The Irelia update, Lancer Stratus Wukong, and major minion changes coming in Patch 8.7

All that and a whole horde of rune changes to boot.

Images via Riot Games | Remix by Aaron Mickunas

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League of Legends Patch 8.7 is almost here, and there are a lot of changes packed into this one.

For starters, the brand new fully-updated Irelia is launching with 8.7, complete with a new look, new abilities, a new voiceover, and new skins. Just like any major champion update, there’s a chance she’s either a little underpowered or overpowered on release, so don’t expect her to be completely perfect right off the runway.

There are also some new skins coming for Wukong and Rumble, as well as a handful of buffs to some of the game’s weaker junglers.

Here is our complete rundown of changes coming in Patch 8.7, pulled straight from the official patch notes.



Passive: Ionian Fervor

“Hitting enemies with spells grant Irelia stacks of Ionian Fervor for a few seconds. Hitting multiple champions with an ability grants multiple stacks, and basic attacking extends their duration. Each stack adds bonus magic damage to her basic attacks. At max stacks, this bonus damage is increased against shields, and Irelia also gains attack speed.”

Q: Bladesurge

“Irelia dashes to a target, dealing physical damage (increased if it’s a minion or monster), applying on-hit effects, and healing for a small amount.

“If the target was marked or dies to Bladesurge, its cooldown is refreshed.”

W: Defiant Dance

First cast:

“Irelia begins charging her blades, losing the ability to move or attack but gaining significant damage reduction for a brief period. This channel can’t be interrupted.”

Second cast:

“Irelia lashes out with her blades, dealing physical damage in a line. The damage increases as Irelia charges.”

E: Flawless Duet

“Irelia sends a blade to a location, and can recast Flawless Duet to send a second blade to another location. The blades will then fly towards one another, dealing magic damage and stunning enemies caught in the crossfire. Flawless Duet also marks champions and large monsters for a few seconds.”

R: Vanguard’s Edge

“Irelia unleashes the full force of her blades in a line. If Vanguard’s Edge hits an enemy champion, the blades will radiate outward, dealing damage and marking enemy champions and large monsters, and forming a barrier that lasts for a few seconds. This blade wall deals magic damage and significantly slows enemy champions that pass through it. It also disarms them for a few seconds, making them unable to basic attack.”



Order of the Lotus







  • Barrel Roll: AP scaling increased from 60 percent to 70.
  • Drunken Rage: AP scaling increased from 30 percent to 50.
  • Drunken Rage: New effect—Damage reduction increased by four percent for every 100 total AP.


  • Venomous Bite: Base damage increased by 10 at all ranks.
  • Cocoon: Cooldown lowered by two seconds at first rank, but evens out at the same cooldown by max rank.


  • Spirit of the Dread: Self-heal increased from 20 percent of nearby enemy damage taken to 30 percent.


  • Rootcaller: Dashing over walls to monsters now works more consistently.
  • Brushmaker: Range significantly increased from 800 units to 1,000.
  • Daisy!: Daisy now acquires new targets more aggressively.
  • Daisy!: Incoming AoE damage reduction now applies to damage taken from Epic Monsters.


  • Lay Waste: Base damage increased by 10 at all ranks.


  • Passive now acquires more souls early, but less later on.
  • Reaping Slash: Other abilities can now be queued up mid-animation.


  • Final Spark: Cooldown refund on kills increased from 10 and 30 percent at levels six and 11 to 30 and 40 percent. Max rank reduction remains at 50 percent. Cooldown reduction also triggers for enemy champions that die within 1.75 seconds of being hit by this ability.


  • AD per level increased slightly.
  • Ground Slam: AP scaling raised from 20 percent to 60.
  • Unstoppable Force: Cooldown lowered at later levels.


  • Duskbringer: Bonus AD granted from trail raised by five.


  • Base AD raised by three.


  • Flamespitter: Early damage increased from 135-315 to 175-315.
  • Flamespitter: Damage to minions changed from a flat 75 percent to 60-80 percent depending on rank.


  • Razor Shuriken: Damage fall-off after first unit struck lowered by 10 percent.



  • Ragnarok: Haste toward enemy champions lowered at early levels significantly.


  • HP per level lowered from 95 to 88.
  • Permafrost: Stun duration lowered from 1-2 seconds depending on rank to 1-1.4 seconds.


  • Deceive: Shaco’s next basic attack within 0.25 seconds of exiting invisibility will now deal bonus damage, down from 2.5 seconds.
  • Deceive: Empowered bonus AD scaling lowered from 70 percent to 40.


  • Death’s Hand: Cooldown increased at early levels from 5.5-2.5 seconds to 7.5-2.5 depending on rank.
  • Death’s Hand: Base damage lowered by 10 at all ranks.


Guinsoo’s Rageblade

  • Cost increased by 300 gold.

Locket of the Iron Solari

  • Active shield value lowered.
  • Shield per level lowered.
  • Active shield bonus health scaling changed from 2-36 percent depending on level to a flat 20 percent.
  • Cooldown raised by 30 seconds.
  • New effect—Shield amount is reduced by 25 percent if the ally has been affected by another Locket in the last 20 seconds.

Ninja Tabi

  • Armor decreased by 10.
  • Basic attack damage reduction raised by two percent.

Relic Shield

  • Passive gold generation lowered for entire item line.


Resolve paths

  • All rune paths with a resolve tree will now have scaling health, starting with a much lower value but ending on a much higher value than is currently live, rather than one flat health boost. For example, taking Resolve and Precision will now boost your health by only 15, rather than the current 65, but it will now scale with level to 135.

Approach Velocity

  • Movement speed increased from 10 percent to 15.

Presence of Mind

  • Changed effect—Takedowns now restore 20 percent of your max mana and refund 10 percent of your ultimate ability’s cooldown.

Legend: Tenacity

  • Tenacity provided per stack increased by one percent.

Cut Down

  • Damage boost increased by two percent.

Manaflow Band

  • Changed effect—Not permanently increased your max mana by 25, up to 250 mana, when hitting an enemy champion with an ability. After hitting 250, restore one percent of your missing mana ever five seconds.
  • Cooldown drastically lowered to 15 seconds.

Zombie Ward

  • Ward duration decreased from 60-180 seconds depending on level to 30-120 seconds.


Siege Minions

  • Gold value increased by 15 gold.
  • Gold value growth per three waves increased from 0.35 gold to three.
  • Health growth per three waves increased by 28.
  • Health growth per three waves increased to 50, raising to 60 at wave 16. .
  • Base health increased from 828 to 900.

Super minions

  • Gold value increased by 15 gold.
  • Gold value growth per three waves increased from 0.35 gold to three.

Melee minions

  • Gold value increased by one.
  • Gold value growth per three waves lowered to zero.

Caster minions

  • Gold value lowered by three.
  • Gold value growth per three waves lowered to zero.


Lancer Stratus Wukong

Badlands Rumble


Masterwork Chests

New cosmetic-only lootboxes added to the store.

New emotes

Deal with Grit

Everything is Okay

Little Camper