Each patch Riot adds to League of Legends is packed with new cosmetics, balance changes, and—if we’re lucky—events. Even though these three features alone are enough for most players, frequent updates are a way of life for the developer to keep competitive play in check and healthy.
Riot recently shared its plans for season 11 and it looks like items will start playing a much more significant role. Mythic items will help set the foundation of a new meta.
Riot described Mythic items as a cornerstone of most builds since they’ll have abilities that can redefine playstyles. These Mythic items look a lot like Ornn’s Living Forge and Masterwork items. Champions will be able to carry one Mythic item at a time, meaning you’ll need to sell one to buy one if you decide to change your strategy during a match.
Mythic items are set to hit the live servers during the 2021 preseason and Riot has shared a handful of them with fans already. It’s likely that the developer is still working on the concept to iron out the finer details and even the items it shared can see significant changes until the preseason kicks off.
The information currently available suggests that Mythic items will be the defining piece of every build with how they can modify other Legendary items. The items shared so far all carry a passive Mythic buff, but this also leaves a huge design space for Riot in the future. A mechanic like this has so much potential to grow and we could even see Mythic items that can buff active abilities or ones with active spells as their Mythic buff, which would undoubtedly make every League game more unique.
While their Mythic passives are what makes them stand out from the rest of the shop, the Mythic items also feature beefy stats and great buffs. These buffs are directly targeted to help a champion excel at its role, meaning they’ll be tailored for different needs and champions.
All the Mythic items we know about in League
Though the initial dev vlog by Riot only included a handful of Mythic items, the developer released all the information regarding them in a follow-up blog post that went live on Sept. 29.
Here are all the Mythic items that will become available in League‘s next season.
All Marksman Mythic items
Galeforce
Galeforce is a mobility item with the following attributes.
- Cost: 3,400 gold
- +55 Attack Damage
- +20% Attack Speed
- +20% Critical Strike Chance
Active – Zephyr Strike: Dash in target direction, firing three missiles at the lowest-health enemy near your destination (prioritizing champions). Deals a total of 105-300 (lv 1-18) (+30% bonus Attack Damage) magic damage, increased against low-Health targets by up to 50% against targets at 30% Health. (90 second cooldown)
Mythic Passive: Grants all other legendary items +3% Move Speed.
Kraken Slayer
Kraken Slayer is an anti-tank item.
- Cost: 3,400 gold
- +60 Attack Damage
- +25% Attack Speed
- +20% Critical Strike Chance
Harpoon: Every third attack is enhanced, dealing an additional 80-120 (lv 1-18) (+30% bonus Attack Damage) true damage.
Mythic Passive: Grants all other Legendary items +10% Attack Speed.
Immortal Shieldbow
Immortal Shieldbow is a Mythic item that specializes in surviving through burst damage.
- Cost: 3,400 gold
- +50 Attack Damage
- +15% Attack Speed
- +20% Critical Strike Chance
- +12% Life Steal
Lifeline: When taking damage that would reduce you below 30-percent health, gain a 150-650 (lv 1-18) shield for three seconds. In addition, gain 20 percent Life Steal for eight seconds (90 second cooldown).
Mythic Passive: Grants all other legendary items +8 Armor and +8 Magic Resist.
All Tank Mythic items
Sunfire Aegis
Sunfire Aegis is a Mythic item that ramps up the overall damage output of a champion.
- Cost: 3,200 gold
- +450 Health
- +30 Armor
- +30 Magic Resist
- +15 Ability Haste
Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters). Damaging enemy Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for five seconds (stacks six times).
Radiance: At max stacks, your basic attacks explode around you, burning nearby enemies for your Immolate damage for three seconds.
Mythic Passive: Grants all other legendary items +5 Ability Haste.
Frostfire Gauntlet
Frostfire Gauntly is an excellent Mythic item to slow down enemies’ movement speed.
- Cost: 3,200 gold
- +350 Health
- +50 Armor
- +30 Magic Resist
- +15 Ability Haste
Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters).
Frostfire: Attacks create a frost field that slows enemies by 30% (+4% per 1000 bonus Health) for 1.5 seconds (Four-second cooldown).
Mythic Passive: Grants all other legendary items +100 health and +7.5% Size.
Berserker Suit
Berserker Suit is the go-to Mythic item for initiations.
