Another Call of Duty: Warzone update once again nerfs tactical rifles, Mac-10, and burst pistols

This sounds familiar.

Image via Activision

Just last week, Raven Software updated Call of Duty: Warzone with nerfs to the DMR 14, Mac-10, Type 63, and pistolsโ€”and it appears they’ve done it again.

The developer posted patch notes for an upcoming update on Twitter today and quickly deleted them, but they were available to read for a short time. The notes included details of nerfs for the Mac-10, DMR 14, Type 63, and burst pistols.

The DMR 14 has had its damage falloff increased, bullet penetration changed to AR values, received an increase in recoil, and locational damage multipliers reduced. The Type 63 has also had its bullet penetration changed to AR values and received a decrease in damage falloff range. Both guns saw changes to multiple attachments, too.

The Mac-10's Gallantry blueprint, which had different weapon stats than the base Mac-10, basically making it a much stronger gun, has had its stats changed to match the normal Mac-10.

Thankfully, the update also includes a fix for the infinite Stim glitch that's been plaguing Warzone, allowing players to heal themselves infinitely while sitting in the storm to get easy, cheesy wins.

It's unclear if the notes were pushed too early and needed some changes, but this article will be updated with new notes if and when Raven posts them.

The full list of patch notes can be found below.

๐๐ฅ๐ฎ๐ž๐ฉ๐ซ๐ข๐ง๐ญs

๐†๐š๐ฅ๐ฅ๐š๐ง๐ญ๐ซ๐ฒ (๐Œ๐š๐œ-๐Ÿ๐ŸŽ)

  • All stats updated to match base Mac-10

๐–๐ž๐š๐ฉ๐จ๐ง๐ฌ

๐ƒ๐Œ๐‘ ๐Ÿ๐Ÿ’

  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased
    • 55 damage before / 48 damage after 750 units (down 70 percent from 2,500 units)
  • Recoil increased
    • Increased moderately for second and third bullet
    • Increased slightly for subsequent bullets
  • Locational damage multipliers adjusted
    • Headshot now does less than 100 damage after 750 units
    • Lower torso reduced from 1.1 to 1.01 (~eight percent)

๐“๐ฒ๐ฉ๐ž ๐Ÿ”๐Ÿ‘

  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased
    • 60 damage before / 45 damage after 900 units (down 55 percent from 2,000 units)

๐๐ฎ๐ซ๐ฌ๐ญ ๐๐ข๐ฌ๐ญ๐จ๐ฅ

  • Max damage reduced from 45 to 40 (~11 percent)

๐€๐ญ๐ญ๐š๐œ๐ก๐ฆ๐ž๐ง๐ญ๐ฌ

๐ƒ๐Œ๐‘ ๐Ÿ๐Ÿ’

  • Front Grip
    • Vertical recoil reduction removed
    • Horizontal recoil reduction increased from 20 percent to 30 percent
  • Field Agent Foregrip
    • Vertical recoil reduction decreased from 35 percent to 25 percent
    • Horizontal recoil reduction increased from 35 percent to 30 percent

๐“๐ฒ๐ฉ๐ž ๐Ÿ”๐Ÿ‘

  • Front Grip
    • Vertical recoil reduction removed
    • Horizontal recoil reduction increased from 20 percent to 30 percent
  • Spetsnaz Ergonomic Grip
    • Vertical recoil reduction decreased from 45 percent to 30 percent
    • Horizontal recoil reduction decreased from 45 percent to 40 percent

๐๐ฎ๐ซ๐ฌ๐ญ ๐๐ข๐ฌ๐ญ๐จ๐ฅ

  • Akimbo
    • All location damage multipliers set to one

๐“๐š๐œ๐ญ๐ข๐œ๐š๐ฅ ๐„๐ช๐ฎ๐ข๐ฉ๐ฆ๐ž๐ง๐ญ

  • Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade

๐‚๐ก๐š๐ฅ๐ฅ๐ž๐ง๐ ๐ž๐ฌ

  • Seasonal Challenges fixed to appear/track as intended

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