If you’re interested in getting started with Riot’s new autobattler, Teamfight Tactics, or you’re keen on learning more, this tier list should help you.
The tiers are based on a mixture of criteria, including innate carry ability, composition synergy, crowd control capability, and flexibility.
S tier (The top dogs)
This tier brings together the strongest units in the game. They’re each powerful stand-alone units that work well in almost every comp. In the case of Garen and Nidalee, they’re cheap units that can be bought and upgraded in the early game, while staying strong and reliable in the late game.
Cho’Gath is arguably the best standalone unit. He fits nicely in Void but ignoring his synergies, his crowd control is the categorically the most powerful in the game. It has a huge radius, trumping that of Sejuani and Gnar.
Draven is on another level. You probably won’t find him until the mid to late game, but when you do, he’s well worth buying. He was just recently nerfed, but he’s still incredibly impactful. Combine him with Darius and the pair of them will cause trouble. Add a couple of items, and maybe even a level two upgrade, and his axes will hit like trucks.
Swain and Brand are both incredibly strong. They rely on a number of variables, but once they’ve hit their power spikes, they’ll absolutely carry your game. Swain’s synergy with Draven, as well as his sustainability and damage potential is massive. And Brand’s AoE is one of the very best, alongside his Elementalist synergy. If you can get either of these units rolling, it’s pretty much game, set, and match.
Pyke is still a strong carry, despite the nerfs to his ultimate and Spear of Shojin. His stun is still definitely worthwhile in any Assassin comp. If you’re running Void / Assassin, six Assassin, or even early game three Assassin, Pyke is a good choice for your comp.
A tier (Consistently strong)
- Aurelion Sol
- Miss Fortune
These units almost made it into the top tier, but they’re not quite as overpowered. They each have their strengths, but as stand-alone units, they’re not always the best option. In the right circumstances, combined with the correct synergies and items, they’ll wreak havoc. But without their win conditions, they can sometimes be more of a nuisance than a virtue.
Nidalee has a good balance of damage and sustainability. When combined with Rapid Fire cannon, she can sit behind her team and dish out damage across the entirety of the map. Add a couple of AS or AP items to her arsenal and she’ll quite easily carry the team. She’s also great for the Wild and Shapeshifter synergies.
Gnar and Sejuani, however, stand out in this tier. They have some of the strongest crowd control in the game and will likely feature in any good late-game comp. They’re each tanky, and their ultimates are incredibly consistent.
Assassins comps are top tier at the moment and Akali is the most consistent Assassin in the game. Her ultimate is extremely strong and she’s great at dishing out damage.
Aurelion Sol isn’t quite as good as he used to be, but his ultimate is still incredibly strong. Combine him with Spear of Shojin and you’ll carry. If you can get him to level two and stack him with AP and mana, he’ll completely blow up the enemy force. He also synergizes with Dragons, giving him magic immunity, which allows him to sit nicely with a tanky Shyvana frontline.
B tier (Reliable)
Each of these units has their strengths, but instead of carrying, they act as strong and reliable support. They’re units that are important for Origin and Class synergies and will likely feature in the game’s most powerful comps. As stand-alone units, however, they aren’t always ideal.
Anivia is great when considering her Glacial synergy. At one star, though, she’s fairly underwhelming. She doesn’t offer much and takes some time to ramp up. Once you’ve upgraded her, though, and you’ve given her an item or two, she has a lot of potential. She can quite easily delete backlines with her ultimate, but getting that far in the game isn’t always easy.
Lulu is a reliable unit. She doesn’t necessarily have to make use of her synergies to make an impact. She is a good Sorcerer, though, and should feature in your lineup if you’re taking that route. If you’re not, however, then her ultimate can be game-changing. Once you upgrade her, she makes a real difference.
Kha’Zix is the strongest Assassin in the early game. There are very few units, allowing him to isolate his targets and deal full damage. This drops off as the game progresses, but he’s still a strong and reliable unit. He’s an important unit in Void / Assassin comps.
Kennen and Lissandra aren’t the best standalone units, but they’re important when creating the Elementalist synergy. An added frontline tank in the form of Daisy is extremely valuable.
