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Riot details changes coming to League’s URF game mode

The fast-paced game mode is getting some quality-of-life changes.

Rejoice, lovers of URF. The mode is getting some much-needed adjustments to compensate for the new item changes introduced in the 2021 preseason.

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Reina “Reinboom” Sweet, the principal tech designer and lead game designer of modes in League of Legends, said today that URF’s return to the game will be accompanied by base stat, item, rune, and mana changes.

Summoners usually start a game of URF with 80 percent cooldown reduction. But since cooldown reduction was removed and replaced with Ability Haste, all players will start with 300 Ability Haste that will scale with anything else that increases the stat.

Lethal Tempo and Ultimate Hunter are no longer changed to other runes when entering the game, giving players more freedom to snowball quicker with their builds in this fast-paced and hectic mode.

Champions that rely on mana—which is most of the League roster—will have any bonus mana converted to HP at a 40 percent rate. This way, champions can buy those powerful Legendary and Mythic items that also give mana without feeling like they’ve wasted gold on a stat that isn’t used in URF. This also applies to mana regen becoming HP regen at a 100 percent rate.

The support items will also now be disabled in all future URFs. “Their minion gold penalty they give is at such an extreme penalty that is difficult to perceive that not having them available would ultimately lead to better experiences, especially for newcomers to URF,” Sweet said.

URF should be returning to the Rift in the near future. But in the meantime, players can witness the wrath of the Ruined King with League’s newest jungler, Viego.


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Ethan Garcia
Ethan Garcia is a freelance writer for Dot Esports, having been part of the company for three years. He has a Bachelor of Arts in Magazine Journalism from Syracuse University and specializes particularly in coverage of League of Legends, various Nintendo IPs, and beyond.