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Arlinn returns to MTG via Innistrad: Midnight Hunt with updated Transform mechanic

Gather the pack and attack for lethal with Arlinn.
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Arlinn is returning to Magic: The Gathering within Innistrad: Midnight Hunt, a Standard-legal set showcasing the werewolves of her home plane.

First introduced to Magic in Shadows over Innistrad, Arlinn Kord is a mage and a werewolf who’s a planeswalker. Able to maintain her human senses in werewolf form, the planeswalker utilizes her wolf powers for the good of all lycanthropes. Arlinn appeared in War of the Spark as a planeswalker caught up in the war on Ravnica and is now the face of Innistrad: Midnight Hunt (MID) as a dual-faced card with the Daybound and Nightbound mechanic. 

Arlinn, the Pack’s Hope

Arlinn, the Pack's Hope
Arlinn, the Pack’s Hope
  • CMC: 2RG
  • Type: Legendary planeswalker—Arlinn
  • Rarity: Mythic Rare
  • Starting loyalty counter: Four
  • Daybound: “If a player casts no spells during their own turn, it becomes night next turn.”
  • Plus-one: “Until your next turn, you may cast creature spells as though they had Flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.”
  • Minus-three: Create two 2/2 Green wolf creature tokens

Likely to see a good amount of gameplay in wolf tribal builds, Arlinn, the Pack’s Hope can create a go-wide board quickly that’s pumped with +1/+1 counters. Should a player not cast any spells during their turn, Arlinn the Pack’s Hope becomes Arlinn, the Moon’s Fury. 

Arlinn, the Moon’s Fury

Arlinn, the Moon's Fury
Arlinn, the Moon’s Fury
  • CMC: None
  • Type: Legendary planeswalker—Arlinn
  • Starting Loyalty counter: Four
  • Nightbound: “If a player casts at least two spells during their own turn, it becomes day next turn.”
  • Plus-two: Add Red and Green mana
  • Zero: “Until end of turn, Arlinn, the Moon’s Fury becomes a 5/5 werewolf creature with Trample, Indestructible, and Haste.”

Daybound and Nightbound affect all players in the game, not just the controller of Arlinn. Hitting an opponent with a 5/5 that has Trample, Indestructible, and Haste can create an early game advantage when Arlinn is ramped out earlier than turn four. The only downside to the night planeswalker is that a player can’t cast any spells for a turn in order for Arlinn, the Pack’s Hope to become Arlinn, the Moon’s Fury.


Arlinn in MID has a variety of card styles, including a borderless version that pays homage to her early days. Players can add Arlinn, the Pack’s Hope, and Arlinn, the Moon’s Fury to their collections when Innistrad: Midnight Hunt releases digitally on Sept. 16 and globally on Sept. 24. 

All images via WotC, Magic: The Gathering.


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Author
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Danny Forster
Staff writer, lead beat writer for MTG and TFT
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.