The best new class-specific Legendary minions

Not all legendaries are created equal.

With each new Hearthstone expansion there comes a host of new legendary minions. One of the most exciting parts of a new expansion is busting open a pack to find a new legendary for your favorite class.

Not all legendaries are created equal, however. Here is a look at the legendary minion that has impacted each class the most.


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Druid’s best new legendary minion is undoubtedly Gonk, The Raptor. While thus far Rastakhan’s Rumble seems to be low on new deck archetypes that are effective, Gonk allows Druid to be an exception.

Gonk has introduced a new druid archetype rightfully called Gonk Druid. The deck is entirely designed around Gonk’s effect. The card is a seven cost 4/9, which has an ability that allows your hero to attack again after it attacks and kills a minion. The deck revolves around powering up your Druid’s weapon, similar to Kingsbane Rogue, but then you drop Gonk and clear your opponent’s board before dropping big damage on their face.  

While Gonk Druid is not a top tier deck at the moment, it is seeing quite a bit of play on ladder thanks to its effectiveness against aggro decks like Odd Paladin.


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Anyone who has played ladder since the expansion dropped is probably tired of looking at Rexxar’s face. Hunter is dominating competitive play right now with a number of powerful decks, all of which are old archetypes that received tons of support through Rastakhan’s Rumble.

Some support for Beast Hunter (and somewhat Secret Hunter) comes in the form of Halazzi, the Lynx. This card is a five cost 3/2 beast with a battlecry that lets you fill your hand with 1/1 lynxes that have rush. Hunter has always struggled with card draw, and Halazzi gives you a fantastic option for board clear should you be low on cards in hand.


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Now that the meta has had more time to develop, Odd Mage isn’t seeing nearly as much success as it was in the early days of the expansion. That being said, Mage still received some support for not only Odd Mage, but Big Spell in the form of Jan’alai, the Dragonhawk.

This is by far one of the coolest cards in the expansion. Jan’alai is a seven cost 4/4 with a battlecry that lets you summon Ragnaros the Firelord, provided your hero power has dealt eight damage so far in the match. Ragnaros the Firelord is an 8/8 who can’t attack, but deals eight damage to a random enemy each turn.

This gives you a fantastic option for damage or board clear. If your opponent has no minions on the board that means you’re dropping 8 damage right on their face. You can also use this combo as a sort of pseudo-taunt, because your opponent will want to clear Ragnaros as fast as possible.


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Odd and Even Paladin have both been dominating competitive ladder and most lists don’t even run any new cards. Thankfully, for Paladin players who want an engaging control deck, One Turn Kill Paladin has seen a return due in part to Shirvallah, the Tiger.

Shirvallah is a 25 mana cost 7/5 that has divine shield, rush and lifesteal. On top of its stellar stats, it also has an effect that makes it cost one less for each mana you’ve spent on spells. Since you’ll be using tons of spells to stay alive while you work on your combo, it’s easy to see why this card finds a home in OTK.

By the time you’re ready to use Shirvallah, it will more than likely be incredibly low cost or free. You’ll want to hold onto Shirvallah until you need it for board clear and lifesteal.


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While the class isn’t as dominant as Priest players would probably like it to be right now, Discover Priest did receive some support that makes it viable.

Princess Talanji is an eight cost 7/5 with a battlecry that lets you summon all minions from your hand that didn’t start in your deck. Since most Discover Priest decks are based around using spell cards and card effects to find minions that are particular to whatever match-up you’re in, you can see how dropping a ton of big minions for free would be beneficial against things like aggro.

You’ll want to hold on to Talanji until your hand is full of minions that didn’t start in your deck, so you usually won’t be dropping this lady until the late game.


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Rogue has been having a pretty solid time so far this expansion through two primary archetypes, Kingsbane and Pirate Rogue. Kingsbane Rogue is a weapon-based deck that sees you buffing your weapon in order to take out your opponent. Pirate Rogue is exactly what it sounds like, you overwhelm your opponent with pirates.

While pirates aren’t as strong in general right now as they used to be, Pirate Rogue got a pretty decent boost in the form of Captain Hooktusk. This card is an eight cost 6/3 with a battlecry that lets you summon three pirates from your deck and gives them rush. This means you’ll be pulling out a pirate army that can all attack on the same turn you drop Hooktusk into play.

Kingsbane Rogue is still the better deck, but Pirate Rogue can be very successful if you use your Captain Hooktusk at the right moment. Try using her to make big tempo plays by clearing important minions your opponent has on the board.


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While Shaman is still struggling to find its place in the meta, Evolve Shaman and Spell Shaman have both received some support in Rastakhan’s.

Krag’wa, the Frog is a six cost 4/6 with a battlecry that returns all spells you played last turn to your hand. Imagine dropping a ton of spells to buff your minions on the previous turn, and then playing Krag’wa. Now you’ve got all those same spells to buff with next turn.

This same notion can be applied to board clear. If you’re playing a minion-heavy deck and used up too much board clear in a turn, drop Krag’wa to get it all back.


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While the main Warlock decks seeing competitive play on ladder right now haven’t really changed at all (Even Lock and Cube Lock), Disco Lock did get some support in Rastakhan’s Rumble.

High Priestess Jeklik is a four cost 3/4 with taunt and lifesteal. The card also has an effect that makes you add two copies of it to your hand if you discard it. Since Disco Lock plays tons of cards that make you discard things, Jeklik is a good way to amass an army of taunt lifesteal minions.

Jeklik goes well with the other new Warlock card Soulwarden. This card allows you to add three cards you’ve discarded back to your hand, thus allowing you to have even more Jekliks if you play the combo right.

The issue with Disco Lock in the current meta seems to be staying alive. With all the powerful rush-down decks like Odd Paladin seeing so much play, it’s difficult to find time to play cards that lead into your much-needed discard combos.


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Warrior is another class that’s in a weird spot due to all the rush-down decks flooding ladder right now. It seems like Dragon Warrior is the deck that received the most support in Rastakhan’s Rumble, but it can’t quite seem to find a spot near the top of the meta.

The deck is still super fun when it works, and may become more refined with time. Regardless of how the list changes, it’s safe to assume it will include War Master Voone.

War Master Voone is a four cost 4/3 with a battlecry that lets you copy all the dragons in your hand. Since Dragon Warrior is obviously stacked with dragon cards, you’ll be using Voone to copy specific dragons you’ll need extra of for a particular match up.

The issue here again is being able to hold on to these cards and stay alive long enough to do the combo. The Odd Paladin-dominated meta makes this super difficult, but Dragon Warrior can be a successful control deck in the right hands.