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Legends of Runeterra Eye of the Dragon
Image via Riot Games

Legends of Runeterra 1.1 patch notes for Rising Tides

Several minor changes have occurred with meta adjustments taking place in two weeks.
This article is over 4 years old and may contain outdated information

A few minor changes are occurring within the Legends of Runeterra 1.1 update this week, with big changes scheduled to occur in Patch 1.2. 

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It’s been two weeks since the official release of LoR via PC and mobile with the launch of the Rising Tides expansion. No major buffs or nerfs were applied in today’s update, though, since Riot wants to give the meta more time to develop.

Big changes, such as card text clarity and meta adjustments, are expected to occur two weeks from today with Patch 1.2. It’ll also mark a return to the “normal” monthly patch schedule, with Patch 1.4 containing the next batch of meta changes. 

Update and patch timing changes

Changes are being made to update release times due to a delay on mobile. The time adjustments will go into effect with Patch 1.2 on May 26. A full breakdown of why the changes are taking place can be found here. Mobile players may experience delays, up to several hours, with the LoR 1.1 update today.

Here’s the new LoR patch note and update schedule moving forward.

  • Monday 12pm CT: Patch notes for the upcoming LoR update will go live.
  • Tuesday 11:30am to 12:30pm CT: Riot will deploy a new client to PC and mobile app stores. PC players will be able to update the game immediately while mobile may take several hours longer. The new changes, however, won’t go live with the update.
  • Wednesday  11:30am to 12:30pm CT: Riot Games will perform a data-push that enables changes for PC and mobile players. Those in the game at the time will see the Ashe loading screen for a moment, but won’t have to re-log and games won’t be interrupted, according

Expeditions

The LoR team is still gathering data since the launch of the Rising Tides expansion. Several minor changes have occurred in Patch 1.1 while other issues, like Deep and Nautilus due to smaller deck sizes, are on the watchlist. The Rising Tides bonus in Expeditions will continue to be “twice as likely,” until Patch 1.2. A full rundown of LoR 1.1 Expedition changes can be found here

  • Noxian Might: Removed Legion Rearguard
  • Scrapheap: Added Academy Prodigy and removed Rising Spell Force
  • Total Recall: Added Thermogenic Beam and Statikk Shock while removed Unlicensed Innovation, Shady Character, and Shadowshift. 

Hotfixes 

Several hotfixes were applied to LoR prior to today’s update. 

  • Fixed an issue where Vi would temporarily gain plus-eight power while leveling up.
  • Sejuani (level two) now properly Frostbites enemies when a Round Start trigger deals damage to the enemy Nexus.
  • Sejuani (level two) can now properly Frostbite attacking enemies.
  • Lee Sin now properly gains Barrier if he levels up from the first spell cast in the round.
  • Fixed an issue where Twisted Fate couldn’t be played on full board, replacing a unit.

Bug fixes

  • Fixed an issue where LoR would immediately crash when attempting to start on a Windows PC set to use certain regional calendar formats.
  • Fixed an issue where clicking the Expeditions loadout button after leaving the Expeditions queue would crash the game.
  • Fixed an issue where cards were sometimes incorrectly identified as ‘Your Deck’ or ‘Shopkeeper’ during Trade Picks after reaching six wins in an Expeditions trial.
  • Miss Fortune’s damage trigger will no longer result in a drawn match when it would both bring the enemy nexus to 0 health and trigger an effect that would kill her owner. As with similar effects, the match will now immediately end when the enemy nexus goes to 0.
  • Fixed an issue where dragging units over Oracle’s Eye while blocking could lock up the game.
  • Copies of units that have been buffed will now properly display those buffs in their tooltips.
  • Fizz and Lee Sin now count level-up progress from spells that revive them.
  • Pilfered Goods will now more quickly draw its second card.
  • VFX and clarity improvements across various card triggers (Tall Tales, Gotcha!, Fury of the North, Vi).

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Author
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Danny Forster
Staff writer, lead beat writer for MTG and TFT
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.