Teamfight Tactics Patch 9.16B: Full notes and updates

Not much has changed this week.

Screengrab via Riot Games

Another update is coming to Teamfight Tactics this week, which means there’s a new set of patch notes to examine.

In preparation for Pantheon’s arrival in TFT next week, Riot Games has made some minor balance changes to the game mode. The company plans to balance Hextech champions that were added to the game a week ago.

Riot also made further adjustments to in-game matchmaking and addressed a couple of much-needed bug fixes.

Here are the full notes for Teamfight Tactics Patch 9.16B.

Traits

  • Brawler
    • Bonus health: Decreased from 300/600/1,000 to 250/500/900

Champion nerfs

  • Draven
    • Health: 700 decreased to 650
    • Attack Damage: 75 decreased to 70
  • Jinx
    • Ability Bonus Attack Speed: Changed from 0.75/1.0/1.25 to 0.6/0.8/1.0
    • Rocket Damage: Changed from 100/225/350 to 100/200/300
  • Kayle
    • Shield duration: Changed from 2/3/4 to 2/2.5/3
  • Lucian
    • Ability Damage: Decreased from 150/250/350 to 100/225/350
  • Vi
    • Mana: Changed from 50/125 to 75/150

Champion buffs

  • Aatrox
    • Spell damage: Increased from 250/600/950 to 300/600/900
  • Anivia
    • Health: Increased from 650 to 700
  • Gnar
    • Bonus Attack Damage on Transform: Changed from 30/60/90 to 50/100/150
  • Miss Fortune
    • Ability Damage: Increased from 800/1,250/1,700 to 900/1,300/1,700
  • Morgana
    • Armor: Increased from 20 to 30
    • Ability Damage: Changed from 200/325/450 to 175/300/425
  • Shen
    • Health: Increased from 650 to 700

Items

  • Luden’s Echo
    • Damage: Changed from 200 to 180

Bug fixes

  • Further adjustments to in-game matchmaking to prevent seeing the same opponents as often.
  • The Hextech trait now disables Ionic Spark for the appropriate eight seconds instead of a whole round.