Destiny 2‘s Judgment got another coat of paint after its re-release, bringing a suite of new perks to an old fight for a god roll. The new perks brought an origin trait and a different element—though it still goes on your Kinetic slot.
Judgment is still part of the overhauled Prophecy loot pool, but the big novelty this time around is its new Stasis element, as opposed to Kinetic. With that comes a key perk for Stasis builds: Headstone, which creates crystals on precision kills.
Judgment has quite a bit going for it with its latest reissue, but a lot of what made it shine remains. This includes the classic Demolitionist/Adrenaline Junkie combo, which Judgment had since Adrenaline Junkie was a bad trait. At the time, Adrenaline Junkie only worked on grenade kills, making it circumstantial at best and a throw pick at worst. Now, it’s worthy of featuring in a god roll, depending on what else is against it.
Here are our picks for the Judgment god rolls in Destiny 2 across both PvE and PvP.
Judgment god rolls: PvE and PvP
Judgment PvE god roll:
- Sight: Fastdraw HCS or Steadyhand HCS
- Mag: Tactical Mag, Appended Mag, or Flared Magwell
- Third column: Demolitionist or Headstone (Honorable mention: Enlightened Action)
- Fourth column: Adrenaline Junkie, Timed Payload, or Multikill Clip
Judgment PvP god roll:
- Sight: Fastdraw HCS, Steadyhand HCS, or Hitmark HCS.
- Mag: Accurized Rounds or Appended Mag
- Third column: Moving Target or Encore
- Fourth column: Opening Shot or Eye of the Storm
Judgment PvE god roll: best perks and breakdown
Demolitionist, Headstone, and Enlightened Action (to a lesser degree) rise to the top of the crop in our Judgment god roll for PvE. These three perks work decently on any subclass, though Headstone is a great way to activate some synergies for Stasis abilities.
Stasis users may have a tough choice between grenade energy from Demolitionist and Stasis crystal generation from Headstone, so whichever one you pick is up to the customer. Enlightened Action works as a good backup perk: Its effects are undoubtedly positive, though it’s hard to beat Demolitionist or Headstone.
The options in the fourth column are less clear-cut. Adrenaline Junkie is an excellent pick for Light-based subclasses (especially with Demolitionist in play), but Stasis and Strand’s interactions with this perk are a bit more obscure. Timed Payload is a damage increase, but it splits up your damage and causes it to fire with a delay. It’s a gimmicky perk that drastically changes the feel of the weapon, so it’s okay to ditch it if it doesn’t work for you.
Multikill Clip is also on our list, and it works well with content where you can easily rack up kills. It’s naturally not a bad perk, but we’d probably go with Timed Payload or Adrenaline Junkie in higher-end activities.
Judgment PvP god roll: best perks and breakdown
PvP is a different beast when compared to PvE, and our PvP god roll focuses on attributes to help win gunfights. The sights we chose grant handling/stability or range, which should already provide a bit of help. Accurized Rounds is also there to extend the effective range slightly further, which may play a difference in some engagements.
Moving Target and Encore work in similar spaces. The first is a buff to aim assist and movement speed when aiming down sights, which is one of the easiest triggers in Destiny 2. The second grants stacking buffs to attributes when getting kills. Encore can get more benefits as long as you can keep chaining kills, but if you want consistency, Moving Target is key.
On the fourth column, Opening Shot works well with the Crossing Over origin trait, which improves range and handling for the top half of the magazine. This should help when starting engagements, putting you at an advantage against your opponent. Eye of the Storm can come in handy as you get hit in gunfights since it improves your stats as your health goes down. As usual, there are multiple variables to account for in Crucible, so pick whichever fits your playstyle the most.
Timed Payload isn’t on our list because it can be a double-edged sword. It splits your damage into instant impact and a timed detonation, meaning it can increase your time-to-kill. It does grant more flinch, but picking it (or dismantling it) is up to the player. We’d take Opening Shot for consistency or Eye of the Storm as backup, though.
Published: Mar 6, 2024 11:55 am