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Overwatch Retribution is apparently inspired by Valve’s Left 4 Dead

"Left 4 Dead is of course a huge inspiration," Overwatch software engineer Aaron Keller said.
This article is over 6 years old and may contain outdated information

Blizzard wants its players to think about Overwatch Retribution as if it were a puzzle. There are pieces of the mission—say, an encounter with a Talon assassin—that the four players need to work out, to solve.

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Overwatch assistant game director Aaron Keller and principal software engineer Adrian Finol told PCGamesN that much of the new Overwatch Archives brawl was inspired by Valve Corporation’s Left 4 Dead. The four-player co-op brawl was hugely inspired by the zombie-infused four-player game. “We learned a ton from that game,” Finol told PCGamesN.

Related: Overwatch’s Symmetra to undergo “dramatic” and “significant” changes this summer

Like Left 4 Dead, Overwatch Retribution aims to be a game that keeps players coming back for more. It’s not supposed to get boring after one round; instead, Blizzard wants players to keep booting up the brawl until the Overwatch Archives event ends on April 30.

“We wanted to look at ways of replaying the game,” Finol said. “We felt like once you’d played Uprising ten times you were done with it, you’d seen everything it had to offer. For Retribution, we took that to heart and we wanted you to be able to play as long as you want.”

The story unfolds in a new way, Finol added. Players don’t have to stop and wait at certain points for the action to continue, as they did in the Overwatch Uprising event—the main objective in that mode was hacking each point, which took time. Instead, the story for Overwatch Retribution is told as the action moves through the map’s streets.

“We also wanted to add more key moments, which our special units bring,” Finol said. “The specials are a really good opportunity for players to stop and deal with the situation.”

The special characters added to Overwatch Retribution change the dynamic of the game, both for the players and the designers. Finol said that the special characters let Overwatch’s designers toy around with different combinations and pieces of the Retribution puzzle, furthering the goal of the mode’s playability.

Overwatch Archives and its new brawl—and Uprising from last year—launched on April 10. It’ll stay until April 30, along with its new skins and other cosmetics.


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Nicole Carpenter
Nicole Carpenter is a reporter for Dot Esports. She lives in Massachusetts with her cat, Puppy, and dog, Major. She's a Zenyatta main who'd rather be playing D.Va.