Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
A promotional screenshot of a Starfield player on a planet
Image via Bethesda

Starfield players feel their choices and actions carry no meaning—and they’re right 

Starfield is all abyss and no depth.

Starfield is a big game. I mean, we’re talking intergalactic scale here. But on a micro level, the game is anything but, and notably lacks meaningful feedback. In particular, some players have started feeling frustrated over their actions not having any impact on the world around them.

Recommended Videos

A Starfield fan sparked discussion on Jan. 16 by expressing disappointment with the game’s lack of feedback after major story beats occur. They used the city of Neon as an example with the Strikers questline where the player character helps out in a turf war. “I know if I go back in a few in-game weeks, nothing will have changed in Ebbside,” the original poster said. Many players joined in on the conversation, and the gist is the same: Starfield lacks a feeling of impact and doesn’t concern itself much with the player’s actions.

A neon sign welcoming starfarers to Neon, a city in Starfield.
Neon felt like a poor man’s Night City. Screenshot by Dot Esports

The top reply points out how an NPC in Neon has dialogue referring to an actual object sitting in the room with him, only the dialogue is utterly detached from what’s really there. The NPC in question is Frank Renick, who runs the Neon Tactical gun store and gives the Bare Metal quest line to find the person responsible for spray-painting his robot. After the quest is done, Renick says he cleaned the robot up—only the robot remains precisely the same as it was before, rendering the player’s actions meaningless.

Another player mentioned that everything remains the same in Starfield no matter what you do. “No destruction, no political changes, no change of people in power, no new colonies,” said the player, adding, “It feels dead because the world does not progress and is frozen in time as it seems.” This reply, in particular, encapsulates the whole of this issue with Starfield, and I can’t say I don’t agree.

Starfield, for me, was dead in the water before it even came out after I’d heard that players could join any faction no matter what. It immediately gave me the sense that my actions wouldn’t have enough of an impact or that the world wouldn’t react to what I did. If I join the United Colonies as a soldier and vigilante, I somehow can also be a pirate plundering the same Colonies’ space. It makes no sense, and it shouldn’t, but it’s a feature anyway. And all of that criticism comes before you even take the game’s “exploration” into account.

Gabe Newell recently said it best: “Fun is the degree to which the game recognizes and responds to the player’s choices and actions.” And if that quote is anything to go by, Starfield is not a fun game. But some would call it a joke.


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Andrej Barovic
Andrej Barovic
Strategic Content Writer, English Major. Been in writing for 3 years. Focused mostly on the world of gaming as a whole, with particular interest in RPGs, MOBAs, FPS, and Grand Strategies. Favorite titles include Counter-Strike, The Witcher 3, Bloodborne, Sekrio, and Kenshi. Cormac McCarthy apologetic.