- Cost: 3,200 gold
- +350 Health
- +30 Armor
- +50 Magic Resist
- +15 Ability Haste
Active – Pursuit: Grants +75% Move Speed when moving toward enemies or enemy turrets for four seconds. Once near an enemy (or after four seconds) a shockwave is emitted, slowing nearby enemy champions’ move speed by 75 percent for two seconds (90-second cooldown).
Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters).
Mythic Passive: Grants all other Legendary items +5% Tenacity and Slow Resist
All AD Assassin Mythic items
Duskblade of Draktharr
Duskblade of Draktharr is a Mythic item that excels at knocking down back to back enemies.
- Cost: 3,200 gold
- +55 Attack Damage
- +18 Lethality
- +25 Ability Haste
Dusk: Attacking an enemy champion deals 50-150 (lv 1-18) (+30% bonus Attack Damage) additional physical damage and slows them by 99% for 0.25 seconds (15 second cooldown). When a champion you have damaged within the last 3 seconds is killed, reset this cooldown and gain invisibility for 1.5 seconds.
Mythic Passive: Grants all other legendary items +5 Ability Haste.
Eclipse
Eclipse is a Mythic item that scales in dueling.
- Cost: 3,200 gold
- +55 Attack Damage
- +18 Lethality
- +10% Omnivamp
Moon Strike: Hitting a champion with two separate attacks or abilities within 1.5 seconds deals bonus physical damage equal to 16% of their maximum Health and grants you 30 percent move speed and a 150 (+80% bonus Attack Damage) shield (100 (+60% bonus Attack Damage) for ranged champions) for two seconds (Six-second cooldown, 12 seconds for ranged champions).
Mythic Passive: Grants all other legendary items +5% Armor Penetration.
Prowler’s Claw
Prowler’s Claw excels on champions that specialize in assassinating.
- Cost: 3,200 gold
- +65 Attack Damage
- +21 Lethality
- +10 Ability Haste
Active – From the Shadows: Dash through target enemy, dealing 100-200 (lv 1-18) (+45% bonus Attack Damage) physical damage and reducing their Armor by 30% for three seconds (60-second cooldown).
Mythic Passive: Grants all other legendary items +6 Lethality
All AP (Mana) Mythic items
Liandry’s Anguish
Liandry’s Anguish is an anti-tank Mythic item.
- Cost: 3,400 gold
- +80 Ability Power
- +600 Mana
- +25 Ability Haste
Torment: Your spells cause enemies to burn for 60 (+10% Ability Power) (+4% target’s maximum health) magic damage over four seconds, shredding their Magic Resist by 5% per second for four seconds (up to 25%)
Mythic Passive: Grants all other legendary items +5 Ability Haste
Luden’s Tempest
Luden’s Tempest is a Mythic item that buffs burst damage abilities.
- Cost: 3,400 gold
- +80 Ability Power
- +600 Mana
- +10 Ability Haste
- +10 Magic Penetration
Echo: Damaging an enemy with an Ability deals 100 (+15% Ability Power) additional magic damage to your target and three nearby enemies and grant you 30 percent move speed for three seconds (Eight-second cooldown).
Mythic Passive: Grants all other Legendary items +5 Magic Penetration
Everfrost
Everfrost specializes in slowing enemies
- Cost: 3,400 gold
- +80 Ability Power
- +200 Health
- +600 Mana
- +10 Ability Haste
Active – Frigid Blast: Deal 100 (+30% Ability Power) damage in a cone, slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead (45-second cooldown).
Mythic Passive: Grants all other legendary items +15 Ability Power
All AP (Non-Mana) Mythic items
Hextech Rocketbelt
Hextech Rocketbelt is a Mythic item that increases overall mobility.
- Cost: 3,200 gold
- +80 Ability Power
- +250 Health
- +15 Ability Haste
Active – Fire Bolt: Dash in a target direction, unleashing an arc of rockets that deal 250-350 (lv 1-18) magic damage. Then, gain 75 percent move speed toward champions for one second (40-second cooldown).
Mythic Passive: Grants all other Legendary items +5 Magic Penetration
Axamuk’s Folly
Axamuk’s Folly specializes in amplifying magic damage sources.
- Cost: 3,200 gold
- +80 Ability Power
- +15 Ability Haste
- +150 Health
- +10% Omnivamp
Corruption: For each second in champion combat, deal three-percent bonus damage (max 15%). While this effect is maxed, convert 100 percent of the bonus damage into true damage.
