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A remix of valorant maps
Images via Riot Games. Remixed by Dot Esports

Real-world locations of all VALORANT maps

From the middle of cities to the middle of nowhere, each VALORANT map has a real location on Earth.

VALORANT takes place on a futuristic version of Earth—well, technically, two versions of Earth—where cities and landmarks have become battlegrounds. The presence of a precious substance known as radianite has caused these spots to become hotbeds for conflict. 

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A real-life location inspires each of the maps in VALORANT, with some in the middle of a major city and others in completely remote locations. Conveniently, all VALORANT maps have coordinates attached to them on the loading screen, so you can pinpoint exactly where these maps are.

Here are all of the real-world locations for VALORANT’s primary maps.

All maps and their real-life locations in VALORANT

valorant agents lining up.
Every map has a unique environment and inspiration. Image via Riot Games

There are a total of 11 standard maps within VALORANT, a training ground to practice your skills, and five extra team deathmatch maps. Along with a unique inspiration, each map comes with different sightlines, sites, and gameplay features to differentiate them.

However, not all these maps are inspired by real-world locations. To make things easier, we’ve crafted a table that lists every standard map in VALORANT in alphabetical order and their real-world inspirations:

MapCity and countryRelease date
AbyssSør-Jan, NorwayJune 11, 2024
AscentVenice, ItalyJune 2, 2020
BindRabat, MoroccoJune 2, 2020
BreezeBermuda Triangle, Atlantic OceanApril 2, 2021
FractureSanta Fe, New MexicoSept. 8, 2021
HavenThimphu, BhutanJune 2, 2020
IceboxBennett Island, RussiaOct. 13, 2020
LotusWestern Ghats, IndiaJan. 10, 2023
PearlLisbon, PortugalJune 22, 2022
SplitTokyo, JapanJune 2, 2020
SunsetLos Angeles, CaliforniaAug. 29, 2023
The RangeVenice, ItalyJune 2, 2020

Abyss

An image of the Abyss map in VALORANT. This map is an ancient temple located deep underground.
Watch your step. Image via Riot Games

Abyss is VALORANT’s newest map and is located deep beneath the island of Sør-Jan in Norway. It is also the only map in the game with no outer boundaries, meaning you can fall or push enemies off the map for an instant kill.

Coordinates: 70°50’09” N 9°00’42” W

Ascent

A map of Ascent, a Venice-inspired city from VALORANT.
You thinking gelato or pizza today? Image via Riot Games

Ascent was the first map added to VALORANT following its launch in June 2020. The map is located in Venice, Italy, with landmarks from the city, including the Basilica of St. Mark (top right in the image above), as well as the Campanile of St. Mark (the big red tower) visible in both the map’s loading screen and in-game.

Coordinates: 45°26’15” N, 12°20’9″ E

Bind

A map of Bind, a Morocco-inspired city from VALORANT.
It’s hot. Image via Riot Games

Bind is located in Rabat, a city in Morocco, and the map serves as the former hometown of Cypher. On some occasions, Cypher will remark on the current condition of Bind and how Kingdom, a radianite-focused corporation in the VALORANT lore, has let his home fall into ruin. 

Coordinates: 34°2’0″ N, 6°51’0″ W

Breeze

A map of Breeze, a Bermuda-inspired city from VALORANT.
Island living. Image via Riot Games

Breeze is the closest VALORANT map to the “middle of nowhere,” but geographically, it’s closest to the Bermuda Triangle. The Bermuda Triangle is a legendary section of the Atlantic Ocean above the Caribbean, known for a number of both explained and unexplainable disappearances over the past century.

Coordinates: 26°11’06” N, 71°10’31” W

Fracture

A map of Fracture, a Santa Fe-inspired city from VALORANT.
Don’t fall in. Image via Riot Games

In the VALORANT lore, Fracture is the site of a radianite facility where an experiment went horribly wrong. The botched experiment split the area directly down the middle, causing a literal “fracture” down the middle of the map. It is built into the canyons outside Santa Fe, New Mexico.

