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Image via Riot Games

TFT Set 7 Patch 12.13: Full notes and updates

Significant changes will shift the power levels of the Set 7 meta.

A large number of balance changes are taking place in Teamfight Tactics Patch 12.13, improving the playability of ability power units while toning down overperformers. 

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Scheduled to drop onto the live servers on July 13, Patch 12.13 contains a rework to the 10-cost dragon Aurelion Sol, system changes, and large trait changes. The number of champions rebalanced was less than the previous TFT Set Seven updates but the nerfs and buffs made may have a greater impact on the overall Dragonlands meta. And players who transfer an account out of a region can reclaim and restore that account within two weeks of returning. 

Here are the notes for TFT Patch 12.13.

Patch 12.13 hotfix

One day into Patch 12.13 and the TFT team pushed a much-needed hotfix for a mana bug on Vladimir, a Nami revert, and a Ryze nerf. A second bug was also resolved that allowed players to get two picks from an Armory under certain circumstances.

  • Nami: Mana buff reverted back to 50/90
  • Ryze: Spell damage nerfed from 200/300/500 to 180/260/420 percent
  • Vladimir bug no longer has the champion gain 20 mana per attack
  • Fixed a bug that allowed players to get two picks from an Armory under specific circumstances.

Patch 12.13 system changes

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Shaving time off each Set Seven Dragonlands game, the TFT balance team has reduced round times during Draconic Augment armories, the Treasure Dragon round, and Stage 5-1. And for games that run exceptionally long, the damage taken by Tacticians was increased at Stage eight in both Standard and Double Up. 

  • Draconic Augment rounds at Stages 2-1, 3-2, and 4-2 were reduced in time by 10 seconds
  • Treasure Dragon at Stage 4-7 had its round time decreased by 10 seconds
  • Stage 5-1 after the Treasure Dragon also shortened by 10 seconds
  • Player damage increased to 150 at Stage eight in Standard and Double Up

Patch 12.13 trait changes

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A large number of significant trait changes are taking place in TFT Set Seven Patch 12.13. Players can no longer cheat out Astral shops while the Assassin trait was hit with another nerf. Guild is getting a new seven breakpoint, Nomsy was adjusted via her Fireball and health, and Shimmerscale items were each hit with a buff or nerf. 

  • Assassin: Critical Strike damage nerfed from 15/30/50 to 5/25/45 percent
  • Astral: Astral shops and orbs will only appear if players field the Astral units 
  • Astral: A refresh button with a counter has been added to help players know when an Astral shop and orb will appear
  • Astral: Ability damage buffed from 5/30/70 to 10/40/80
  • Cannoneer: AD damage explosion adjusted from 150/210/280/350 to 125/225/325/425 percent
  • Evoker: Mana adjusted from 3/6/10 to 3/7/12
  • Guild: New seven Guild trait added with a 250 percent Guild bonus
  • Mirage Dawnbringers Determination: Maximum health heal percentage adjusted from 40/70/70 (heals twice 125) to 40/65/65 (heals twice 110) 
  • Ragewing: Omnivamp adjusted from 30/50/70 to 25/50/75 percent
  • Ragewing: Attack speed adjusted from 50/125/225 to 50/135/250 percent
  • Revel: Firework damage nerfed from 140/170/225/300 to 130/160/210/280
  • Shapeshifter: Health on transforming adjusted from 45/90/135 to 40/90/145 percent
  • Shimmerscale: Multiple items buffed and nerfed
  • Starcaller: Hyper Roll health heal buffed from 1/2/15 to 1/2/20
  • Trainer: Nomsy base health reduced from 500 to 400
  • Trainer: Nomsy Fireball damage adjusted from 100/125/150/175 to 100/130/160/200
  • Trainer: Fireball from Nomsy causes burned enemies to have 50 percent reduced healing for the duration of the burn, which is eight seconds
  • Trainer: Hyper Roll chance to double snack reduced from 65 to 50 percent
  • Warrior: Damage on enhanced attack adjusted from 120/200/350 to 120/220/420 percent

