Image via Riot Games

Small Diana changes will soon be coming to the PBE

They won't go live until after 9.11, however.

Riot Games has been working on some small changes on Diana for the past few months now and is finally looking to give players the chance to trial them over on the PBE.

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As detailed by Riot’s latest forum post by Riot Zhanos, the team have been thinking about ways to add small improvements to Diana’s kit in an effort to make her more enjoyable to play as and against.

Ages ago in patch 7.14, Riot introduced significant changes to Diana that turned her into a single-purpose AP assassin whose job was to close down squishy targets and take them out before they had time to react.

With this PBE change, Zhanos and the team are increasing Diana’s time to kill by a small amount and reverting the “spell weaving” paradigm that was introduced in 7.14. The team is also giving her a little bit more mobility for fights and skirmishes.

Here’s the change list that will be in testing initially:

Base Mana: 372 (+20) => 335 (+45)
Attack Speed: 0.625 => 0.725
Attack Speed per level: 2.25 => 2.30

Passive
Cleave Ap Ratio: 0.8>0.6
NEW: Grants 20% Movement Speed on proc
REMOVED: 30-90% Attack Speed after casting a spell
REMOVED: 15% of AP as mana on proc

Q
Still has all of the previous changes to it in testing.
QoL: Reveals FoW on missile tip

E
Cooldown: 26>18 => 20>12

R
Reset time: 0.5 => 1.0

None of these changes are final and their release into the actual game are a long way off. Zhanos said that they won’t be going live with 9.11, the next patch, and the changes will morph with player feedback.


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Assigning Editor. In 2015, Adam graduated from the University of Aberystwyth with a bachelor's in Media and Communications. Working in the industry for over ten years. If it has anything to do with Nintendo and Pokémon chances are you will see me talking about it, covering, and likely not sleeping while playing it.