Go to value town with a spicy combo brew in MTG: Planewide Fires

Blow up your opponent with this unexpectedly great combo deck.

Fires of Invention Art Magic Throne of Eldraine
Image via Wizards of the Coast Magic: The Gathering

Ali Eintrazi is back with a spicy new combo brew for Magic: The Gathering.

Centered around the powerful yet often ignored Planewide Celebration from War of the Spark, Planewide Fires takes advantage of a number of new cards from Throne of Eldraine. When put together, this combo deck can fire off massive, one-turn victories that leave opponents speechless.

Planewide Celebration Magic War of the Spark
Image via Wizards of the Coast Magic: The Gathering

The Planewide Combo

The Planewide Combo is simple: Have a planeswalker on the table, cast Planewide Celebration, choose to proliferate four times (and put four loyalty counters on your planeswalker), then use your planeswalker’s ultimate. The two best planeswalkers for this combo are Liliana, Dreadhorde General and Nicol Bolas, Dragon-God.

The former’s ultimate forces an opponent to sacrifice most of their permanents and often leaves them with just a single land from which to rebuild, while the latter can outright end the game. Regardless of how you get to this point in the game, setting off this combo all but shuts the door. The trick, of course, is how to get there.

Stabilizing with Fires

Planewide Fires is slow, as most combo decks tend to be. The early game consists almost solely of Growth Spiral to ramp and Fae of Wishes and Hydroid Krasis as early blockers if needed. Beanstalk Giant and Circuitous Route provide additional ramp to help get to the powerful mid-game spells.

Fires of Invention, however, is the key enabler for this deck and primary way of stabilizing the game. If it’s cast on turn four, you basically get a free spell and two free spells every turn afterwards. Ramp helps make sure you can cast your big spells fast, and most importantly, it unlocks two key stabilizing effects.

Fires of Invention Magic Throne of Eldraine
Image via Wizards of the Coast Magic: The Gathering

The first is Time Wipe, a straightforward board clear that works with or without Fires. The second, however, takes total advantage of the Fires gameplan: Kenrith, the Returned King.

While Fires limits spells cast, it doesn’t limit activated abilities. It also frees up all your lands to pay for those activated abilities. So it makes sense that Kenrith, king of activated abilities, slots excellently into this deck. Pro player Autumn Burchett highlighted this interaction recently at the Mythic Championship V, where she piloted the similar Golos Fires deck to seven wins.

Kenrith the Returned King Magic Throne of Eldraine
Image via Wizards of the Coast Magic: The Gathering

Card selection is key

Kenrith and Fires get you to a good place with this deck. But winning requires getting to the combo. Fae of Wishes is the key performer here, allowing you to grab cards from your sideboard to fill in any holes.

Fae of Wishes Magic Throne of Eldraine
Image via Wizards of the Coast Magic: The Gathering

Here are some key interactions and important tips for playing this deck.

  • You can cast Granted after Fires and set up a devastating followup turn.
  • Tamiyo, Collector of Tales is a great way to get something back from your graveyard.
  • Mass Manipulation is great, but it doesn’t play with Fires. You’ll need to pay the mana cost the normal way to use this spell.
  • Planar Cleansing, on the other hand, can get rid of Fires in case you want it out of the way. It also destroys everything else.
  • Granted and Fae of Wishes both count as spells, but returning Fae to your hand doesn’t. Plus, since it’s an activated ability, Fires lets you do it still on your opponent’s turn.
  • Most importantly, grab your combo pieces. Play them both on the same turn while your opponent is tapped out for an easy victory.

The deck list linked in the first paragraph is from before the Field of the Dead ban. This isn’t a major loss, but you’ll have to tune the mana however you see fit. Most importantly, you’ll want to have five colors to fuel Kenrith, while still making sure to be able to cast your ramp spells and Fires.