Mythic Passive: Grants all other legendary items +5% Magic Penetration.
Night Harvester
Night Harvester is a great Mythic item that excels at scoring back-to-back eliminations.
- Cost: 3,200 gold
- +80 Ability Power
- +250 Health
- +15 Ability Haste
The Reaping: Damaging an enemy champion deals 150-250 (lv1-18) magic damage and grants you 25 percent move speed for 1.5 seconds (60-second cooldown per champion).
Mythic Passive: Grants all other Legendary items +5 Ability Haste
All AD Fighter Mythic items
Trinity Force
Trinity Force is a Mythic item that increases burst damage potential.
- Cost: 3,333 gold
- +33 Attack Damage
- +33% Attack Speed
- +200 Health
- +15 Ability Haste
Swift Strikes: Your attacks grant you 25 move speed and (5% Base Attack Damage) Base Attack Damage for three seconds. Base Attack Damage increase stacks up to six times.
Spellblade: After using an Ability, your next Attack deals (200% base Attack Damage) bonus physical damage. (1.5 second cooldown)
Mythic Passive: Grants all other legendary items +15% Attack Speed
Goredrinker
Goredrinker is a Mythic item that’s favored by duelists.
- Cost: 3,300 gold
- +45 Attack Damage
- +400 Health
- +15 Ability Haste
- +150% Base Health Regeneration
Active – Thirsting Slash: Deal (110% total Attack Damage) physical damage to enemies in a circle. Recover (20% total Attack Damage) Health + 12% missing Health for each champion hit (15-second cooldown, reduced by Ability Haste).
Aggression: Gain one percent increased Attack Damage for every five percent of your missing health (max 15% Attack Damage at 75% missing Health).
Mythic Passive: Grants all other legendary items +3 Ability Haste and +5 Attack Damage
Stridebreaker
Stridebreaker excels at slowing enemies.
- Cost: 3,300 gold
- +50 Attack Damage
- +20% Attack Speed
- +300 Health
- +10 Ability Haste
Nimble: Dealing physical damage grants you 20 move speed on hit for two seconds, increased to 60 if it kills the unit.
Active – Swift Slash: Lunge a short distance and deal (110% total Attack Damage) physical damage to enemies in a circle, slowing them by 60%, decaying over 2 seconds. (20 second cooldown)
Mythic Passive: Grants all other legendary items +3% Move Speed
Divine Devourer
Divine Devourer is an anti-tank Mythic item.
- Cost: 3,300 gold
- +40 Attack Damage
- +400 Health
- +25 Ability Haste
Spellblade: After using an ability, your next attack deals bonus physical damage equal to six percent of your max health (1.5-second cooldown, 150% base Attack Damage minimum damage).
Feast: When Spellblade hits a champion, heal for 60% of the damage amount
Mythic Passive: Grants all other legendary items +100 Health
All Enchanter Mythic items
Shurelya’s Battlesong
Shurelya’s Battlesong is a Mythic item that contributes to a team’s mobility.
- 2,600 gold
- +300 Health
- +25 Ability Haste
- +10% Move Speed
Active – Inspire: Grants you and nearby allies 40-percent decaying move speed for four seconds and 60-100 (lv 1-18) bonus magic damage on the next three attacks or ability hits against champions.
Mythic Passive: Grants all other legendary items +3% Move Speed.
Locket of the Iron Solari
Locket of the Iron Solari excels at surviving against burst damage
- Cost: 2,600 gold
- +150 Health
- +25 Ability Haste
- +30 Magic Resist
- +30 Armor
Active – Intervention: Grant nearby allies a 260-430 (ally lv 1-18) shield, decaying over 2.5 seconds (90-second cooldown).
Iron Aura: Grant nearby allied champions +5 Armor and Magic Resist.
Mythic Passive: Grants all other legendary items a +2 Armor and Magic Resist increase to Iron Aura.
Moonstone Renewer
Moonstone Renewer specializes in healing over time.
- Cost: 2,600 gold
- +150 Health
- +25 Ability Haste
- +100% Base Mana Regeneration
Vital Stream: When affecting champions with attacks or abilities in combat, heal the most damaged nearby ally for 30-60 (lv 1-18) health (two-second cooldown). Each second spent in combat with champions increases this healing effect by 25% (max 100%).
Mythic Passive: Grants all other Legendary items +5 Ability Haste.
