The Lockwood 680 is likely the first pump-action shotgun you will unlock in Call of Duty: Modern Warfare 3. Formerly the Remington 870 in previous games, the Lockwood 680 is an incredible close-range weapon with the right loadout.
As any good shotgun should, the Lockwood 680 can blast through enemies at close range and take them out with one well-placed blast. It might appear that other shotguns in the armory could quickly outpace the Lockwood 680, but you can make this pump action a viable option with the correct attachments.
If you are looking to kit out your shotgun in MW3, here’s what we recommend for the best Lockwood 680 build.
Best Lockwood 680 loadout and class setup in MW3
MW3 launched with three new shotguns, and the best of the pack so far is the Lockwood 680. It’s a pump-action beast that requires some accuracy and patience, but it’s able to quickly deal with enemies in most situations.
Best Lockwood 680 build in MW3
- Muzzle: XTEN Full Choke
- Barrel: Bryson Hammerforged Long Barrel
- Stock: Sawed Off Mod
- Ammunition: 12 Gauge Slug
- Bolt: Express Light Bolt
The focus of the upgraded Lockwood 680 is to increase its mobility and damage range, making you a force that can quickly maneuver from one opponent to the next without having to worry about hitting multiple shots. The Sawed-Off Mod will vastly increase your mobility, though at the expense of recoil.
The 12 Gauge Slug ammo provides an incredible damage increase, while the XTEN Full Choke and Bryson Hammerforge Long Barrel will make your shots more powerful at range, making sure you don’t need to get too close to take them down.
With this loadout, the Lockwood 680 is a one or two-shot kill at close to mid-range, meaning it’s one that you should level up ASAP, especially if you’re a fan of MW3’s smaller maps.
Best Lockwood 680 class in MW3
- Vest: Infantry Vest
- Handgun: Renetti
- Tactical: Stun Grenade
- Lethal: Frag Grenade
- Field Equipment: Trophy System
- Gloves: Commando Gloves
- Boots: Lightweight Boots
- Gear: Tac Mask
Frag and flash grenades are good for starting off encounters before clearing out small to medium-sized rooms. I prefer using the Infantry Vest to get as many perks as possible, but consider a Gunner Vest if you want to take a second primary weapon with you.
I like to use Commando Gloves because they are perfect for running away from foes when you need to reload and reloading while sprinting. Lightweight Boots will keep you fleet-footed, and Tac Mask will prevent stuns or flashes from slowing you down too much.