Some champions in League of Legends are just flat-out stronger than others.
Mid lane is one of the game’s easiest roles to carry with, mostly because you have easy access to any other part of the map. Oh, and a lot of damage. Great mid laners are those that can effectively roam to other lanes while keeping good pressure on their own mid lane opponent. Champions that can do that well are indispensable.
This list of top-tier champions can be affected depending on a number of things. Sometimes the meta shifts for no apparent reason other than players’ tastes, but usually there’s some kind of balance change behind the whole thing. It can be difficult to keep up on the flavor-of-the-month champs, so let us do it for you.
Here are our top five mid laners for League’s Patch 10.13.
- Max percent health damage
- Innate tankiness
- Global ultimate
- Melee mage
- Predictable movements
- High mana costs
Galio was one of the most contested picks in the past after his rework. After countless nerfs, though, he disappeared from the meta. He’s back to dominate it now after recent buffs that make his laning phase stronger and allow him to roam more often.
His kit is perfect against magic damage compositions or melee-oriented squads due to his ability to taunt entire teams or absorb magic damage with his passive from W. While Riot was cautious to buff him before due to his pick priority, the recently-released champions in the mid lane have kept him in check.
Resolve is the most-picked tree on Galio because he needs the additional resists to be played effectively. Aftershock enables you to survive after your initial engage and be a beacon of crowd control for your team without exploding in the first second of a teamfight. Shield Bash syncs well with your passive and W, allowing you to do huge amounts of damage in the short trades during the laning phase. Bone Plating makes you even harder to kill both in the laning phase and afterward. Overgrowth is a staple rune for most tanky champions, granting you free health as you farm.
Nimbus Cloak will make you faster in teamfights since flashing will grant you movement speed, which will allow you to catch unsuspecting enemies off guard and crowd control them. Transcendence is taken for the additional cooldown reduction since Galio’s base cooldowns are quite high due to their power.
Galio’s skill priority is the following: R>Q>W>E. Q is your wave clear and poke spell, so it should always be maxed first. There’s some flexibility with the second basic ability max, but W is usually taken more often than E due to needing to taunt enemies more often than dashing away with E. If you find yourself in a game where you need mobility more, max E after Q instead.
Farm and poke early on with your Q. Use the additional AoE damage from your passive to clear waves without wasting too much mana. Galio has high mana costs, unlike other mid lane mages, so you should be wary of every spell cast. It’s better to use spells to clear one wave instead of attempting to poke an enemy hiding behind the wave.
Once you reach level six, start pushing your wave and look for roam opportunities around the map. Your ult range is high and you should look for plays as often as possible when it’s up. The cast time is slow, but it can quickly turn the tides of battle in your favor.
As for items, build depending on what your team needs. Galio is flexible in this regard and has multiple viable build paths.
- Global ultimate
- Flexible build path
- High mana costs
- Regardless of AD/AP build, needs time to scale
Twisted Fate has been becoming more popular over the past couple of weeks even though he didn’t receive any significant buffs. High Elo players have found some hybrid builds that make TF extremely strong and more people have picked him up.
While the most popular build path remains the AP-focused one, the AD or the new hybrid build are seeing a lot of success as well.
Unsealed Spellbook is at the core of a good Twisted Fate player. It grants you access to multiple summoners spells, which can help you win lane or save a wounded ally at the right time. While there are other viable builds as well, the most popular one is focused around the Unsealed Spellbook.
The Stopwatch rune alongside Minion Dematerializer and Time Warp Tonic are taken to help you out during the laning phase and go through it unharmed. You can use the Dematerializer to kill cannons before going to base or help you thin the wave without wasting too much mana. Time Warp Tonic is one of the most busted basic runes, so it’s self explanatory since you want to start with the potion.
The secondary rune tree taken is usually Resolve to make you more tanky and less prone to dying early on. Demolish will help you snowball early and get your core items as soon as possible. Bone Plating is taken to help you out against those pesky assassins.
Twisted Fate’s skill priority is the following: R>Q>W>E. Q is your main ability for farming and poking opponents early on. Try to aim it so that you kill both the enemy wave and poke the enemy champions early on. This will help you secure an early lead and snowball. W is maxed second for the additional damage that should help you thin out waves as the game goes by. E is maxed last since Q and W are much more useful.
Use your Q early on to poke and last hit enemies. If the jungler wants to come for a gank, try to prepare your gold card beforehand so that you don’t scroll through it while the jungler is chasing the opponent.
Aim to farm early and get your core items depending on which build you go for. Once you’re level six, look for ultimate plays to help your other laners. As the game goes by, use your ultimate to your advantage to move huge distances of map while splitpushing.
- Low-cd flash with ultimate
- Strong AoE damage
- Scales really well
- Weak laning phase
- Requires constant jungler attention vs ranged AD matchups
Kassadin is one of the best mid laners to carry with once you have items and have reached your power spike. While his weaknesses can be minimized with proper rune and item builds, he still needs time to scale to be effective. Once you reach level 16, you become completely unstoppable and your chances of losing are slim if you juggle around a teamfight properly.
This is a self-sustaining rune build. Kassadin is flexible and can use all trees effectively. We recommend going with this since it’ll help out in most matchups and won’t need much tweaking.
The Precision primary tree is strong on Kassadin. Fleet Footwork grants a lot of needed sustain and some movement speed to avoid ganks. Presence of Mind allows you to dominate teamfights by giving you the mana to spam your ultimate, Coup de Grace grants extra damage to finish off opponents and Legend: Alacrity allows you to do your combo faster.
