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Screengrab via EVO

Evo reportedly exploited and mistreated seeding teams

New complaints against the tournament series have surfaced.
This article is over 4 years old and may contain outdated information

Following the cancellation of Evo Online and the removal of former Evo CEO Joey “Mr. Wizard” Cuellar amid accusations of sexual harassment and pedophilia, further complaints against the tournament series have been made by various communities. 

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One of the biggest complaints is coming from the Super Smash Bros. community. Data collector and analyst LoopBarnard claims Evo did not provide the staff in charge of seeding Evo 2018 with “adequate resources.”

LoopBarnard, who has been a part of the PG Stats team since 2018, claimed in a Twitlonger that the Evo team handled its tournament behind the scenes poorly and made seeding teams use “seemingly arbitrary rules” that made it much more difficult to accurately and effectively seed the Smash brackets. 

The analyst listed “absurdities” that made the seeding team’s job nearly impossible at what was one of the biggest Smash 4 tournaments of all-time, including the following accusations:  

  1. The team was not given a list of competing players despite the event having more than 1,100 entrants. 
  2. Evo would only allow the top 64 to be seeded despite the large tournament size. 
  3. The Evo overseers made errors when interpreting a provided list of “good players” for seeding. 
  4. Only allowed a limited number of swaps to fix conflicts, which the seeding team had to use to fix some of the Evo team’s errors. 
  5. The seeding team had to reseed the event several times, even up to a week before the tournament, and there would still be errors after submission.
  6. The entire pool structure was flawed because of the seeding layout since each wave only used the top 10 seeds and still needed to retain seeding accuracy. 
  7. Communication between the seeding team and Evo team was “near nonexistent.”

“No apologies were given directly to the seeding team.” LoopBarnard said. “No compensation was given for very long, abrupt hours spent having to fix their mistakes. People seemed to just assume the seeding team itself was incompetent rather than EVO staff being exploitative and grossly incompetent.”

Lacking an attendee list can make the entire seeding process much more difficult at smaller events. But at a Super Major like Evo it becomes nearly impossible. And in limiting the seeding team to only labeling the top 64 players made things even worse. 

“What I’m describing here is exploitative behavior on EVO staff’s part,” LoopBarnard said. “It went on for years and nothing ever went anything even close to smooth: It was a riddled, misfired mess of negligence and shitty decisions and awful philosophy on how seeding events should be managed at the expense of people who sink a lot of time into learning about the competitive scene.”

He warned against working to seed Evo, saying that the team fails to communicate and provides limited resources with no compensation. LoopBarnard pointed to both Super Smash Con and the recent online tournament, The Box, as two large events that actively assisted the seeding teams and provided a low-stress environment, with The Box even compensating the workers.


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Author
Image of Cale Michael
Cale Michael
Lead Staff Writer for Dota 2, the FGC, Pokémon, Yu-Gi-Oh!, and more who has been writing for Dot Esports since 2018. Graduated with a degree in Journalism from Oklahoma Christian University and also previously covered the NBA. You can usually find him writing, reading, or watching an FGC tournament.