Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via Riot Games

Legends of Runeterra dev breaks down balance patch goals

Get into the mind of a card game dev.

Legends of Runeterra game designer Steve Rubin dropped five goals that he and the balance team have been working on over the course of the last year in the title.

Recommended Videos

Balancing is a fickle process that varies from game to game. Without any form of rotation built into the Legends of Runeterra organized play format, balancing properly can make or break the meta quickly. Over the past year, Rubin has encouraged the team “to measure patch success more by overall metagame disruption.” And in staying open with LoR players about dev goals, Rubin provided five “best patch outcomes” on Twitter that he believes the team should aim for with each balance update. 

https://twitter.com/RubinZoo/status/1558963648353120256

Each of the five goals provides a form of disruption to the meta at the time of a balance patch. Some are trickier than others to pull off but can provide what players are looking for in a digital card game when executed correctly. 

  • New meta loop: Encourages deck and metagame experimentation with archetypes that are sitting on the fringe of the meta through buffs to underperformers. The new meta loop provides “a wide range of playable decks,” according to Rubin, with the best decks eventually becoming the meta over time. 
  • Regional and archetype diversity: Creating diversity amongst archetypes and regions is “a clear aspiration for any patch,” while being the toughest to execute, according to Rubin. 
  • Updating “never meta” champions and archetypes: This gets players crafting decks with champions that never get played. It also provides the LoR devs “confidence” when creating new champions, according to Rubin. 
  • Revert previous changes: Reverting old nerfs “are an easy path to disruption” in the meta, according to Rubin. The trick is to not bring back an old meta to a top-tier status that was nerfed for that reason.  
  • Create new decks: Updates from a patch create new decks within the meta. The changes are intended to bring about “freshness” while not becoming toxic. New content often brings about these types of changes, but they can occur from a balance patch as well. 

Within Patch 3.13, players will notice several nerfs and buffs that fit into one of these five goals. Bad patches can still happen, which is why hotfixes are sometimes needed (like for Kennen/Ahri). Overall, these five goals provide a solid strategy that keeps LoR fresh to play with each balance patch while providing room for experimentation and new designs. 

Players can check out every Legends of Runeterra balance change and the new meta it will likely bring about when Patch 3.13 releases on Aug. 17. 


Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Danny Forster
Danny Forster
Staff writer, lead beat writer for MTG and TFT
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.