Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

MTG reveals 3 dungeon cards from Adventures of the Forgotten Realms

Dungeons are full of flavor and interactive gameplay.
Recommended Videos

Dungeons are coming to Magic: The Gathering for the upcoming Standard-legal set, Dungeons & Dragons: Adventures in the Forgotten Realms.

Scheduled to be released next month, the Dungeons & Dragons: Adventures in the Forgotten Realms (AFR) will showcase a new mechanic called Venture, revealed today by Wizards of the Coast. There are a total of three dungeon cards in AFR, in which players venture into and through the dungeons—synergizing with cards and other MTG mechanics like Scry, create a token, and cantrip. 

The Venture mechanic allows players to enter the dungeons, move through them, and use bonus abilities upon completing them. Unlike Sagas, players can choose their path through a dungeon and can delve back into the same dungeon once it’s completed. Players can choose any of the three dungeons to Venture—Dungeon of the Mad Mage, Tomb of Annihilation, and Lost Mine of Phandelver—and can have one copy of all three in play at a time. The Venture mechanic allows players to enter a dungeon and advance to the next room while in a dungeon.    

Shortcut Seeker is a Common that uses Venture, providing entrance into a dungeon or the ability to advance to the next room. The Venture mechanic can be found on higher rarity cards, too. Ellywick Tumblestrum is a new MTG planeswalker whose plus-one is Venture, while Nadaar, Selfless Paladin is a Legendary Dragon Knight creature with the new AFR mechanic. 

Cards like Gloom Stalker and Dungeon Crawler use Venture as a way to provide rewards for completing a dungeon. Players can Venture into a dungeon any number of times during a game. Only one copy of each of the three dungeons can be on the battlefield per player. Players can’t Venture through another player’s dungeon, only their own. 

Dungeons are found within the token slot of AFR booster packs and Limited players don’t have to worry about drafting them. Players can’t destroy a dungeon in play since it acts similar to an emblem. Movement through a dungeon is tracked with a counter and it’s the player themselves who are in a dungeon, not a creature or character from AFR

Players in Magic can test out the new Venture mechanic when AFR is released digitally on July 8 or in person with the global release on July 23.

All images via Wizard of the Coast.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Danny Forster
Danny Forster
Staff writer, lead beat writer for MTG and TFT
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.