Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
An armor pickup glowing red in Apex Legends.
Image via Respawn Entertainment

Respawn reverts controversial armor health changes to pre-season 6 values in Apex Legends

Thank you.
This article is over 4 years old and may contain outdated information

Good news, Apex Legends fans. The battle royale’s time-to-kill is going back to normal.

Recommended Videos

Apex design director Jason McCord broke down the team’s decision to revert armor values today after widespread complaints from players and pros. The change should hit all platforms today.

“From the start of Apex Legends development, one of our core pillars was that getting the drop on someone should give those players a significant advantage,” McCord said. “We aimed to promote strategy in battlefield positioning and map control. When these tactics were executed well, but a team still outplayed you because of mechanical skill – this felt bad.”

After the season six Evo Armor changes, internal playtests showed players were hitting Red Armor more often. Since more experienced players were running around with 225 total health, “good players were able to outplay teams more consistently, even if the enemy had worked for a much better position,” according to McCord.

Respawn devs felt lowering the armor values by 25 would compensate for players being able to hit Red Armor more often. And since feedback was positive from the internal playtests, the change eventually hit the live servers. But the Apex community didn’t share the same philosophy on the changes.

McCord admits that Respawn isn’t “always going to get things right,” but says it’s important to “listen and correct things” when it doesn’t go well.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Andreas Stavropoulos
Andreas Stavropoulos
Staff writer for Dot Esports. Andreas is an avid gamer who left behind a career as a high school English teacher to transition into the gaming industry. Currently playing League, Apex, and VALORANT.