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TFT Master Yi
Image via Riot Games

Teamfight Tactics Patch 10.16: Full notes and updates

This update features a few minor tweaks toward meta stability.
This article is over 4 years old and may contain outdated information

Chasing traits and three-star champions, along with minor tweaks for the stability of the meta, are the focus of Teamfight Tactics Patch 10.16. 

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Patch 10.15 restored a good amount of balance to the TFT meta, but a few tweaks are still necessary. Astro Snipers have been overperforming, receiving a slight nerf, and Space Pirates got a buff for item optimization. A new Galaxy will also join the fray, bumping out Star Cluster. 

Patch 10.16 includes a few new Little Legends, featuring one-star Spirit Blossoms versions of Hushtail, Melisma, and Pengu. Heading into TFT Patch 10.17, most of the Riot dev teams are taking some time off for the first week of 10.16. This means 10.17 will be minor with a few tweaks and 10.18 will be the next full patch. 

Here are the full notes and updates for TFT Patch 10.16.

Update Aug. 4 1pm CT: A couple of changes were made to the TFT 10.16 patch notes after being published, according to lead game design Stephen “Mortdog” Mortimer.

  • The three-star Illaoi and Shen buffs were pulled.
  • Three-star Lucian and Mordekaiser were toned down slightly.
  • Mech Pilot recieved a spell nerf.
  • Master Yi recieved a damage nerf.
  • Shroud of Stillness, Mana-Reaver, and Ezreal recieved a mana reave effect nerf.

Adjustments were made in the article to represent the changes made by the TFT team.

Galaxy

Say goodbye to Star Cluster and hello to Salvage World. The new Galaxy allows players to sell a champion with completed items and have them broken back into components. This includes full items received from Kayn and the carousel. 

Item nerfs and buffs

Several underperforming items were buffed in Patch 10.16, with Hand of Justice and Locket of the Iron Solari looking to have the biggest impact on the TFT meta. 

Hand of Justice

  • Heal 50 health on hit adjusted to Grants 50 percent healing from damage done by both abilities and basic attacks.

Hextech Gunblade

  • Overhealing generates a shield (maximum 400 health). 

Locket of the Iron Solari

  • Shield value increased from 250/275/350 to 250/300/375.

Runaan’s Hurricane 

  • Attack damage multiplier increased from 70 to 75 percent.

Statikk Shiv

  • Primary damage decreased from 90 to 85.
  • Produces additional 85 True Damage if the target has a shield or is CC’d.

Sword Breaker

  • Chance to disarm increased from 25 to 33 percent. 

Trait nerfs and buffs

A number of adjustments were made to traits, such as a Chrono attack speed buff and an item increase chance in Space Pirates. Infiltrators also got a bug fix. Placing champions in the frontline won’t get them to your opponent’s backline faster. 

Chrono

  • Attack speed gains decrease from 8/3.5/1.5/0.75 to 8/3/1/0.5

Infiltrators

  • Jump time has been fixed at 0.6 seconds, meaning putting Infiltrators on the front line will no longer get them to the backline faster.

Rebel

  • Shield amount increased from 150/210/330 to 150/225/400.

Space Pirate

  • Chance to drop an item increased from 25 to 33 percent.

Vanguard 

  • Bonus armor decreased from 125/300/1,000 to 125/300/900.

Mana Reave effect

  • The cost increase of a target’s next spell cast, known as the mana reave effect, was reduced from 40 to 30 percent for Ezreal, Shroud of Stillness, and Mana-Reaver.

Mech Pilot

  • Mecha Justice damage reduced from 700/750/800/850/900/1,200/5,000 to 650/700/750/850/900/1,200/5,000.

Champion nerfs and buffs

A slight increase in health was applied to Fiora and Zed may become an infiltrator of choice in the mid and late-game thanks to his damage steal increase at two and three-star. And say goodbye to those early meeps from Bard since he received a mana decrease at one-star. 

Fiora

  • Health increase from 450 to 500.

Zed

  • Damage steal increased from 20/25/40 to 20/33/50.

Bard

  • Passive mana decreased from 8/20/90 to 5/20/90.

Fizz

  • Spell power decreased from 400/550/4,000 to 350/550/4,000.

Master Yi

  • Chosen One bonus true damage decreased from 75/100/175 to 75/100/150.

Jhin

  • Attack speed reduced from 1.0 to 0.95. 

Teemo

  • Attack speed reduced from 1.0 to 0.95.

Gangplank

  • Orbital Strike spell damage increased from 450/600/9,001 to 550/700/9,001.

Chase traits

It’s not often in TFT ranked that players will go for traits like nine Rebels or nine Star Guardians. To encourage various styles of gameplay, the dev team has buffed a number of traits at their maximum level. 

  • Rebel (9): 330 and 15 percent to 400 HP and 20 percent damage buff.
  • Star Guardian (9): 45 to 60 mana.
  • Battlecast (8): 880 to 1,000 damage/healing.
  • Dark Star (8): 38 to 48 attack damage and spell power.
  • Infiltrator (6): 120 percent to 150 percent attack speed.

Three-star champion buffs

Similar to the chase traits, buffing a variety of three-star champions should provide additional options to players when heading into late-game comps. A few TFT champions that may have a major impact are Illaoi, Ahri, Blitzcrank, Mordekaiser, Nautilus, Ezreal, Vi, Rumble, and Riven. 

Leona

  • Spell damage reduction increased from 200 to 400.

Malphinte

  • Spell shield increased from 60 to 70 percent.

Poppy

  • Spell damage increased from 200 to 225.
  • Spell shield increased from 400 to 450.

Ziggs

  • Spell damage increased from 550 to 600.

Ahri

  • Spell damage increased from 375 to 425.

Annie

  • Spell damage increased from 600 to 700.
  • Spell shield damage increased from 700 to 800.

Blitzcrank

  • Spell damage increased from 850 to 1,337.

Darius

  • Spell damage increased from 800 to 888.

Lucian

  • Spell damage increased from 550 to 600.

Mordekaiser

  • Spell shield increased from 800 to 850.

Nautilus

  • Spell damage increased from 400 to 500.
  • Base stun duration increased from five to six seconds.

Ezreal

  • Spell damage increased from 400 to 800.

Rumble 

  • Spell damage increased from 1,500 to 1,650.

Vi

  • Spell damage increased from 100 to 1,350.
  • Secondary damage increased from 500 to 600.

Vayne

  • Spell attack damage increased from 225 to 275 percent.

Gnar

  • Transform health increased from 4,000 to 5,000.

Riven

  • Base spell damage increased from 450 to 600.
  • Spell shield increased from 1,000 to 1,200.
  • Final spell damage increased from 1,000 to 1,500.

Janna

  • Stun duration increased from 1.5 to eight seconds. 

Little Legends

Players can find Hushtail, Melisma, and Pengu in the TFT store to purchase their variants shortly after Patch 10.16 drops. One-star versions were available on the PBE last week, teasing what the other variations may look like. 


TFT Patch 10.16 will go live on Aug. 5.


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Author
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Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.