Statue of a woman wearing a mask with ehr arms crossed over her body in BG3
Image via Larian Studios

Baldur’s Gate 3: How to solve the Faith-Leap trial in BG3

Trust the process, guys.

The Faith-Leap Trial in Baldur’s Gate 3 during the Gauntlet of Shar is challenging because to complete it, you will have to travel along an invisible pathway.

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At the end of the invisible pathway is the Umbral Gem. It is not so scary if you know a few tricks so read on to learn how to complete the Faith-Leap Trial in BG3.

How to beat the Faith-Leap Trial in Baldur’s Gate 3, explained

A purple room with pillars, stairs and a glowing ancient alter in BG3
This Altar is significant, so ensure you select the correct answer. Image via Larian Studios

To solve the Faith-Leap Trial in BG3, you must focus on the path between the door to the room and the Ancient Alter. One misstep could be all it takes to accidentally kill your character.

Finding the correct path is one thing, but there are also a few things you need to do before even entering the Trial itself.

  1. First, ungroup one of your characters from your party, as you’ll only be taking one character into the Trial.
    • If you aren’t sure how to do this, all you need to do is right-click on your chosen character’s profile on the left side of the screen and select the option “Ungroup.”
  2. Once you’ve done this, ensure your health bar is full and enter the Faith-Leap Trial. 
Tip: Save Scum!

If you are okay with saving the game multiple times to continue to progress the story without consequence, make sure to do that every inch close you get to the Umbral Gem.

Step One: Ancient Altar Choice

The first thing you’ll see upon entering the Faith-Leap Trial is an Ancient Alter. When you interact with it you’re given three choices:

  1. Spill some of your blood in the bowl
  2. Meet the statue’s gaze
  3. Leave

You’ll want to choose the first option, spilling your blood, which means you’ll take on a Bleeding effect for a short while. Then, head down the steps to your left and run toward the statue on that left platform.

Red arrow pointing towards a silver statue in BG3
I know it’s scary but just run straight at the statue. Image via Larian Studios

Now, I know it looks like you will fall to your death, but you won’t. As you approach the statue, you will receive the effect Blindness. I hit save right about here, and you ought to do the same.

As you successfully find each step, make a separate save. That way, if you mess up, you can quickly reload from that point and avoid any little missteps.

Step Two: Finding a safe path

The next part of the Faith-Leap Trial requires you to take a slightly diagonal route from the left platform to the center platform. Step into the darkness from the top left-hand corner of the platform.

Arrows pointing to a starting spot and the spot they need to move to in BG3
The first step from the ledge is the scariest of them all. Image via Larian Studios

Once in the darkness, move diagonally towards the middle platform, stopping when you reach the halfway point between the two.

Red circles showing where to step and an arrow point where to stop in a trial in bg3
Walk horizontally until you reach that midpoint. Image via Larian Studios

From here, you want to move a few paces horizontally across the room until you’re in line with the edge of the middle platform.

Five red circles making a path in darkness with an arrow pointing to the last circle to stop in BG3
You can continue to inch more to the right if you aren’t aligned with the edge. Image via Larian Studios

All you need to do now is walk straight to the corner of the middle platform, where you’ll find temporary safety.

Red circles leading a directing path through the darkness from left platform to the middle platform in BG3
This is where you run straight onto the platform for a breather. Image via Larian Studios

You now need to make your way from the middle platform to the area at the back of the room, where you’ll see a glowing orb in front of a seated statue. This is the last leg of the journey.

While standing at the top right corner of the middle platform, head forward until you’re roughly two-thirds of the way across the expanse and stop.

Red circles showing path from middle platform to the stopping point in faith leap trial in bg3
I stopped roughly at the coordinates X:-798 and Y: -724 and jumped from there. Image via Larian Studios

Now, you may be wondering why we’ve stopped here, and that’s a good question. We’re stopping here because it’s close enough to use “Jump” and safely land on the platform in the back room. If you find that your jump can’t quite reach, inch forward. Take baby steps until you can “Jump.”

At the back platform, you can take the glowing ball, which turns out to be the Umbral Gem, and interact with the disc in front of the statue. This is an Umbral Transporter that takes you back to the starting point in front of the Ancient Altar.

Red arrow pointing to a glow transportation fisc in the Faith-Leap trial bg3
This statue resembles the Ancient Altar; I wonder why. Image via Larian Studios

Given this is Baldur’s Gate 3, a game where almost anything is possible (even polyamorous relationships), there may be another safe path that can take you across the platforms to collect the Umbral Gem. However, this is the best path to take for the Faith-Leap trial.

Tip: Turn that brightness up!

You may find this challenge extremely difficult if your brightness settings are low because the platforms are practically shrouded in darkness. By going into the Lighting settings under the Video tab, you can adjust the settings until you find what works for you.

Tips and tricks: Cheat code spells to help you beat the Faith-Leap Trial in BG3

One underrated spell you can use in the Faith-Leap trial is a level three spell called Daylight. It can illuminate the room and even show you the path you need to take. However, it’s only available to Clerics, Druids, Paladins, Rangers, and Sorcerers.

If you’re a Draconic Sorcerer, you can also use the Fly spell and soar to the front of the middle platform’s statue and then once more to the very back of the room. This is a level 11 spell, though, so you may not have access to it at this point in your playthrough.

Finally, if you’re a Bard, Sorcerer, Warlock, or Wizard, you can also use the level four spell Dimension Door to teleport yourself across the room. With that, you’ve beaten the Faith-Leap Trial in Baldur’s Gate 3 and can continue your adventures in the Gauntlet of Shar.


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