Crimson Vow Howling Moon punishes MTG opponents for flipping Night into Day

An Enchantment to support werewolves has the potential to be played in Standard.

Image via WotC

Werewolf Magic: The Gathering tribal upgrades continue to roll in via Innistrad: Crimson Vow spoilers,  with the latest being an Enchantment called Howling Moon. 

The Standard meta is full of Control decks using bounce spells to stall, second spell Mono-White builds, and board wipes that punish creature decks. The reveal of Howling Moon today by Spell Table provides hope for the werewolf tribal build against these top MTG meta decks. Slotting into the three-drop spot, the Enchantment pumps a wolf at the beginning of combat and will create a wolf token whenever an opponent casts two or more spells on their turn. 

Howling Moon

Howling Moon
Howling Moon
  • CMC: 2G
  • Type: Enchantment
  • Rarity: Rare
  • Ability: At the beginning of combat on your turn, target wolf or werewolf you control gets +2/+2 until the end of the turn
  • Second ability: Whenever an opponent casts their second spell each turn, create a 2/2 Green wolf creature token

Pumping a creature per attack turn is nice, especially in conjunction with Ranger Class. Howling Moon also has added value via punishing opponents for casting more than one card per turn. This affects Mono-White second spell decks and control decks using The Celestus for card draw. 

The second ability also provides a downside to opponents wanting to flip Night into Day. A downside to Howling Moon is its mana cost, competing with Tovolar, Dire Overlord, and Reckless Stormseeker. Kessig Naturalist can drop it a turn early and the Enchantment curves nicely into Child of the Pack.

Players can begin experimenting with Howling Wolf on Nov. 11 with the digital release of Innistrad: Crimson Vow. A global launch will take place on Nov. 19.