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Syndra TFT Set 12 skin with fire crown, red eyes, and arms outstretched
Image via Riot Games

TFT Patch 14.16 patch notes: All early balance changes

Stay on top of the meta changes.

Teamfight Tactics Patch 14.16 is the first update for Set 12 Magic n’ Mayhem and it’s already expected to have a large number of balance changes.

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Augments and champions were the focus for the first round of TFT Set 12 Patch 14.16 PBE balance changes. Most have been relatively minor, with a few exceptions like healing being removed from Karma’s spell if a unit dies while affected. Traits like Frost and Warrior were both buffed. All Patch 14.16 early adjustments are subject to change throughout the week and will be updated following the Patch Rundown.

Patch 14.16 TFT trait changes

TFT Set 12 nilah skin with silver hair and red eyes
Let the changes begin as the meta evolves. Image via Riot Games
  • Bastion: Armor and magic resistance adjusted from 15/40/65/110 to 15/40/70/120
  • Blaster: Damage amplification increased from 8/15/30 to 12/25/45 percent
  • Blaster: Damage amplification adjusted during burst from 25/45/90 to 25/50/90 percent
  • Faerie: Damage amplification from Queen’s Crown adjusted from 25/35/40/70 to 25/40/45/75 percent
  • Frost: Ability power and attack damage increased from 15/30/45/75 to 16/35/50/80
  • Preserver: Heal nerfed from 2.5/4.5/7/10 to 2/4/6/9 percent
  • Preserver: Mana restored adjusted from 3/5/8/12 to 3/5/7/11 percent
  • Scholar: Bonus mana on attack adjusted from 3/5/10 to 3/6/12 per attack
  • Warrior: Omnivamp buffed from 10/18/25 to 10/20/30 percent
  • Warrior: Bonus damage increased slightly to 10/20/30 percent

Patch 14.16 TFT champion changes

A majority of the TFT Set 12 early champion balance changes are simple adjustments. Watch out for Lillia with the High Horsepower Augment. Kassadin was hit with multiple nerfs while Briar’s damage was increased.

One-cost units

TFT One-cost championPatch 14.6 balance change
LilliaMana changed to 40/100
SeraphineMana changed to 10/60
SorakaStar damage increased to 195/290/440
WarwickBonus physical damage increased from 34 to 37

Two-cost units

TFT Two-cost championPatch 14.6 balance change
AhriOrb damage slightly increased to 140/210/325 and returning true damage buffed to 100/150/230
GalioTimed damage reduction increased to 20/25/30
KassadinShield nerfed to 270/300/330
KassadinBonus stacking damage reduced from 35/50/80 to 30/45/70
Kog’MawPhysical damage reduced to 154/231/359
ShyvanaMagic damage buffed to 53/79/126
SyndraDamage after 30 casts reduced from 35 to 30 percent and attack speed reduced to 0.70 percent

Three-cost units

TFT Three-cost championPatch 14.6 balance change
KatarinaSpinning damage increased to 175/260/420. Nearest enemy damage was also increased to 271/403/651
WukongShield buffed to 380/460/550

Four-cost units

TFT Four-cost champiionPatch 14.6 balance change
KarmaHealing of allies removed
RyzeBolt damage increased slightly to 85/130/300
Tahm KenchShockwave damage increased slightly to 155/249/1178

Five-cost units

TFT Five-cost championPatch 14.6 balance change
BriarGroup physical damage increased to 65/98/731 and bonus physical damage increased to 26/39/293

Patch 14.16 TFT Augment changes

TFT Ryze Set 12 skin
Mass adjustments were made to Set 12 Augments. Image via Riot Games

Augments were the early focus in Set 12, from reworks to stat changes. All Augments are listed in alphabetical order. Reworks were applied to Assassin’s Toolbox and Endless Hunt.

