick up.

Mire’s Grasp

Mire's Grasp Spoiler Magic Theros Beyond Death
Image via Wizards of the Coast Magic: The Gathering

Mire’s Grasp is another way to get around indestructible, but only if the creature has three power or less. This also can just stick around, hindering a creature significantly if that’s what you need to do. Take special note that Mire’s Grasp plays extremely well with cards that bring enchantments back from the graveyard – use it to kill an opponent’s creature, then get it right back to double up the value.

Pharika’s Spawn

Pharika's Spawn Spoiler Magic Theros Beyond Death
Image via Wizards of the Coast Magic: The Gathering

Pharika’s Spawn is a decent card…at first. But once it escapes from your graveyard, it just gets so much better. As a six mana 5/6, it’s also decent, but its second ability is all the more valuable. Forcing a sacrifice turns this card into a brutal machine. And the best part is, if they kill it again, you can just bring it back again for more and more value.

Elspeth’s Nightmare

Elspeth's Nightmare Spoiler Magic Theros Beyond Death
Image via Wizards of the Coast Magic: The Gathering

Sagas can sometimes be hit-and-miss, especially across all their abilities – but Elspeth’s Nightmare does a lot of things right. At best, this kills a creature, rips something valuable from your opponent’s hand, and then removes a graveyard full of Escape candidates. Even if one (or two) of those modes aren’t particularly useful in a specific game, at a cost of three mana, this enchantment is more than worth main-decking.

Underworld Charger

Underworld Charger Spoiler Magic Theros Beyond Death
Image via Wizards of the Coast Magic: The Gathering

Perhaps not as powerful as Pharika’s Chosen, Underworld Charger has the benefit of being at a lower rarity. This horse also has a cheaper escape cost, meaning it’ll be easier to pull the trigger and could, in longer games, be paired with a combat trick or second creature. A recursive 5/5 for five mana is a solid deal in any Black deck.

Worst Black cards for Limited

Underworld Dreams Spoiler Magic Theros Beyond Death
Image via Wizards of the Coast Magic: The Gathering

There is one reason to play this card and it is Gray Merchant of Asphodel. It will eventually win you a game, I suppose, but it’s definitely not worth taking up your third turn to cast. Add that you’ll be hard-pressed to cast this in the early game of any dual-color deck, and it’s hard to see any Limited playability.

Grim Physician Spoiler Magic Theros Beyond Death
Image via Wizards of the Coast Magic: The Gathering

Grim Physician is just too small to make any sort of impact. It serves as good sacrifice fodder, but only lowering the toughness of another creature by 1 is terrible. Careless Celebrant is just so much better than Grimmy here.

Fruit of Tizerus Spoiler Magic Theros Beyond Death
Image via Wizards of the Coast Magic: The Gathering

I don’t know who Tizerus is but he needs to get some better fruit. This may, over the course of a game, drain an opponent’s life by 4 or even 6, but at no point does this help you get the rest of the way there. Without any sort of board impact or presence, this card can safely be written off as draft dud.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author