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Prestige Coven Akali leans back against the top of a stairway in League of Legends.
Image via Riot Games

Here are the LoL Patch 13.20 patch notes

Don’t forget your reading glasses.

The 2023 World Championship metagame is locked in, which means League of Legends Patch 13.20 gets to do the fun stuff⁠—reshuffle gameplay on Summoner’s Rift in preparation of season 14.

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This League update brings balance changes for 11 champions (five buffs and five nerfs) as well as a massive rework for K’Sante less than a year after his arrival. Four items and 11 runes are also being changed as Riot Games riffles around in every aspect of its flagship game.

Speaking of riffling, I’d get your energy ready for some pretty heavy reading; the League devs are also targeting several systems in this update, including death timers, dragon souls and bonuses, and how much gold destroying turrets gives.

Most of these changes have one objective, League balance boss Matt Leung-Harrison said on Oct. 2: “Tone back snowballing.”

Other neutral objectives like Herald and Baron are also being tweaked.

Finally, Riot is pulling out all stops in the skins department too, shipping new Coven, Old God, and Star Guardian variants. These arrive alongside the Worlds 2023 skin⁠ and another Neo PAX rerelease.

When will League Patch 13.20 go live?

This super-stuffed League update will go live on Wednesday, Oct. 11.

The first October update will start staging in Australia⁠—which suits me quite nicely⁠—around 10am AEST before rolling out on major League servers through the day.

Here are all the key patching times:

  • 3pm CT (NA)
  • 5am GMT (EU West)
  • 3am CET (EU North East)
  • 8am KR (Korea)

Here’s a countdown to the NA League release.

Expect several hours of server downtime once the patch begins staging. Matchmaking will be disabled across all League queues three hours before the update is officially set live.

What’s in League Patch 13.20?

Preseason gates swing open with snowballing nerfs

Riot has been looking to limit how impactful early leads can be from the start of last year, and now after the 2023 League season began to slip back into old snowball-y habits, the devs are bringing down the hammer hard.

Jungle power (especially Smite and jungle pets), as well as dragons, Rift Herald, Baron Nashor, every single jungle camp, experience, death timers, turret gold, minion rewards, and even nearly a dozen runes, are being hit in the whirlwind of changes, with Leung-Harrison admitting the snowballing issue has begun to spiral out of hand in recent updates.

This marks one of the biggest goals of the devs for the 2024 preseason, so expect to see similar changes across the next few patches too.

Dragons of different colors clash and battle on Summoner's Rift in League of Legends.
Nearly every neutral objective was hit in the anti-snowball changes. Image via Riot Games

Riot springs surprise K’Sante rework

Ahead of the champion’s first birthday, K’Sante is getting changes to his health, armor growth, passive, and his Ntofo Strikes, Path Maker, and All Out abilities as Riot struggles to find a sweet spot for their new bruiser.

Only his E ability has been left unscathed in the hunt to find out if he can really be balanced in ranked play.

These changes have been on the League PBE for some time and Riot seems happy with them, so they’re going to hit the live servers.

Prestige Empyrean K'Sante stands with his Ntofo weapons in his hands in League of Legends.
The Pride of Nezumah has struggled to stay balanced since his arrival in late 2022. Image via Riot Games

Worlds, Neo PAX lead deluge of new skins

The first of the preseason-focused patch is certainly chockers with League gameplay changes, but the skins department hasn’t been forgotten⁠—in fact, it’s just as stuffed as the rest of the update.

This time around, 10 League champions will be getting new skins, including six new Coven variants (one Prestige included among them), an Old God release for Mordekaiser, and two more Star Guardian skins for Xayah and Rakan.

Renekton is also getting this year’s Worlds skin, which will go toward the South Korean event’s prizing, and a revamped Neo PAX Jax is hitting digital shelves too.

Talk about loaded up; I’m not sure which one to save for first.

Here are all the skins:

These skins will go live during the Patch 13.20 cycle.

Redeemed Star Guardian Xayah and Rakan embrace in League of Legends.
Xayah and Rakan turn back to the Star Guardians in their new skins. Image via Riot Games

Here are the official notes for League Patch 13.20.

League Patch 13.20 patch notes

Champions

Akshan

  • Q bonus movement speed reduced from 40 percent flat to 20-40 percent.
  • E damage per shot reduced from 30-90 to 25-85.

Bel’Veth

  • Passive attack speed after spell cast reduced from 25-50 percent to 20-40 percent (based on level).
  • E damage reduction reduced from 70 percent to 50-70 percent, minimum damage per hit adjusted from 8-16 (plus six percent attack damage) to 6-10 (plus eight percent attack damage), on-hit and on-attack and spell effect modifiers increased from 6-24 percent to 8-32 percent (based on target’s missing health), damage can now critically strike.
  • R Void Remora health adjusted from 40-60 percent to 20-70 percent (based on minion’s maximum health).
  • R true form out-of-combat movement speed adjusted from 25-75 to 10-80.

