Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
The final shape expansion key art with the witness in the background and three guardians at the front
Image via Bungie

Bungie says it’s solved most ‘critical issues’ plaguing Destiny 2: The Final Shape’s launch day

It should be safer to continue the fight now.

The pomp and circumstance behind Destiny 2: The Final Shape’s launch was slowed by a number of error codes and server issues yesterday, but Bungie says it’s fixed a lot of them for day two of the DLC.

Recommended Videos

The developer says it “solved several critical issues causing poor stability and heavily reduced the amount of ‘kick to orbit errors'” as evidenced by the image below which Bungie posted on Twitter/X on June 5, the day after The Final Shape’s launch.

A server error and stability chart showing a drastic reduction in issues.
It was frequent, and then it wasn’t. Image via Bungie

“We are closely monitoring the player population and will be increasing server capacity throughout the day to ensure the game remains in a stable state,” Bungie said. “As the population increases, players may hit a queue, but our goal is to get everyone in as swiftly as possible.”

Players trying to log on at launch yesterday were met with a server queue, along with several error codes, as well as multiple instances of being kicked to orbit from activities like The Final Shape‘s campaign missions on the day of the hotly-anticipated DLC’s launch. The Final Shape is the culmination of Destiny‘s “Light and Darkness Saga” storyline, which began with the original game’s vanilla campaign way back in 2014. But many weren’t able to experience it in full thanks to the server problems.

As Bungie said, the servers do seem a bit more stable now than they were last night. But still, issues could arise at any time thanks in large part to a massive amount of players attempting to log in and play.

Destiny 2 reached over 300,000 concurrent players on Steam last night but was stopped well short of its all-time peak of over 523,000, set last year during the Lightfall DLC launch.

Players continuing their journeys today will be looking to level up and reach their max power before the launch of the highly anticipated Salvation’s Edge raid this Friday.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Scott Duwe
Scott Duwe
Senior Staff Writer
Senior Staff Writer & Call of Duty lead. Professional writer for over 10 years. Lover of all things Marvel, Destiny 2, Metal Gear, Final Fantasy, Resident Evil, and more. Previous bylines include PC Gamer, Red Bull Esports, Fanbyte, and Esports Nation. DogDad to corgis Yogi and Mickey, sports fan (NY Yankees, NY Jets, NY Rangers, NY Knicks), Paramore fanatic, cardio enthusiast.