What is being fixed in the Dying Light 2 day one patch?

One small step for devs, one giant leap for Dying Light 2.

Image via Techland

Dying Light 2’s full release is still a day away, and the developers are still working tirelessly for a smooth launch that all fans can enjoy. This process includes ironing out bugs and fixing errors that were present in the test versions of the game.

Even at the final stage of development, new bugs can arise when new unknowns are added to the equation. With two DLCs on the horizon for Dying Light 2, the following patch notes are only the beginning of the game’s long journey.

The update itself includes over a thousand minor bug fixes and small quality of life upgrades to make the players’ lives easier while playing Dying Light 2. The complete patch notes weren’t disclosed, but players were given a glimpse at some of the more notable changes and fixes.

Here is what was fixed in the Dying Light 2 day one patch.

Added missing game actions fixing occasional unresponsiveness.
Added protection against potential crashes.
Fix for AI sometimes freezing/becoming immortal when the owner changes during death.
Fix for dialogues that block story progression.
Fixed crash caused by background renderer during the transition between menu and loading screens.
Fixed crash on opening the secondary screen.
Fixed crash when handing electrical parts to Carlos in Bazaar.
Fixed disconnecting co-op sessions after a certain amount of time.
Fixed problems with temporarily lowering the difficulty level – improved adaptive difficulty for AIs.
Fixed Streamer Mode option which was not working properly.
Fixed the Broadcast infinite respawn story block.
Increased overall memory limit – fix for missing sounds and voice-over.
Re-signing to the co-op session doesn’t fail in case the user is logged in.
Resolved problems with objects and AI sinking into the ground on a flat surface.
Updates for ES, CH; DE intro.