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Dragon Ball Sparking Zero Piccolo branching paths: Piccolo is dressed in his holy robes.
Image via Bandai Namco

All Piccolo Branching Paths in Dragon Ball Sparking Zero

Steps to unlock Piccolo's side story and tips for getting his branching paths in Dragon Ball Sparking Zero's Episode Battle mode.

As the warrior half of Earth’s god-protector Kami, Piccolo is one of Earth’s defenders in Dragon Ball Z, which we explore during the branching paths of Dragon Ball Sparking Zero. Originally a rival, this Namekian warrior soon vowed to teach Goku’s son everything he knew about fighting and discipline.

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Piccolo may only have a one-side story in Dragon Ball Sparking Zero, yet it has a rather convoluted unlocking method. It’s similar to how one of Vegeta’s branching paths requires a precise set of missions to complete in a row before you can unlock it, only this time it requires you to defeat a very strong opponent. Here are all the branching paths during Piccolo’s Dragon Ball Sparking Zero Episode Battle campaign.

Dragon Ball Sparking Zero Piccolo side paths

Dragon Ball Sparking Zero Piccolo branching paths: Piccolo is charging energy from his fingers by touching his forehead.
The debate is still out on whether Piccolo’s Special Beam Cannon is more of a drill than a blast. Image via Bandai Namco

Like his protege Gohan’s branching paths, Piccolo only has one major side path that results in a larger deviation from the original plot. However, it requires you to have a nearly perfect fight against a foe that would otherwise outclass Piccolo. This is:

  • A Mentor’s Guidance

If you’re struggling to get the first stage of this side path started, we highly recommend you check out our list of Dragon Ball Sparking Zero tips and tricks to help you grasp the basics of fighting these tough opponents.

A Mentor’s Guidance

Dragon Ball Sparking Zero Piccolo branching paths: Piccolo is standing inside the Hyperbolic Time Chamber, something that never happens in the manga.
“The same kind we do every day Gohan… extensive and painful training.” Image via Bandai Namco

To start this side path, you need to progress through the campaign until you reach “Piccolo Returns to His Birthplace.” Here, you’ll fight against Frieza’s second form to start before he transforms into his Xenomorph-inspired third form. This battle is stacked heavily against you, as Frieza’s third form will not flinch against regular attacks and is brilliant at counter-attacking.

Frustratingly, there’s also a long duration between losing the fight against Frieza and being able to retry it if you allow the game to run its course. This is because Piccolo’s next mission is several screens away in the Android/Cell arc, so you need to exit to the map screen and then reselect the Frieza level to try again. To help mitigate this, if your health is below three full bars or you’ve just been hit by third-form Frieza’s melee special, pause the game and select the retry option to have another go.

Once you progress through the first part of the side story, the next mission has Piccolo going up against Frieza’s final form. This one, thankfully, doesn’t have any special conditions. Continue with the campaign until you reach the mission “Faint Unease” during the Android/Cell Arc. As Goku fights against Android 19, he notices that the Saiyan’s technique looks sloppy. You should now get the option to intervene. Doing so puts you squarely on the side story path, in which you get 100,000 Zeni and the “Piccolo’s Saga: A Mentor’s Guidance” photo collection.

Dragon Ball Sparking Zero Piccolo branching paths

Dragon Ball Sparking Zero Piccolo branching paths: A view of the map with a green deviation arrow marker.
Some branching paths have obvious ways of achieving their goals. Image via Bandai Namco

Piccolo also has some optional objectives, which just like Goku’s branching paths give you ways to get more abrupt conclusions to each Saga. There are only two in Piccolo’s campaign, but they’re incredibly hard to execute if you’re not prepared. Here are his branching paths in the Dragon Ball Sparking Zero campaign:

Campaign level nameSagaDeviation conditions
The Saiyans AttackSaiyan ArcDefeat within a given time (this is a relatively tight timeframe with no indication of failure, so do it as fast as possible)
Android 17Android/Cell ArcDefeat all enemies (beat Android 17 until Cell’s first form arrives. Beat him as quickly as possible, then defeat Android 17. This is a timed battle, so even if you beat Cell, if Piccolo warns 17 to “get away from him,” you’ll need to restart this mission.)

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Dave Irwin
Dave is a freelance journalist contributing to Dot Esports, as well as a few other outlets, including Game Rant, PCGamesN, and Pocket Tactics. With six years experience creating guides, reviews, and features, you'll also find some of his work on Rock, Paper, Shotgun and Tech Raptor. While he loves his retro games, he has found plenty to love with modern game series' such as Monster Hunter, Dark Souls, and many more. He has played every Pokemon game since day one and is also an avid board game enthusiast. He also loves birds. Make sure to follow him on Twitter (@dave__irwin) for more.