Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Here’s how impossibly fast you need to move to be the best at Smash Bros.

If you’ve ever wondered what it takes to be the best Smash Bros
This article is over 9 years old and may contain outdated information

If you’ve ever wondered what it takes to be the best Smash Bros. player in the world, you now have your answer.

Recommended Videos

Super Smash Bros. players are known for their dexterous controller inputs. And there’s no better way to get a sense for just hard playing Smash at the top levels can be than watching the best players in the world hammer away at Gamecube controllers.

Taken from the upper bracket finals at this year’s Evo tournament for Super Smash Bros. Melee, the video is from a set between Kevin “PPMD” Nanney and eventual champion Adam “Armada” Lindgren. Overlayed on the match footage is a Gamecube controller, with each of Lindgren’s inputs showing up on the screen.

It’s an impressive display. Lindgren’s character, Fox, requires deft movements and extreme precision to play at a high level. Some of his button presses are so quick that it’s difficult to see which move they correspond to before he’s on to the next one. 

When the game is over, the final tally is impressive. Lindgren manages 708 inputs over the course of the game, making for an average of 250 inputs per minute. For those keeping score, that’s more than four inputs per second on the Gamecube controller, with each and every one of them having a specific purpose.

It’s not far from the keyboard-mashing demands at the highest level of StarCraft, where actions-per-minute, or APM, is a common point of reference. After seeing Lindgren’s flash display, fans may find themselves wanting to see the same measurements in Smash.

Screengrab via Shofu

Need more news but don’t have time? Check out today’s Quick Cast news update.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author