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PUBG’s new patch balances out map selection ratio, but a fix for rubberbanding is a “top priority”

The updates continue even after its initial full release.
This article is over 6 years old and may contain outdated information

A new patch is live for PlayerUnknown’s Battlegrounds, and it contains fixes for a few issues that have been hampering the game since its 1.0 launch last week.

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The main fix was to change the map selection ratio to be equal between Erangel and Miramar. There was a recent bug that was making Miramar chosen at random way more often than the original map.

A secondary change adjusts the replay system so that players can only view replays from three minutes after their death, in an effort to prevent sharing opponent’s positions to surviving teammates.

Meanwhile, another common consistent issue since the game’s launch has been addressed, but more work needs to be done. Many players experience lag or “rubberbanding” issues at the beginning of matches, in what PUBG Corp. calls “character position readjustment issues.”

“Contrary to most expectations, there is a combination of causes that lead to the in-game lag and character position readjustment issues,” said PUBG Corp. in a blog post. “The issues cannot be attributed to one or two causes and have stemmed from a combination of different factors which is why we need to continuously work on resolving and investigating the problem.”

Some small changes have been implemented in this new patch, such as removing server inefficiencies in server infrastructure and optimizing in-game servers.

“Resolving the intermittent lag and character position readjustment issues are still one of our top priorities, and we are continuing to work on analyzing and fixing any remaining issues every day,” said the blog post. “After today’s update, we will be running some internal tests and deploying more updates to gradually mitigate the problem. We are currently examining several measures including server optimization and server logic modification to address the multitude of causes. On top of this, we will continue our efforts to further investigate remaining causes.”

It’s been a long road out of early access for PUBG since March, and even though the game has finally seen a full release, there’s still a ton of work to be done to fix underlying issues.


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Author
Image of Scott Duwe
Scott Duwe
Senior Staff Writer & Call of Duty lead. Professional writer for over 10 years. Lover of all things Marvel, Destiny 2, Metal Gear, Final Fantasy, Resident Evil, and more. Previous bylines include PC Gamer, Red Bull Esports, Fanbyte, and Esports Nation. DogDad to corgis Yogi and Mickey, sports fan (NY Yankees, NY Jets, NY Rangers, NY Knicks), Paramore fanatic, cardio enthusiast.
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