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Trio of legendary Creatures support Venture mechanic in MTG Forgotten Realms

Go deeper into the dungeon.
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Venture is a key mechanic in the upcoming Magic: The Gathering crossover set, Dungeons & Dragons: Adventures in the Forgotten Realms.

To capture the flavor of exploring, the Venture mechanic allows players to travel through dungeons that have effects for each room explored. The set is filled with lower-rarity cards that support the mechanic.

Today’s Adventures in the Forgotten Realms spoilers show off three legendary Creatures that enable Venture archetypes in Limited and Constructed play. Each of the three cards was revealed on the Magic YouTube channel.

Hama Pashar, Ruin Seeker

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  • Mana value: 1WU
  • Type: Legendary Creature Human Wizard
  • Rarity: Uncommon
  • Stats: 2/3
  • First ability: Room abilities of dungeons you own trigger an additional time.

This is a signpost uncommon for the Venture archetype in Limited. Every color has Venture support but W/U and W/B are shaping up to be the primary colors in Adventures in the Forgotten Realms Limited.

At three toughness, Hama Pashar won’t die to every piece of removal and can block a decent amount in combat. With the high percentage of cards that can Venture in the set, you’ll get more than enough value from Hama Pashar’s time on the battlefield.

If Venture is strong enough for Standard, this could be a good utility creature in the three-drop slot.

Varis, Silverymoon Ranger

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  • Mana value: 1GG
  • Type: Legendary Creature Human Elf Ranger
  • Rarity: Rare
  • Stats: 3/3 
  • Keywords: Reach, Ward 1
  • First ability: Whenever you cast a Creature or Planeswalker spell, Venture into the dungeon. This ability triggers only one each turn.
  • Second ability: Whenever you complete a dungeon, create a 2/2 Green Wolf Creature token.

Wizards of the Coast knew Varis would be broken if his first ability didn’t trigger just once per turn. Even with the fail-safe, though, this Creature is good. A three-mana 3/3 with Reach and Ward is an effective threat on the battlefield. Being able to Venture each turn cycle is great. This Creature can facilitate moments where you Venture twice in a turn.

Casting creatures that Venture when it enters the battlefield works well with Varis. The second ability won’t come up often, but an extra Creature token every once in a while doesn’t hurt.

Zalto, Fire Giant Duke

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  • Mana value: 3RR
  • Type: Legendary Creature Giant Barbarian
  • Rarity: Rare
  • Stats: 7/3
  • Keyword: Trample
  • First ability: Whenever Zalto, Fire Giant Duke is dealt damage, Venture into the dungeon.

This is a big Creature. A 7/3 Creature with Trample probably isn’t going to survive combat, but it will deal damage to an opponent. When Zalto is dealt damage, it can Venture. In Limited, Zalto is a glass cannon that helps you Venture.

The Constructed applications for Zalto are far more appealing. Zalto could be played in a Rakdos Sacrifice list that specializes in sacrificing pingers that target Zalto to speedrun through dungeons.


Adventures in the Forgotten Realms releases on Magic Arena and Magic Online on July 8. A full global tabletop launch is set for July 23.


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Author
Image of Xavier Johnson
Xavier Johnson
My name is Xavier Johnson and I'm a freelance writer who covers Magic: The Gathering. I love control decks and my favorite card is Teferi, Hero of Dominaria.