League of Legends‘ bounty system has been far from perfect. In fact, many people in the League community have been confused about how the system works, especially with CS bounties making things that much more difficult to understand.
Luckily, Riot Games is changing up the bounty system again—and it looks like a step in the right direction. Joshua “Jatt” Leesman detailed the changes to bounties in a developer’s blog post.
The first change in Patch 9.6 is that creep score bounties are being reduced by 25 percent. For example, players gain 50 bounty per 150 gold right now—but after the changes, you’ll make 50 bounty per 200 gold instead. Additionally, you can now lose a creep score bounty when you lose your advantage, which is an important adjustment to the system. Finally, support item gold will contribute to bounties as well.
Jatt also spoke about why the bounty system existed and explained why it was important to have in the game. “We knew the ability for a team to snowball was increasing, so we wanted to strengthen the ability for a team to come back from behind too,” Jatt said. CS bounties were added to counter that type of snowballing since “farming let you build gold leads without triggering anti-snowball mechanics.”
We can only hope that with these upcoming changes, the bounty system is a bit more accurate. There have been many instances where a bounty simply didn’t belong on a target, even in the pro leagues. Hopefully in Patch 9.6, the bounty system becomes more clear for most players on Summoner’s Rift.