Domination as a second tree helps you out tremendously during the laning phase by giving you additional healing capabilities, which are amplified when you get some kills on the enemy champions.
Kassadin’s skill priority is the following: R>Q(rank three)>E>Q(rank five)>W. While Q is the only ranged ability and allows you to farm single minions or poke out the enemy champion, E is your primary wave clear tool and you need to max it as soon as possible. If you’re facing a heavy AP-focused team, you can max out Q first instead. If you’re facing a heavy AD-focused team, you can max out E while keeping Q at rank one until level nine. W should be maxed last regardless of your situation because the damage and utility from Q and E grossly outweigh the damage bonus from W.
Kassadin scales well with items and experience. He’s weak before level six, and as a result, you need to pay attention to the trades you take. It’s fine to let minions die without last-hitting them, as long as you get the needed experience to survive the laning phase. Once you reach level six, you can switch to an aggressive playstyle and engage on enemies with your ultimate. But without your ultimate, you’re walking bait for the enemy jungler. Your main goal should be to get Rod of Ages as soon as possible, alongside Archangel’s Staff. These two items will make you insanely strong and hard to deal with.
A third important item to make you an unkillable machine is Zhonya’s Hourglass. You can engage then use it to bait out enemy ultimates and come out of it unscathed to clean up your opponents.
If the game doesn’t go too well early on, you can focus on getting to level 11 or 16. These levels grant you access to the second and third levels of your ultimate, respectively. A level 16, Kassadin usually never loses the game since the mobility granted with your rank three ult is unmatched by most champions in the game. The damage on it is just a bonus to how overpowered he becomes.
- Decent laning phase
- Utility in kit
- Game-changing ultimate
- Needs time to scale
The queen of mid lane is back with vengeance. She has always been a staple and core pick for all mid lane players but fell off with time after new releases. While she was still being picked into niche compositions in the past, her presence was negligible. The recent nerfs to other popular picks gave Orianna her spot back in the mid lane.
Orianna is very flexible with her rune choice. One of the best combinations which can be used by default against most champions is Sorcery combined with Precision. Sorcery primary is taken for the amazing keystone which was buffed a couple of patches ago: Phase Rush. It allows you to move very fast once you land a combo with your abilities and nullify the ganks from the opposing junglers or escape with a slither of health in teamfights.
Other notable rune choices are the Manaflow Band, Transcendence and Scorch. Manaflow Band will ensure you can spam your abilities as much as you want. Transcendence is taken for the extra cooldown reduction in the mid to late game, and Scorch is taken to punish the opposing laner during the laning phase.
Precision is taken secondary for Presence of Mind alongside Legend: Tenacity. The most popular build of Orianna is with Archangel’s Staff as a first rush item. Presence of Mind will give you a lot of AP when you have it fully stacked while Tenacity is reduced to reduce incoming crowd control.
Orianna’s skill priority is R>Q>W>E. Her entire kit synergizes very well with anything you or your teammates want to do. Q is maxed first to allow you to position your ball wherever you want as often as possible. W is maxed second for the additional slow and damage for your combo while E is maxed last even though it’s a great ability overall. The damage and utility from Q and W outweigh the utility from E.
Orianna is a mid to late-game monster mage. While she gets much stronger as the game goes, she is quite weak early on and needs to get her core items to show her true potential. During the laning phase you want to focus on poking down the enemy mid laner when they come for a creep kill by using your Q, W, auto in quick succession. A couple of these combos and the enemy laner will have to back.
Once you get your core items, look to group with your teammates and force teamfights. Use your E on your frontline and try to do a quick combo of R,W,Q. While it will barely deal any damage early on, once you get a couple of items it can net you a pentakill.
- Low counterplay
- Small mana costs
- One of the best mobility spells in the game
- Need to know when to roam to obtain the maximum advantage
- Weak against tanks
Talon is one of the best attack-damage oriented mid laners in the current meta. The meta favors early skirmishes and roams from mid to help bot extend their lead, which leads to tower plates and drake control.
His E ability is extremely potent for roaming and helps him travel huge distances in the blink of an eye. Coupled with his assassin kit, which focuses on snowballing early, he fits perfectly in the current meta.
There are two viable routes for Talon right now. This is the most popular one, which seems to be more successful. Precision primary grants you access to Conqueror, which is extremely easy to stack as Talon. Once fully stacked, the damage increase coupled with the healing granted makes you a nightmare even for tanks later on in the game. Legend: Tenacity is taken alongside the Last Stand to be less vulnerable to crowd control and deal more damage if you get caught and have to turn on them.
Domination secondary grants you extra healing to help you out during the laning phase and increase your teamfight potential by being harder to kill.
Talon’s skill priority is R>Q>W>E. While W is your AoE ability and should help you CS during the laning phase against ranged champions, Q is your primary ability if you’re in melee range. Most games, you’re going to be against melee champions, so it’s advised you max it. After that, focus on the other damaging ability and level E last.
Talon is an early to mid game champion. He excels at pushing his lane once he acquires Tiamat and roaming to the top or bottom lane for kills every time his ultimate is up. You aren’t a great laner and shouldn’t focus on just laning. If you sit in a lane and farm evenly, you’ll most likely lose later on. Your goal should be to roam as much as possible and use E to its maximum potential.
With your side laners having some advantage, you can focus on getting towers, drakes, and easier kills once the towers are down and the enemies overextend.
Look for creative flanks during the mid to late game to avoid getting blown up from the beginning.