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Image via Riot Games

Riot explains how League’s devs will be balancing Mythic and legendary items

The new items will be hitting the servers in the 2021 preseason.
This article is over 4 years old and may contain outdated information

Riot Games unveiled its framework for balancing the newest items heading to League of Legends for the 2021 preseason in its most recent developer blog.

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Last week, Riot introduced League players to Mythic items, which will be the cornerstone of the game’s item system overhaul for next season. These special items will have the unique ability to add bonus statistics to other key items in your build.

There are three criteria that Riot will be looking at while balancing League‘s items: popularity, power, and poaching. Popularity pertains to whether the items are purchased too consistently across its class. Most mage champions, for example, are forced to buy items like Luden’s Echo since it’s become a necessary piece to their power.

Riot will be looking at how often an item is purchased while also having a noticeably higher win rate than other items. Since the developers want to encourage more diversity with builds, this criteria is important since it can influence players to continuously build the item due to its power.

Image via Riot Games

Lastly, poaching has to do with champions often buying an item that isn’t really meant for their class. If an item is being used by multiple different classes, no matter what role, then it might be too strong and need to be tweaked.

Mythic items, on the other hand, will be considered for buffs if they aren’t bought enough compared to their competitors—or if they have a noticeable difference in win rate compared to other items.

Ultimately, no champion should buy the same Mythic more than 75 percent of the time and no champion should have a single Mythic with a six percent win rate higher than all their other item options, according to Riot.


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Author
Image of Tyler Esguerra
Tyler Esguerra
Lead League of Legends writer for Dot Esports. Forever an LCS supporter, AD carry main, with more than five years in the industry. Sometimes I like clicking heads in Call of Duty or VALORANT. Creator of the Critical Strike Podcast.