Halo Infinite multiplayer will reportedly be free-to-play

The rebirth of the competitive Halo scene may not be too far off.

Image via Microsoft

No matter what year it is, a new Halo game always manages to unite Xbox fans in the ever-waging war of the consoles.

Halo Infinite’s box art was just revealed last week and there are already new developments on the game’s potential monetary system. But a listing for the game that was created by Smyths Toys, a retailer, featured “groundbreaking free-to-play multiplayer experience” as a description for Halo Infinite.

The listing was taken down shortly after Xbox fans discovered it, but Xbox insider Klobrille reported on the free-to-play nature of the game’s multiplayer and other features that fans were most curious about.

Xbox Series X’s 120 frames-per-second (FPS) capability has been known about since Microsoft’s February blog. Halo Infinite’s multiplayer game mode will reportedly take full advantage of this as well.

Halo Infinite’s campaign mode will reportedly run on 60 FPS. If multiplayer is separating itself from the base game both in terms of a price tag and performance, that could indicate that there might be plans for a possible cross-platform competitive scene for Halo Infinite.

Activision followed a similar approach with Call of Duty: Modern Warfare and released Warzone as a stand-alone free-to-play game mode inside the base game. That decision turned out to be successful, so Halo potentially following a similar path could significantly increase the game’s player counts with more people trying it out.

Halo Infinite is scheduled to hit the shelves later this year on PC, Xbox Series X, and Xbox One, so Xbox Game Studios has only a couple of months left to confirm or deny these claims. The game will be available for purchase on Steam and the Microsoft Store.