C tier (Average)
These units are hard to place in the tier list. They have their strengths, but they’re not always reliable. You can’t count on any of these units to perform consistently well in TFT and you shouldn’t get carried away when allocating them items. The same goes for the carousel and the skip button. Using your gold to deliberately seek out an upgrade will often be a waste in their case, but that doesn’t mean they’re bad.
Ahri has potential, but she’s not the most reliable unit. She’s a decent Sorcerer and Wild counterpart, but other than that, she’s unremarkable. She has decent damage but will rely on item stacking to thrive.
Blitzcrank is great against a powerful backline composition. If you can get him to grab the biggest threat on the enemy board, then he’s well worth using. But other than that, he’s hit or miss. If you pull in a tank or an Assassin, you’re more than likely shooting yourself in the foot. He does scale well with AP though, and under the right conditions, he can be extremely strong.
Garen is a tanky frontline who makes use of the Noble buff, while simultaneously hitting hard with his ultimate. He’s good in the early game, however, once he hits the late game he falls off. Unless you have six Nobles, his presence is fairly underwhelming.
Tristana is pretty much a budget Draven. She’s not quite as scary, but it’s much easier to hit her win conditions. She’s a low-cost unit and is easy to upgrade. There’s absolutely nothing wrong with completely ignoring her synergies and playing protect the Tristana.
Volibear and Shyvana are decent, but they rely on other units to bolster them up. Volibear is a good addition to a Glacial comp, why Shyvana is important with Shapeshifters and Dragons, but as standalone units, they’re not as impactful.
D tier (Underwhelming)
None of these units are terrible, but they don’t stand out as carries. They can each be used in comps, but you shouldn’t be wasting precious items of them.
Zed, Katarina, and Evelynn are Assassins and they’re each decent at taking out backlines. They’re not the best units, though, and if they’re not upgraded, they’ll fall off quite easily. Zed is good in the early game and can quite easily carry, but in the late game, he should ideally be replaced by Akali, his Assassin / Ninja counterpart. She’s a stronger version of Zed and there will usually only be one Ninja in an Assassin comp.
Rek’Sai is underwhelming. Neither her Void or Brawler synergies are particularly inspiring and her ultimate is lackluster. Once you find a Cho’Gath, Rek’Sai won’t be around for long.
Mordekaiser has potential, but he relies heavily on a set of win conditions. He’s fairly good as an early game tank, but once you hit the late game, he’ll start to become a nuisance. His synergy is fairly strong, though. Combine him with Karthus or Kindred, and the RNG from Phantom can carry.
The same goes for Kindred. She’s important for the Ranger comp, but as a standalone unit, she’s nothing special. Her ultimate can be strong and can save your backline, but often it won’t make much of an impact.
Shen is a Ninja and he’s fine by himself, but his ultimate and his Blademaster synergy are nothing to write home about. It probably won’t hurt you to have him in your comp, but it’s best to avoid him.
Lucian isn’t great, but he has the Noble synergy. Six Nobles are fairly strong, but if you’re running less than six, he probably shouldn’t feature in your lineup. He’s fine in the early game, though.
E tier (Poor)
These units are particularly weak and as stand-alone units, and their synergies are lacking.
Poppy doesn’t offer much at all to your team comp and she’s one of the weakest Yordles.
Braum is particularly important for a Glacial comp, but he’s not quite as powerful as some of his icy counterparts. He’s a solid tank, but other than, he’s nothing special. His ultimate in particular is underwhelming.
Veigar is another weak Yordle. He has the potential to be strong once he’s reached three stars, but before that, he does very little. His Sorcerer synergy is better than nothing, though.
F tier (Garbage)
Each of these units needs to be buffed. They’re the worst of the bunch and they practically offer very little. They’re essentially cannon fodder at this point. If you feature them in your lineup, you’re doing a disservice to yourself. You’re sometimes forced to use them for their synergies, but that’s as far as they go.
This tier list is a starting point for TFT. It’s bound to change and it’s admittedly incredibly subjective. We’ll make sure to update it as the meta shapes and forms in the months and patches to come.