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Image via Riot Games

Hefty buffs coming for Ahri and Karma in Patch 8.14

These balance changes are surprisingly normal.
This article is over 6 years old and may contain outdated information

League of Legends has been one non-stop roller coaster of wild, meta-hammering change after another so far this season. That being said, it’s a breath of fresh air when we get one of your typical, run-of-the-mill balance changes to help out a struggling champion.

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That’s exactly what we’re getting for Ahri and Karma in next week’s patch, according to Riot staffer Rick Maher on Twitter.

Truth be told, Karma’s “buffs” from Maher are really just tweaks. The long list of stat changes boils down to two things. First, her mana regeneration will be stronger at the expense of her mana pool. And secondly, her tankiness in lane is going up, with almost six more armor at level one but by a negligible amount by level 18. As for her abilities, the splash radius on her Q is going up, but the early base damage of her boosted Q’s detonation is down a fair amount.

The mana cost is also dropping on her Inspire by a very small amount. All in all, Karma’s tankiness will be noticeably higher, but her early damage output is going to be weaker, even if only by a little. As we said, this is more of a tweak than any sort of buff.

Ahri’s changes are just flat-out buffs, however. The mana cost on her Charm is going way, way down by 15 at all ranks. This will allow her to attempt full combos in-lane more often, and she’ll be much less punished for missing her opening Charm. Not only that, but the charm’s actual duration is going up, too, but only by a bit at early levels. Instead of starting out as a one-second charm, it’ll start as a 1.40-second charm, but it ends up at two seconds at max rank, which is the same as it is now.

These changes are scheduled to launch with Patch 8.14 next week.


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Image of Aaron Mickunas
Aaron Mickunas
Esports and gaming journalist for Dot Esports, featured at Lolesports.com, Polygon, IGN, and Ginx.tv.