There are 24 Ghosts in Phasmophobia, and identifying them can be challenging because they often share similar characteristics and evidence. However, there is a way to identify each ghost if you can determine their three types of evidence.
All ghosts have evidence you can mark in the journal, but they also have unofficial behaviors, evidence, and patterns you can’t check off. These signifiers are crucial to know when you’re struggling to get evidence, so there’s a lot of information you need to learn. Here is a complete cheat sheet for identifying all the ghosts in Phasmophobia.
Table of contents
How to identify every ghost in Phasmophobia
To identify your ghost in Phasmophobia, you will use various tools to uncover evidence fitting their characteristics or traits. Although you can only identify ghosts using three types of evidence, there are seven in total, including:
- DOTS Projector: When placed, this tool can sometimes catch the silhouette of moving ghosts.
- EMF Level Five: If a ghost interacts with the environment, the EMF Reader shows a specific number from one to five. The greater the interaction, the higher the number is.
- Ultraviolet: Under an Ultraviolet light, some ghosts will leave fingerprints, footprints, and handprints.
- Freezing Temperatures: Some ghosts drop the temperature in the room to freezing which is a reading on the Thermometer of below 1°C or 33.8°F.
- Ghost Orbs: Ghost Orbs are tiny floating orbs that spawn in the ghost room and float around the area. They can only be seen through a Video Camera or the camera footage in the truck.
- Ghost Writing: Some ghosts can draw and write in Ghost Writing Books to leave you evidence.
- Spirit Box: This device plays white noise that certain ghosts can use to communicate with you.

All Phasmophobia ghost types – full cheat sheet
With this Phasmophobia cheat sheet, you can identify all the ghosts using their three types of evidence. All ghosts also have some unofficial evidence and behaviors to watch out for, so we’ve included those here, too.
Ghost | Evidence One | Evidence Two | Evidence Three | Unofficial evidence |
---|---|---|---|---|
Banshee | DOTS Projector | Ultraviolet | Ghost Orbs | • Has a 33 percent chance of emitting a unique wail on the Parabolic Microphone. • Targets one player and is solely focused on them until they die or leave the contract. • Performs singing events more frequently. |
Demon | Ultraviolet | Freezing Temperatures | Ghost Writing | • Can hunt at any sanity level. • Their normal hunt sanity level is 70 percent outside of its ability. • The effective range of all Crucifixes is larger for them. |
Deogen | DOTS Projector | Ghost Writing | Spirit Box | • Always knows where players are during hunts. • If you ask a question through the Spirit Box within one meter of this ghost, it has a 33 percent chance of emitting a unique heavy breathing response. |
Goryo | DOTS Projector | EMF Level Five | Ultraviolet | • Can only be seen on the DOTS Projector through a Video Camera when no players are around. |
Hantu | Ultraviolet | Freezing Temperatures | Ghost Orbs | • Moves quicker in colder areas during a hunt. • Cannot turn on the fuse box. • Is more likely to turn off the use box. |
Jinn | EMF Level Five | Ultraviolet | Freezing Temperatures | • Cannot directly turn off the fuse box, but it can still be shut down by too many lights being turned on. • When the fuse box is on and this ghost is within three meters of a player, they may use their power to drain 25 percent sanity. |
Mare | Ghost Orbs | Ghost Writing | Spirit Box | • Cannot turn lights on. • Can hunt as early as 60 percent sanity if the lights in the room are off. |
Moroi | Freezing Temperatures | Ghost Writing | Spirit Box | • Can curse players with double sanity drain by granting a response through the Spirit Box or whispering through the Parabolic Microphone. |
Myling | EMF Level Five | Ultraviolet | Ghost Writing | • Very quiet during hunts. • Make more frequent noises on the Parabolic Microphone. |
Obake | EMF Level Five | Ultraviolet | Ghost Orbs | • Can leave behind special Ultraviolet evidence, including a six-fingered handprint and double fingerprints on light switches. • During hunts, this ghost briefly flickers into a different ghost model. |
Oni | DOTS Projector | EMF Level Five | Freezing Temperatures | • More active with more players nearby. • Cannot perform the airball ghost event. |
Onyro | Freezing Temperatures | Ghost Orbs | Spirit Box | • Any lit flame within four meters of it acts as a Crucifix and is blown out when this ghost attempts a hunt. • Hunts any sanity level after extinguishing three flames. |
Phantom | DOTS Projector | Ultraviolet | Spirit Box | • Doesn’t appear in photos. |
Poltergeist | Ultraviolet | Ghost Writing | Spirit Box | • Generally more likely to throw items. • Can occasionally throw multiple items at once. • During hunts, this ghost throws an item every 0.5 seconds. |
Raiju | DOTS Projector | EMF Level Five | Ghost Orbs | • With at least one electronic piece of equipment nearby, their hunt threshold is increased to 65 percent. • Increased speed during hunts when within close range of active electronics. |
Revenant | Freezing Temperatures | Ghost Orbs | Ghost Writing | • They become much faster when they detect a nearby player. |
Shade | EMF Level Five | Freezing Temperatures | Ghost Writing | • Generally very shy and less active than other ghosts. • More likely to appear as a shadow rather than a fully visible ghost model. |
Spirit | EMF Level Five | Ghost Writing | Spirit Box | • When Incense is used, they wait 180 seconds instead of 90 seconds before triggering a hunt. |
Thaye | DOTS Projector | Ghost Orbs | Ghost Writing | • Very active at first, but becomes less active over time as players are near them. • The age answer to the Ouija Board question increases over time as they age. |
The Mimic | Ultraviolet | Freezing Temperatures | Spirit Box | • Always presents fake Ghost Orbs. • Copies the behaviors of other ghosts. • Changes behavior between every 30 seconds and two minutes. |
The Twins | EMF Level Five | Freezing Temperatures | Spirit Box | • Can interact with the map to perform two different interactions at the same time. • Can hunt from its current location or from where it last interacted. |
Wraith | DOTS Projector | EMF Level Five | Spirit Box | • Never steps in or interacts with Salt in any way. |
Yokai | DOTS Projector | Ghost Orbs | Spirit Box | • Hunt threshold increases to 80 percent if a player is talking nearby. |
Yurei | DOTS Projector | Freezing Temperatures | Ghost Orbs | • Can randomly shut a door to decrease nearby players’ sanity by 15 percent. • All ghosts can shut doors, but they do it more frequently for this purpose. |
Phasmophobia ghost comparison table cheat sheet