Galio

  • W cooldown decreased from 18-16 to 18-14.
  • Shield out-of-combat timer changed from a static 12 seconds to 12-8 seconds.

Jax

  • Updated ability icons.
  • Complete visual update for all skins.
  • New splash artwork for Original Jax, The Mighty Jax, Vandal Jax, Angler Jax, PAX Jax, Jaximus, Temple Jax, and Nemesis Jax.
  • New voiceover.
  • Updated sound effects.
  • Catching a fish with Jax’s passive now grants one ability power for five seconds.
  • Passive now has five percent chance to catch a rare fish that grants 10 Gold and 10 ability power for five seconds.

Jinx

  • Health per level increased from 100 to 105.
  • Passive bonus attack speed on kill can now stack.
  • R cooldown reduced from 75-55 seconds to 70-50 seconds.
  • R minimum damage increased from 30-60 plus 15 percent bonus AD to 32.5-62.5 plus 16.5 percent bonus AD.
  • R maximum damage increased from 300-600 plus 150 percent bonus AD to 325-625 plus 165 percent bonus AD.

Kai’Sa

  • Armor reduced from 28 to 25.

K’Sante

Milio

  • E shield increased from 60-160 to 60-180, recharge time reduced from 18-14 to 17-13 seconds.
  • R ability power ratio increased from 30 to 50 percent.

Morgana

  • W ability power ratio increased from 14 to 17 percent, monster damage ratio increased from 155 to 165 percent.
  • E cooldown increased from 24-16 to 26-16 seconds.
  • R move speed increased from 5-55 percent toward enemies to 10-60 in all directions, stun duration increased from 1.5 flat to 1.5-2 seconds, damage increased from 150-300 (plus 70 percent ability power) to 175-325 (plus 80 percent ability power).

Quinn

  • Attack damage per level increased from 2.4 to 2.7.
  • Base health reduced from 603 to 565.
  • Base move speed reduced from 335 to 330.

Zed

  • W cooldown increased from 20-14 to 20-17 seconds.

Ziggs

  • Q collision radius increased from 150 to 180.

Items

Blighting Jewel

  • Price reduced from 1,250 to 1,100.
  • Void Staff total price remains unchanged.

Duskblade of Draktharr

  • Ability haste reduced from 20 to 15.
  • Max Nightstalker damage reduced from 18 to 16 percent.

Lord Dominik’s Regards

  • Giant Slayer bonus damage reduced from 0-25 percent to 0-22 percent (based on max health difference).
  • Giant Slayer passive now applies before shields and lifesteal.

Youmuu’s Ghostblade

  • Haunt lethality increased from 3-12 to 7-18.

Runes

Arcane Comet

  • Base damage increased from 30-100 to 30-130 (based on level).
  • Attack damage ratio reduced from 35 percent bonus attack damage to 10 percent bonus attack damage.
  • Ability power ratio reduced from 20 percent ability power to five percent ability power.

Conqueror

  • Adaptive force per stack reduced from 1.2-2.7 (based on level) bonus attack damage or 2-4.5 (based on level) ability power (adaptive) to 1.08-2.4 (based on level) bonus attack damage or 1.8-4.2 (based on level) ability power (adaptive).
  • Maximum adaptive forced reduced from 14.4−32.4 (based on level) bonus attack damage or 24−54 (based on level) ability power (adaptive) to 12.96−30.24 (based on level) bonus attack damage or 21.6−50.4 (based on level) ability power (adaptive).

Dark Harvest

  • Base damage increased from 20-60 to 20−80 (based on level).
  • Attack damage ratio reduced from 25 percent bonus attack damage to 10 percent bonus attack damage.
  • Ability power ratio reduced from 15 percent ability power to five percent ability power.

Electrocute

  • Base damage increased from 30-180 to 30−220 (based on level).
  • Attack damage ratio reduced from 40 percent bonus attack damage to 10 percent bonus attack damage.
  • Ability power ratio reduced from 25 percent ability power to five percent ability power.

First Strike

  • Bonus damage reduced from nine to eight percent.

Fleet Footwork

  • Base heal increased from 10-100 to 10-140 (based on level).
  • Attack damage ratio reduced from 30 percent bonus attack damage to 10 percent bonus attack damage.
  • Ability power ratio reduced from 20 percent ability power to five percent ability power.

Lethal Tempo

  • Bonus attack speed per stack for melee champions changed from 10-15 percent (based on level) to nine-13.5 percent (based on level).
  • Maximum bonus attack speed for melee champions changed from 60-90 percent (based on level) to 60-84 percent (based on level).
  • Bonus attack speed per stack for ranged champions changed from four-nine percent (based on level) to 3.6-eight percent (based on level).

Press the Attack

  • Base damage increased from 40-180 to 40−220 (based on level).
  • Damage amplifier reduced from 8-12 percent (based on level) to eight percent flat.