Coordinates: 35°48’18” N, 106°08’19” W

Haven

A map of Ascent, a Venice-inspired city from VALORANT.
This is a holy place. Image via Riot Games

Haven is a three-site map that takes place within a large temple in Bhutan’s capital city of Thimphu. In the real world, those coordinates are home to a small street with a gas station and running track alongside it. 

Coordinates: 27°28’0″ N, 89°38’30” E

Icebox

IceBox, a map from VALORANT that features icy storage crates
Bring your coat. Image via Riot Games

Icebox is located off the coast of Bennett Island, a remote location near Siberia. According to Google, this island is located north of both the East Siberian Sea and the Laptev Sea and touches the Arctic Ocean.

Coordinates: 76°44’0″ N, 149°30’0″ E

Lotus

An image of the Lotus map from VALORANT. This location is inspired by an ancient temple surrounded by vegetation and the ocean in India.
Time to explore the jungle. Image via Riot Games

Lotus is one of the two VALORANT maps with three sites and takes place within an ancient temple in the Western Ghats of India. The map itself features rotating doorways that allow players to travel between sites and destructible walls that can open pathways.

Coordinates: 4°07’03″N 74°53’21″E

Pearl

A map of Pearl, a Portugal-inspired city from VALORANT.
Fancy a swim? Image via Riot Games

Pearl is the first VALORANT map to exist on “Omega Earth,” an alternate version of the planet. Kingdom Industries was able to save some of Lisbon, a city in Portugal, by encasing it in this dome to protect it from climate change-caused flooding. The flooded ruins of the larger city can be seen outside the dome.

Coordinates: 38°42’43″N, 9°08’27″W

Split

A map of Split, a Japanese-themed city from VALORANT.
Congested but also cozy. Image via Riot Games

The map’s iconic ziplines and skyscrapers make sense, considering the coordinates would place Split at one of the most vertically imposing places in Tokyo, Japan: the Tokyo Metropolitan Government Building. The building is the third-tallest in Japan and likely serves as the inspiration for Split’s iconic skyscraper just behind A site.

Coordinates: 35°41’23” N, 139°41’32” E

Sunset

Sunset map in VALORANT, a city inspired by LA.
Sunshine on my shoulders. Image via Riot Games

Sunset was directly inspired by Los Angeles, California with coordinates that place it roughly in the neighborhood of Boyle Heights. Sunset features graffiti from LA artists, a sweeping mountain range, and the traditional golden hour glow.

Coordinates: 34°2’2″ N, 118°12’16” W

The Range

An image of the Range Map from VALORANT. This map is also inspired by Venice Italy, and features a small shooting range where players can practice their marksmenship.
Practice makes perfect. Image via Riot Games

The Range is a classic VALORANT map that was added alongside the game’s release. This training ground is also located in Venice, Italy, and features different areas where agents can practice their marksmanship.

Coordinates: 45°26’55” N 12°20’9″ E

All team deathmatch maps in VALORANT

There are also five team deathmatch maps in VALORANT, but none match real-world locations. Within the lore of VALORANT, each of these maps was designed by a robot created by Killjoy and Raze so the agents could have training grounds to practice their skills. Since the maps are computer-generated within the game’s lore, none have coordinates.

Instead, all of the team deathmatch maps are an amalgamation of the game’s standard maps. For example, Piazza is inspired by Ascent, meaning it features the classic Italian architecture players are familiar with.

The five team deathmatch maps are named:

  • District
  • Drift
  • Glitch
  • Kasbah
  • Piazza

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Author
Image of Michael Kelly
Michael Kelly
Staff Writer covering World of Warcraft and League of Legends, among others. Mike's been with Dot since 2020, and has been covering esports since 2018.
Author
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John Wildermuth
John is a graduate from the University of California, Los Angeles and wields a degree in English. He is constantly staying up to date on the latest and greatest games, and has been writing about gaming for over a year now. When he is not playing games, he can be found reading sci-fi and fantasy books or working on ceramics.