All the new Legendary items in League
In addition to many new Mythic items, Legendary items are also getting a hairdo. Existing ones like Infinity Edge and Guinsoo’s Rageblade will be adjusted in the preseason, while a new set of Legendary items will hit the live servers as well.
Here are all the new Legendary items that we know of so far.
The Collector
- Cost: 3,000 gold
- +45 Attack Damage
- +20% Critical Strike Chance
- +18 Lethality
Contract Killer: If you deal damage that would leave an enemy below five-percent health, kill them. Kills grant you an additional 25 gold.
Navori Quickblade
- Cost: 3,400 gold
- +60 Attack Damage
- +20% Critical Strike Chance
- +30 Ability Haste
Nimble Strikes: Your critical strikes with attacks reduce your non-ultimate ability cooldowns by 20 percent of their remaining cooldown.
Force of Nature
- Cost: 2,900 gold
- +350 Health
- +55 Magic Resist
- +7% Move Speed
Rhythm of Ionia: Taking ability damage grants you +6 move speed and +4 Magic Resist for five seconds (stacks up to five times, one stack per unique ability).
Serpent’s Fang
- Cost: 2,800 gold
- +60 Attack Damage
- +18 Lethality
Shieldbreaker: You deal 300 percent additional damage to Shields.
Horizon Focus
- Cost: 3,000 gold
- +100 Ability Power
Focus Fire: Damaging a champion with an ability at over 850 range or Immobilizing them reveals the target and increases your damage dealt to them by 15 percent for six seconds.
Cosmic Drive
- Cost: 3,000 gold
- +60 Ability Power
- +200 Health
- +30 Ability Haste
Spelldance: Dealing damage with abilities grants 10 (+20% Ability Haste) Move Speed for four seconds.
Demonic Embrace
- Cost: 3,000 gold
- +80 Ability Power
- +400 Health
Passive – Azakana Gaze: Dealing ability damage to a champion causes them to take two percent of their maximum health as magic damage every second for four seconds. You gain 20 armor and magic resist while enemies are afflicted (+5 for each additional champion affected).
Serylda’s Grudge
- Cost: 3,000 gold
- +50 Attack Damage
- +30% Armor Penetration
- +20 Ability Haste
The Grudge: Your damaging abilities slow by 30 percent for one second.
Silverweave Legplates
- Cost: 3,000 gold
- +35 Attack Damage
- +200 Health
- +35 Magic Resist
Active – Quicksilver: Remove all crowd control debuffs and gain +40% Tenacity and Slow Resistance for three seconds (90-second cooldown).
Chempunk Chainsword
- Cost: 2,700 gold
- +45 Attack Damage
- +200 Health
- +15 Ability Haste
Cursed: Dealing physical damage applies 40 percent Grievous Wounds to enemy champions for two seconds. If the target is below 50 percent health, this effect is increased to 60 percent Grievous Wounds.
Chemtech Fumigator
- Cost: 2,100 gold
- +45 Ability Power
- +15 Ability Haste
- +100% Base Mana Regeneration
Cursed: Dealing magic damage applies 40 percent Grievous Wounds to enemy champions for two seconds. Immobilizing enemy champions applies 60 percent Grievous Wounds instead.
Staff of Flowing Water
- Cost: 2,100 gold
- +60 Ability Power
- +15% Heal and Shield Power
- +150% Base Mana Regeneration
Riptide: Healing or shielding an ally grants you both 15 percent move speed and 20-40 (ally lv 1-18) Ability Power for three seconds.
Ancient Runestone
- Cost: 1,000 gold
- Require level 13 to become available for purchase
Control: This item can store up to three purchased Control Wards.
Visions of Ixtal: If you have placed 20 Stealth Wards, transform this item into Ixtali Wardstone.
Ixtali Wardstone
Ixtali Wardstone is obtainable through upgrading Ancient Runestone
- +25 Ability Haste
Control: This item can store up to three purchased Control Wards.
Visions of Ixtal: Increase your Stealth Ward and Control Ward caps by one.
Ixtali Wardstone Upgrade
- Cost: 2,100 gold
- +40 Ability Haste
- +10% Move Speed
Control: This item can store up to threepurchased Control Wards.
Visions of Ixtal: Increase your Stealth Ward and Control Ward caps by one.
This article will be updated as more information becomes available regarding the Mythic items.
Published: Sep 29, 2020 02:02 pm