  • Anger Issues (Prismatic): Armor and magic resistance increased from 25 to 30
  • Assassin’s Toolbox (Prismatic): Rework—Gain a Prowler’s Claw and an Infinity Edge
  • Avenge the Fallen (Gold): Team stats increased to 18 percent attack damage, 18 ability power, and 18 magic resistance
  • Bastion Crown (Prismatic): Gained champion changed from Nunu to Shen
  • Beggars Can Be Choosers (Silver): Gold increased from four to seven
  • Blaster Crown (Prismatic): Champion gained changed from Tristana to Ezreal
  • Caramelized Comforts (Gold): Health increased to 60 and the chance to drop gold increased to 10 percent
  • Clockwork Accelerator (Gold): Gain attack speed reduced from four to three seconds
  • Dark Alley Dealings (Prismatic): Player combats reduced from five to three
  • Endless Hunt (Gold): Rework—Hunter units execute enemies below 12 percent health and gain 10 percent attack speed. Gain a Twitch and Kog’Maw
  • Eternal Growth Plus (Gold): Health gained reduced from 100 to 60
  • Explosive Growth Plus (Gold): XP increased from 10 to 11
  • Fast Forward (Gold): Attack speed increased from 25 to 40 percent
  • Find Your Center (Silver): Maximum health gained increased from 10 to 15 percent
  • Flexible (Gold): Emblem gained at start of next three Stages instead of every Stage
  • Giant and Mighty (Prismatic): Health gained reduced from 350 to 300
  • High Horsepower (Gold): Lillia’s stats buffed to 150 percent attack speed, 150 percent movement speed, and 300 percent bonus damage
  • Higher Education (Gold): Mana reduced from 100 to 80 and attack speed increased from 10 to 12 percent
  • Immovable Object (Prismatic): Effect reduced from 70 to 60 percent
  • Item Collector One (Silver): Team health reduced from 10 to five
  • Item Collector Two (Gold): Team health reduced from 15 to 10
  • Keepers One (Silver): Health reduced from 175 to 160
  • Keepers Two (Gold): Health reduced from 260 to 240
  • Molten Caramel (Gold): Stats increased to 200 percent damage, 30 less mana, and 20 percent Omnivamp
  • Molten Caramel Plus (Gold): Omnivamp increased from 15 to 20 percent
  • Pilfer (Gold): Gold gained was removed
  • Practice Partners (Gold): Mana increased from four to five
  • Press the Attack (Gold): True damage reduced from 5.5 to five percent
  • Prismatic Ticket (Prismatic): Chance to gain a free Reroll reduced from 50 to 45 percent
  • Row Rejuvenation One (Silver): Omnivamp increased from seven to eight percent
  • Row Rejuvenation Two (Gold): Omnivamp increased from nine to 10 percent
  • Scholar Crown (Prismatic): Item changed to Guardbreaker and champion changed to Bard
  • School Mascot (Gold): Health increased to 10 percent and ability power increased to 30
  • Spellblades (Gold): Magic damage reduced from 175 to 150 percent
  • Sweet Tooth (Gold): Health reduced from 200 to 100
  • Sweet Tooth Plus (Gold): Health reduced from 200 to 100
  • Three’s a Crowd (Gold): Health increased from 66 to 75
  • Two Healthy (Gold): Health reduced from 90 to 80
  • Vertically Inclined (Gold): Team damage increased from eight to nine percent and additional damage amp increased to 18 percent
  • What the Forge: Health gained increased from 110 to 220
  • Witchy Wallop (Gold): The percentage of original damage dealt increased from 80 to 85 percent
  • Worth the Wait (Gold): Round reduced from four to two

Patch 14.16 TFT item changes

  • Dragons Claw: Heal reduced from five to 2.5 percent
  • Radiant Dragon’s Will: Maximum health gained reduced from 18 to 15 percent
  • Needlessly Big Gem: Bonus damage nerfed from 10 to five percent
  • Needlessly Big Gem: Total damage amplification reduced from 25 to 20
  • Queensguard’s Armor: Healing and Shielding increased from 30 to 35 percent

Changes to the Patch 14.16 notes will be updated following the Patch Rundown on Aug. 11 and updated again before the patch goes live on Aug. 14.

Update Aug. 9 at 10:45pm CT: All early TFT Patch 14.16 changes were updated


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Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.