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Legends of Runeterra Jinx LoR Champion
Image via Riot Games Legends of Runeterra

Fix for Legends of Runeterra wildcard and shard bug in the works

A bug causes confusion, but a fix is on the way.
This article is over 4 years old and may contain outdated information

Riot Games released the Legends of Runeterra open beta this past weekend without too many issues. But a wildcard bug has some players thinking they’ve lost purchased cards. 

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The bug prevents wildcard and shard totals from updating after players craft new cards, leaving many players believing they have more wildcards than they actually do. Riot is aware of the issue and is working on the fix. There’s a way to get around the bug until its fixed, although it’s somewhat time-consuming.

“Purchasing cards with wildcards or shards does not visually update your wildcard or shard total (actual total remains correct),” Riot said. “This issue will be fixed with our next small release in less than two weeks. Until then, changing pages within the client (i.e., backing out to your decks, then going back into deckbuilder) should correct your totals.”

Screengrab via Legends of Runeterra, Riot Games

The issue has led to confusion among new players, resulting in refund tickets for lost or unpurchased cards. But the LoR cards were likely never purchased in the first place, as a message stating “Purchase Failed” shows up when a player has depleted their wildcard and shard inventory. 

In addition to the LoR wildcard and shard bug, players have requested that several other issues also need resolving. Crafting a deck has proven difficult without a toolbar noting how many wildcards a player owns, and importing decks from the internet turns into a time-consuming mess when determining the number of cards missing. 

Riot is also aware of these issues and plans on addressing them within the upcoming LoR patch that should take place in the next couple of weeks.


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Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.