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PUBG brings in almost a billion in revenue
Image via PUBG

PUBG Corp. made almost $1 billion in revenue in 2018

It was a profitable year for Playerunknown's Battlegrounds.
This article is over 5 years old and may contain outdated information

PUBG Corporation had an excellent year in 2018. Even as it faced serius competition in the battle royale genre, the publisher for Bluehole Studio and PlayerUnknown’s Battlegrounds revealed that it made a whopping $970 million in revenue last year.

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The PC version of PUBG made $790 million in revenue, or about 81.5 percent of the total. The mobile versions of the game pulled in $65 million, while the rest of the revenue was acquired through console versions of the game and other sources.

Another huge stat from the announcement: 53 percent of PUBG Corp’s money came from the Asian market, where the game is still incredibly popular with the battle royale fanbase. The game’s popularity overall has decreased a considerable amount from the start of 2018 until now. Many were fed up by the constant bugs and cheaters that plagued many of PUBG‘s servers, so a lot of the player base moved on to competitors like Fortnite and, more recently, Apex Legends.

The developer’s, however, have made some pretty big adjustments and additions to the game in an attempt to keep the game fresh, trying to attract both new players and old players who may have stepped away from the game.

Related: PUBG’s Patch 27 brings MP5K and balance changes to weapons, loot spawns

The multiple weapon balance changes, new maps, and new guns have started to appeal to some of the game’s fans once more. For example, popular streamer Michael “shroud” Grzesiak has started to play PUBG again, after stopping for other titles like Apex Legends and Rainbow Six: Siege.

PUBG is slowly creeping back into the picture of which battle royale is king—it’ll still take a huge effort to try to dethrone the likes of Fortnite though.


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Author
Image of Tyler Esguerra
Tyler Esguerra
Lead League of Legends writer for Dot Esports. Forever an LCS supporter, AD carry main, with more than five years in the industry. Sometimes I like clicking heads in Call of Duty or VALORANT. Creator of the Critical Strike Podcast.