Shimmerscale item nerfs and buffs

  • Crown of Champions: Health reduced from 200 to 100
  • Determined Investor: Health reduced from 300 to 150
  • Diamond Hands: Health reduced from 300 to 200
  • Diamond Hands: Immunity per proc reduced from two to one second
  • Draven’s Axe: Base attack damage and attack speed reduced from 20 to 10
  • Gambler’s Blade: Base ability power and attack speed increased from 20 to 30
  • Goldmancer Staff: Base ability power increased from 20 to 30
  • Needlessly Big Gem: Health increased from 300 to 500
  • Mogul’s Mail: Stack cap increased from 30 to 40
  • Mogul’s Mail: Armor and magic resistance per stack reduced from 1.5 to one
  • Mogul’s Mail: Health per stack decreased from 15 to five

Guild stats at Guild seven

  • Sejuani: 500 bonus health
  • Twitch: 50 percent bonus attack speed
  • Ryze: 50 percent bonus ability power
  • Talon: 50 bonus attack damage
  • Bard: 10 bonus mana per basic attack
  • Emblem: 15 percent bonus Ominivamp to the holder

Patch 12.13 item changes

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Similar to adjustments applied to Shimmerscale items, several Ornn items were adjusted. 

  • Infinity Force: Removed the 30 percent crit chance
  • Manazane: Mana granted after each cast buffed from 150 over four seconds to 200 over five seconds
  • Obsidian Cleaver: Attack damage reduced from 30 to 20
  • Rocket Propelled Fist: Health reduced from 500 to 400

Archangel’s Staff and the Radiant version both have stack counters starting in TFT Patch 12.13, along with Guinsoo’s Rageblade and its Radiant version. And Zz’Rot was tweaked to reliably deal with Assassin units. 

  • Astral Emblem: Removed
  • Bramble Vest: Armor increased from 60 to 80
  • Radiant Bramble Vest: Armor increased from 100 to 130
  • Jeweled Gauntlet: AP increased from 20 to 40
  • Jeweled Gauntlet: Critical strike damage reduced from 30 to 10 percent
  • Radiant Jeweled Gauntlet: AP increased from 20 to 60
  • Radiant Jeweled Gauntlet: Critical strike damage reduced from 75 to 40 percent

Patch 12.3 Draconic Augment changes

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Attempting to improve the Cannoneer trait, the TFT balance team buffed the Draconic Augment Ricochet, causing the bounce to hit targets that are further away. Living Forge will no longer grant duplicate Ornn Artifacts and players should avoid crafting Blue Buff with the Blue Battery Augment. 

  • Best Friends: Attack speed nerfed from 15/25/35 to 10/20/30
  • Blue Battery: Will no longer stack with Blue Buff
  • Blue Battery: Augment sets a unit’s mana to 20 after casting instead of granting 20 mana after casting
  • Cluttered Mind: XP from a full bench increased from three to four
  • Combat Training: Starting attack damage increased from five to eight
  • Cybernetic Implants: Attack damage nerfed from 10/20/30 to 8/15/25
  • Double Trouble: Grants a two-star copy of units that have been three-starred before acquiring the Draconic Augment
  • Double Trouble: Armor, magic resistance, attack damage, and ability power nerfed from 30/40/50 to 22/33/44
  • Hallucinate: Damage reduction buff duration increased from five to six seconds
  • Living Forge: Will no longer grant Ornn Artifacts that it already granted
  • Makeshift Armor three: Armor and magic resistance increased from 60 to 65
  • March of Progress: XP each round increased from four to five
  • Ricochet (Cannoneer): Direction of bounce will prefer farther targets rather than nearby ones

Patch 12.3 champion changes

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A major rework was applied to Aurelion Sol, creating “cosmic” size black holes, according to Riot, while having the power of a 10-cost dragon. Yasuo will now properly execute the last enemy, even if the health pool is large. Damage stats were buffed on Vladimir and Lillia. Shyvanna had her fire breath buffed, Soraka heals more, and Zoe got a mana buff. 

One-cost

  • Nidalee: Spells bonus attack speed reduced from 45 to 40 percent
  • Vladimir: Mana buffed from 0/80 to 0/70

Two-cost

  • Braum: Tooltip will now specify that Braum raises his shield toward the largest group of enemies
  • Lillia: Spell bonus damage buffed from 150/225/350 to 215/275/350
  • Lillia: Health buffed from 700 to 750
  • Lillia: Attack damage reduced from 50 to 40
  • Lillia: Attack speed increased from 0.65 to 0.7
  • Nami: Mana adjusted from 50/90 to 25/75
  • Tristana: Attack speed reduced from 0.75 to 0.7

