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Image via Riot Games

All the item changes coming to TFT’s mid-set update

Infinity Edge, Rapidfire Cannon, Seraph's Embrace, and Demolitionist's Charge are the focus of the mid-set update.
This article is over 4 years old and may contain outdated information

Teamfight Tactics’ mid-set update introduces 14 new champions and three new traits to the game, along with a host of other changes.

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Void, Valkyrie, Sona, Kassadin, and Lux are departing from TFT, but many more additions are making their debut. As well as the coming and going of champions and traits, though, Riot is making a few other changes to existing champions, traits, and items.

Chrono, Dark Star, Mech Pilot, Sniper, and Vanguard are the focus of the trait changes, while Ezreal, Syndra, Jhin, Aurelion Sol, and Ekko headline the champion adjustments.

Here’s the rundown for the item changes coming to TFT’s mid-set update.

Item changes

Infinity Edge

  • Grants +100 percent Critical Strike damage > Sets the holder’s Critical Strike chance to 100 percent and deals less bonus damage.
  • Infinity Edge has been too much of a safe choice in the meta. The changes in the mid-set update should balance it out, giving players more a choice in their itemization.

Rapidfire Cannon

  • Gains +200 percent Attack Range > In addition to extra range, the holder’s attacks can’t miss (again).
  • Rapidfire Cannon is getting some extra power in the mid-set update, giving it a well-needed boost. The changes should make it more a viable item in the metagame.

Seraph’s Embrace

  • After casting their spell, the holder gains 20 mana > Replaced by a Summoner’s Rift classic: Blue Buff.
  • Blue Buff: After each spellcast, the holder’s mana is set to 20.

Demolitionist’s Charge

  • The holder gains the Demolitionist trait > Replaced with Battlecast Armor.
  • Grants the wearer the Battlecast trait.
  • Battlecast (2/4/6): Battlecast champions, upon dealing or taking 10 instances of damage, trigger a bonus effect based on their current health. If they’re above half health, they deal 75/150/225 magic damage to the nearest enemy. If they’re below half health, they heal for 75/150/225 instead.
  • Champions: Illaoi: Tier 1 Brawler, Nocturne: Tier 2 Infiltrator, Kog’Maw: Tier 2 Blaster, Cassiopeia: Tier 3 Mystic, Viktor: Tier 4 Sorcerer, Urgot: Tier 5 Protector.

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Jerome Heath
Senior editor
Jerome has been in and around the gaming industry for the last eight years, and he's not going anywhere anytime soon.
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