Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
An image showcasing the Proteus controller in an exploded view. Various buttons are shown outside of the controller representing the fact they can be switched around.
Image via Microsoft

Microsoft’s Proteus controller could be a game-changer for accessibility hardware

Proteus is the latest in accessible tech from Microsoft.

Just prior to Global Accessibility Awareness Day 2024 on May 16, Xbox announced the development of the Proteus, the company’s latest dive into the accessibility market. Starting this week, the new controller is available to preorder with an expected shipping date of fall 2024.

Recommended Videos

Xbox revealed the project in a blog post covering the team’s developments on May 15. The Proteus, developed in tandem with ByoWave, features modular adaptivity which lets you move and replace its buttons. As someone who’s always learning about inclusive accessibility in game design, the importance of customizable buttons cannot be understated especially in a controller that lets you create your ideal custom layout.

The Proteus Controller Kit with buttons and items to attach to the Proteus.
A fully customizable controller. Image via ByoWave

ByoWave was founded in 2020 after Brandon Blacoe’s longtime friend, Eibhlin O’Riordan, informed him during a game jam about how her Ehlers-Danlos Syndrome disability “affected her ability to play video games with one hand”. The ByoWave team developed the Proteus over the following years, taking multiple tech demos to conventions for further tweaking and feedback.

Alongside its portability, the modular “snap and play” feature is a standout for functionality. The Proteus allows users to snap off both the button components and the controller itself, then the player can refit them as needed in different configurations. It effectively allows users to build the shape of their controller for us in whatever way they best find.

Microsoft isn’t the first company to create an adaptive controller with swappable buttons. Sony’s Access Controller offers a similar level of button customization alongside other accessible features, but the Proteus’ compactness is where it really shines. It’s possible to build out a Proteus with just a couple of its orb-like main parts, or connect them together and build a larger device in one go if needed.

Image of the Access Controller for PlayStation by Sony.
Sony’s Access Controller with buttons visible. Image via PlayStation on YouTube.

As a bonus, there are also custom LED lighting options customizable to fit the user’s needs, which may be especially useful for those with visual impairments. These lighting and brightness options are all controllable via the Proteus Controller app.

The drawback for the Proteus controller is its steep retail price of $299.99 USD. Xbox’s current accessibility option, the Adaptive controller sits at a price point of around $90, while Sony’s Access Controller has a price of just under $100. There’s currently a discount available that lets you get it for $255, but it’s still a pole jump away from the current adaptive controller prices. This device’s lack of affordability may hold it back from being in the grasp of many gamers.

Overall, the Proteus controller’s functionality is encouraging, and all technology to improve accessibility in video games is always welcome. The Proteus is set to start shipping in Fall 2024, after which we’ll be able to put the technology to the test.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Gordon Bicker
Gordon Bicker
Contributing Writer
Gordon is a contributing writer for Dot Esports, Attack of the Fanboy, a Games Design (BA) Honours student, and a Video Game Ambassador. He has been writing at AOTF for two years, with four years of games writing experience for outlets like Green Man Gaming. When he's not busy, he'll no doubt be experiencing games, writing poetry, adventuring, or happily starting a new Skyrim playthrough! Gordon's favorite genres include action RPGs, MMORPG's, and First Person Shooters but is always experimenting with many other types of games.