Final Fantasy's Endwalker logo on a dark blue background in Final Fantasy.
Image via Square Enix

Everything we know about Endwalker’s deep dungeon in Final Fantasy XIV

It will be the third one after Palace of the Dead and Heaven on High.

Final Fantasy XIV‘s expansion Endwalker has brought everything the fans could dream of, from a thrilling story to high-end duties and new housing. But some hardcore players have wondered if they could also expect to see a new deep dungeon since the last one was released alongside Stormblood, meaning Shadowbringers didn’t include one.

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Fortunately, the developer has revealed it will release a new deep dungeon with Endwalker.

The deep dungeons are unique instances where the players have a separate level and have an old-school dungeon experience with roguelite elements. They’re ever-changing, with different maps, random mobs, dangerous traps, and valuable chests.

On top of offering a refreshing gameplay experience, the deep dungeons in FF XIV offer unique rewards such as glamours, minions, and other items, as well as achievements. They’re also a good option for fast leveling since players gain XP in the dungeons even though their level is reset inside them.

Related: Everything we know about Endwalker’s Island Sanctuaries in Final Fantasy XIV

Although it’s easy to pick up, climbing the last rooms can be challenging and one death will make the whole party fail, which makes it also content that suits aware players who want to be challenged.

Here is everything we know about it.

Everything we know about Endwalker‘s deep dungeon in Final Fantasy XIV

In an interview with producer and game director Naoki Yoshida in October, the YouTuber SlyAKAgreyfox asked if there were plans to add a deep dungeon in Endwalker, similar to Heaven on High and the Palace of the Dead.

Square Enix revealed in February that it will be introduced in Patch 6.3, which might be released next summer. More information will likely be shared on that aspect following the release of other major patches before this one.

The staff was surprised to see so many demands from the player base to get a deep dungeon in each expansion when they reacted to the lack of it in Shadowbringers, according to Yoshida. That’s why Square Enix plans to add one more during the upcoming expansion.

“We do pay attention on what’s being said by our community, but we didn’t expect this many people wanting to have this deep dungeon content to come back,” he said.

There still is much mystery that shrouds the next deep dungeon. It’s unclear what kind of content it will offer and whether it will follow the same system as the previous ones or if Square Enix will bring a twist to it.

For those who love dungeon content, the developers are adding two new dungeons types in Patch 6.2, which might be able to tide some players over until the next deep dungeon is released. Criterion and Variant dungeons will be added in the next major content update, which will provide different challenges for four-player groups.

More information on the Criterion and Variant dungeons will be revealed in part two of the Live Letter, which will likely take place in mid-August. More information about the new deep dungeon might also be revealed in that Live Letter or the next developer update after 6.2 goes live.


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Eva Martinello
Eva is a Staff Writer from Paris. Her part-time job is charging into walls with Reinhardt. She has been covering League of Legends esports and other titles for six years. She still believes in a Moscow Five comeback. She also fell into the MMO pit and covers FFXIV and Genshin.
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