Three-cost

  • Swain: Health reduced from 650 to 600
  • Swain: Attack speed nerfed from 0.75 to 0.7
  • Varus: Attack speed reduced from 0.75 to 0.7
  • Volibear: Storm number of enemies changed from 3/4/5 to four across the board 
  • Volibear: Storm damage per enemy nerfed from 160/175/190 to 110/155/215
  • Volibear: Storm total damage nerfed from 480/700/950 to 440/620/860

Four-cost

  • Corki: Attack speed nerfed from 0.75 to 0.7
  • Daeja: Windblast wave damage buffed from 225/350/1500 to 250/375/1800
  • Daeja: Windbalast passive magic damage nerfed from 30/45/200 to 25/40/150
  • Hecarim: Maximum mana buff from 75/120 to 60/105
  • Shi Oh Yu: Combo attack damage percentage nerfed from 325/350/1000 to 265/275/1000 percent
  • Shi Oh Yu: Stun nerfed from 1.5 to 1.25 seconds
  • Sy’fen: Spell charge attack damage nerfed from 225/235/500 to 150/150/300 percent
  • Neeko: Inherent Glamour shield buffed at three-star from 275/400/1200 to 275/400/2000
  • Talon: Attack damage reduced from 65 to 60
  • Xayah: Attack speed nerfed from 0.75 to 0.7

Five-cost

  • Aurelion Sol Rework: Aurelion Sol now summons an unstable black hole underneath a random enemy. After two seconds it implodes, dealing magic damage to all enemies in the area and increasing their damage taken by 20 percent for 10 seconds. Black holes generated after 20 seconds of combat are larger and deal 50 percent more damage
  • Aurelion Sol: Mana is 40/90
  • Aurelion Sol: Black Hole damage is 325/450/5000
  • Bard: Tempered Fate stun duration adjusted from 1.5/2/15 to 1.25/2/15
  • Pyke: Health increased from 800 to 900
  • Shyvana: Mana buffed from 45/75 to 30/60
  • Shyvana: Flame Breath maximum health percent burn damage buffed from 45/60/300 to 50/66/500 percent
  • Shyvana: Armor and magic resistance reduced from 60 to 55
  • Soraka: Starfall heal per star buffed from 100/150/1000 to 120/180/1000
  • Yasuo: Attack damage reduced from 90 to 85
  • Zoe: Mana buffed from 60/120 to 50/100

Patch 12.13 Double Up and Hyper Roll changes

Image via Riot Games

Several Double Up quality-of-life improvements were made in Patch 12.13, specifically with Shared Draft. And Hyper Roll was adjusted for Trainer and Soraka changes. 

  • Pick order will appear visually represented on the scoreboard
  • Pick order groups were updated from first to last: fourth and third, fourth and second, third and first, and second and first. 
  • Pick order groups after the fourth place was eliminated were updated from first to last: Third and second, third and first, and second and first. 
  • Pick order groups after the third place was eliminated were updated from first to last: Second and second and first and first. 
  • Canceled reinforcements in the portal countdown will cancel VFX immediately 
  • Release timers during Shared Draft have an updated VFX that is more noticeable
  • Hyper Roll Trainer: The chance to double-feed Nomsy decreased from 65 to 50 percent
  • Hyper Roll Soraka: Tactician heal adjusted from 1/2/15 to 1/2/20

Patch 12.13 bug fixes

Image via Riot Games
  • Arrows flying from Varus’s bow are visually higher 
  • Legend units won’t fail to acquire stat bonuses from a sacrificed unit affected by Zephyr anymore
  • The Legend sacrifice will now take place prior to Zephyr triggers
  • Banshee’s Claw will now block Tahm Kench’s ability damage
  • Text on Shapeshifter Soul now states it grants a Sunfire Cape and not Hand of Justice
  • The Augment Preparation one will no longer get offered at Stage 4-2
  • Ashe will now cast their spell at attack targets and not the nearest target
  • Ghost armies with multiple-tier Draconic Arguments will now work as intended
  • Hot Shot attributes burn damage at a higher accuracy rate when multiple Cannoneer shots hit the same target
  • Shimmerscale items should no longer pop off during combat

Update July 15 at 7:30pm CT: All adjustments from the TFT Patch 12.13 hotfix were applied.


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Author
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Danny Forster
Staff writer, lead beat writer for MTG and TFT
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.