League of Legends mid lane tier list
Some champions in League of Legends are just flat-out stronger than others.
Mid lane is one of the game's easiest roles to carry with, mostly because you have easy access to any other part of the map. Oh, and a lot of damage. Great mid laners are those that can effectively roam to other lanes while keeping good pressure on their own mid lane opponent. Champions that can do that well are indispensable.
This list of top-tier champions can be affected depending on a number of things. Sometimes the meta shifts for no apparent reason other than players’ tastes, but usually there’s some kind of balance change behind the whole thing. It can be difficult to keep up on the flavor-of-the-month champs, so let us do it for you.
Here’s our mid lane tier list for League's Season 8.
Champions in this tier are the strongest in the current meta, and it doesn’t take much effort to carry yourself through the ranks of solo queue with them.
This Assassin’s Creed rip-off was reworked in 2016 as part of the big assassin class update. Since then, he’s been a solid mid lane choice pretty consistently. He used to dominate the meta when lethality items were built on everyone, but as those items died out he lost a bit of his effectiveness. Right now, he's probably the easiest and least-risky assassin in the game, which is a very valuable tool to have on any team comp in solo queue.
Malzahar seems to always be prevalent in the meta. Even if he's not one of the very best, he's still a high priority pick and that's most due to how easy he is to be effective with. His ultimate is excellent even if you're ridiculously behind, and his Malefic Visions makes farming and clearing minion waves very easy. For the most part he's a point-and-click mage, and his one skillshot has a very generous hitbox. That being said, if you want someone that's easy to pick up and climb from the mid lane, Malzahar is probably your best bet.
The big bird of League in is a great place right now. She hasn’t been buffed recently, but she finds herself at home with her crowd control heavy kit against the current meta of bruisers and tanks with her diverse toolkit of AoE crowd control. Between her Q, wall, and ultimate, she has plenty of tools for separating those pesky tanks on the front line from their precious carries in the back. Oh, and she deals a ton of damage.
The second most powerful mid laners take a little bit more effort to play well, but when executed properly they can carry a game just as hard as the best.
Xerath is among the control mages that may be a little too strong, but one of the few who haven’t been nerfed yet. The reason may be that he’s particularly susceptible to ganking and divers, whereas champions like Syndra have much easier methods of pushing enemies away. What Xerath has on all other control mages, however, is range. Lots and lots of range. With the right team comp full of protection and peel, Xerath has tons of time to set up and launch artillery from a safe distance.
Control mages are all the rage right now, and Lux is one of the best. Unlike Xerath, her high-damage and low cooldown poke requires almost no windup, making her extremely oppressive in lane. As far as mages go, she also scales into the late-game harder than most, putting out bursts of damage that can cut down the beefiest of tanks. Her max-rank ultimate has a cooldown reset mechanic when she gets a kill with it or hits an enemy just before they die, meaning her wombo combo will be available whenever you need it.
Ahri is a very useful mix between an assassin and a control mage, offering high instant bursts of damage with some long-ranged crowd control on the side. Ahri's Charm is an excellent teamfight tool later in the game, and her damage never really falls off, so she's a strong and relatively easy-to-play choice no matter the situation. Ahri's kit rewards better players, though, since her Charm, which is a skillshot that can be blocked by minions, boosts the damage of her other abilities. It might take some practice, but Ahri is a very rewarding champion to pick up if you're inclined to do so.
This is an interesting tier because champions at this level aren’t exactly strong in the meta—but if you can learn how to play them well, you can still make them work to carry games. It might require a bit of extra effort to get there though.
Assassins aren't nearly as prominent in the current meta as control mages, and for the most part, they're much riskier to play as they're melee-ranged and borderline useless when they aren't fed. Unlike control mages though, a fed assassin is about as close as you can get to a one-man carry in a game. If you're fed enough and you know how to roam around the map, you can control the game almost by yourself, and Ekko roams around the map better than a lot of them. He has extremely high mobility, crowd control, and a failsafe ultimate. If you prefer the insta-nuke variety of carries over the slower, artillery-style mages, Ekko is one of the best choices.
Zed, like Ekko, has some tools that make him more attractive than most other assassins. Some may have a little more crowd control and defensive capabilities, but a mastered Zed puts out more damage than any of them, and he's slippery as hell to catch. His shadow mechanics give him an incredibly high skill ceiling to practice and improve with, and outplaying three people at once with tricky teleports and your ultimate feels better on Zed than any other champion in the game.
Like Zed, Fizz is extremely mobile. He can't put out quite as much damage, but he does offer a little bit more utility than Zed to make up for that. His Playful/Trickster makes him untargetable for a decent chunk of time, meaning you can use it to block huge incoming attacks as well as bounce over walls and other structures. His ultimate ability has more teamfight potential than Zed, too, which means he scales a bit better into longer games.