While many prefer the table format for the cheat sheet, you might be more of a visual person seeking a different method for tracking evidence. If so, it might be easier to quickly flick through columns to find what you need, which is why we’ve included a comparison table here, too.
Ghost | DOTS Projector | EMF Level Five | Ultraviolet | Freezing Temperatures | Ghost Orbs | Ghost Writing | Spirit Box |
---|---|---|---|---|---|---|---|
Banshee | ✓ | ✓ | ✓ | ||||
Demon | ✓ | ✓ | ✓ | ||||
Deogen | ✓ | ✓ | ✓ | ||||
Goryo | ✓ | ✓ | ✓ | ||||
Hantu | ✓ | ✓ | ✓ | ||||
Jinn | ✓ | ✓ | ✓ | ||||
Mare | ✓ | ✓ | ✓ | ||||
Moroi | ✓ | ✓ | ✓ | ||||
Myling | ✓ | ✓ | ✓ | ||||
Obake | ✓ | ✓ | ✓ | ||||
Oni | ✓ | ✓ | ✓ | ||||
Onyro | ✓ | ✓ | ✓ | ||||
Phantom | ✓ | ✓ | ✓ | ||||
Poltergeist | ✓ | ✓ | ✓ | ||||
Raiju | ✓ | ✓ | ✓ | ||||
Revenant | ✓ | ✓ | ✓ | ||||
Shade | ✓ | ✓ | ✓ | ||||
Spirit | ✓ | ✓ | ✓ | ||||
Thaye | ✓ | ✓ | ✓ | ||||
The Mimic | ✓ | ✓ | ✓ | ||||
The Twins | ✓ | ✓ | ✓ | ||||
Wraith | ✓ | ✓ | ✓ | ||||
Yokai | ✓ | ✓ | ✓ | ||||
Yurei | ✓ | ✓ | ✓ |
How to use the cheat sheet to identify a ghost in Phasmophobia

By using the cheat sheet, you can narrow down and identify your ghost in Phasmophobia through a process of elimination. While there are several ways to do this, I like to use the tables to narrow down the possible ghosts like this:
- Start with the most common evidence item. This is Ultraviolet and Spirit Box, as they each have 11 ghosts who use this as evidence. Pick whichever one you prefer.
- Go inside the haunted house and either rule it out or mark it down as a piece of evidence.
- From the cheat sheet, take note of the ghosts who either have or don’t have this evidence.
- For example: If you chose Ultraviolet and found Ultraviolet, you’d take note of all 11 Ghosts who have Ultraviolet as evidence. But if you chose Ultraviolet and didn’t get Ultraviolet, take note of the 13 ghosts who don’t have Ultraviolet as evidence.
- From your new list of potential ghosts, find out what the next most common piece of evidence is, and repeat the above steps until you have all three pieces of evidence.
It sounds simple, but when you add in the adrenaline from being chased by a ghost, your friends locking you out of a closet, and nothing but your flickering flashlight to guide you out, the process of elimination becomes much more challenging. I recommend using a pen and paper or the notes app on your phone to make remembering and eliminating ghosts easier.
Although there are 24 ghosts to check for in Phasmophobia, you now have a great system for narrowing down the list to determine which one is haunting your location. This is especially useful for tough challenge modes like No Evidence, Sanity Survival, Detectives Only, and The Apocalypse Draws Near.
Others Asked
How can I identify an Obake among other ghosts in Phasmophobia?
To identify an Obake, you should look for three specific types of evidence: EMF Level Five, Ultraviolet, and Ghost Orbs. These are the only evidence types associated with an Obake.
What evidence should I look for to identify an Obake in Phasmophobia?
To identify an Obake, you should observe EMF Level Five, Ultraviolet, and Ghost Orbs. These are the only three types of evidence you will find for an Obake.
What makes the Prison map in Phasmophobia challenging?
The Prison map is challenging because it is expansive with many rooms and large areas, making it easy to get lost. Finding the correct ghost room is difficult even with a full team due to its sprawling size, but there are many hiding spots available during ghost hunts.
Published: Mar 13, 2025 12:18 pm