Summon Aery

  • Base damage increased from 10-40 to 10-50 (based on level).
  • Damage attack damage ratio reduced from 15 percent bonus attack damage to 10 bonus attack damage.
  • Damage ability power ratio reduced from 10 percent ability power to five percent ability power.
  • Base shield increased from 30-75 to 30-100 (based on level).
  • Shield attack damage ratio reduced from 35 percent bonus attack damage to 10 percent bonus attack damage.
  • Shield ability power ratio reduced from 22.5 to five percent ability power.

Taste of Blood

  • Base heal increased from 16-30 to 16-40 (based on level).
  • Attack damage ratio reduced from 15 percent bonus attack damage to 10 percent bonus attack damage.
  • Ability power ratio reduced from eight percent ability power to five percent ability power.

Waterwalking

  • Adaptive force increased from 3-18 (based on level) bonus attack damage or 5-30 (based on level) ability power (adaptive) to 7.8-18 (based on level) bonus attack damage or 13-30 (based on level) ability power (adaptive).
  • Bonus movement speed reduced from 25 to 10.

Systems

Respawn

  • Levels 2-3 reduced by two seconds.
  • Levels 4-6 reduced by four seconds.
  • Level seven reduced by five seconds.
  • Level right reduced by 6.5 seconds.
  • Level nine reduced by four seconds.

Smite

  • Smite pet damage changed from 20-160 (based on level) to 40 at all levels.
  • Unleashed Smite champion and pet damage changed from 20-160 (based on level) to 40 at all levels, no longer triggers spell effects.
  • Primal Smite champion and pet damage changed from 20-160 (based on level) to 40 at all levels, secondary target monster damage increased from 50 percent to 100 percent, no longer grants 20 percent damage reduction to epic monsters while there are at least two or more allied champions within 1,300 units, no longer triggers spell effects with damage.

Jungle Pets

  • Mosstomper shield no longer grants 20 percent tenacity and slow resistance, increased from 60-281 to 180-300.
  • Gustwalker bonus move speed through bushes reduced from 45 percent to 30 percent, bonus move speed after killing large monsters reduced from 60 percent to 45 percent.
  • Scorchclaw burn no longer applied from damage that does not apply spell effects, with the exception of basic attacks.

Jungle camps

  • Will not affect first clear, camps in around half of all second clears will have 7-8 percent more health (generally encouraging junglers to recall to components to continue clearing).
  • Camps now scale plus five percent (plus 10 percent for buff camps) increased health per level (based on levels 11-18). Currently, camps no longer continue to scale after level 11.
  • Large Raptor base health increased (only affects first clear).
  • Slightly more experience in medium, small Krugs.

Scuttle Crab

  • Base health and health per level increased, gold and experience normalized to about a camp’s worth, lategame has more gold and experience.

Jungler healing

  • Pet damage attack damage ratio reduced, ability power ratio reduced slightly, armor and magic resistance ratios increased substantially.
    • Mathmatically champions taking one adaptive shard and one armor shard will feel no difference in first clear.
    • Healing has a high-cap.
  • Heal from killing monsters changed to 12 percent missing health, monster attack damage lowered for mid and lategame.

Anti-poaching

  • Camp armor and magic resist increased, jungle item increased monster damage increased equivalently (roughly 20 percent more health to non-junglers).

Minion experience

  • Jungler minion experience changed from 40-75 percent (based on minutes 0-14) to 30-100 percent (based on minutes 0-20).

Turrets

  • Gold per plate reduced from 175 to 125 gold.

Rift Herald

  • First Herald gold reduced, second Herald unchanged.

Baron Nashor

  • Health increased.

Dragons

Cloud Dragon Soul

  • Bonus movement speed increased from 15 to 20 percent.

Hextech Dragon Soul

  • Base slow increased from 40/30 percent (melee/ranged) to 45/35 percent (melee/ranged).

Infernal Dragon Soul

  • Base damage increased from 80 to 100.

Mountain Dragon Soul

  • Base shield increased from 180 to 220.

Ocean Dragon Soul

  • Base heal increased from 130 to 150.
  • Base mana restore increased from 80 to 100.

Cloudbringer’s Grace

  • Bonus movement speed reduced from 7-28 percent (based on stacks) to 5-20 percent (based on stacks).
  • Slow resistance reduced from 7-28 percent (based on stacks) to 5-20 percent (based on stacks).

Hextech Prowess

  • Ability haste reduced from 7.5-30 to 5-20 (based on stacks).
  • Bonus attack speed reduced from 7.5-30 to 5-20 percent (based on stacks).

Infernal Might

  • Bonus attack damage and ability power reduced from 5-20 percent (based on stacks) to 3-12 percent (based on stacks).

Mountainous Vigor

  • Bonus resistances reduced from 8-32 percent (based on stacks) to 5-20 percent (based on stacks).

Oceanic Will

  • Health regeneration reduced from 2.5-10 percent (based on stacks) to 2-8 percent (based on stacks).

Bug fixes

These bugs were removed from League in the latest patch:

  • Kraken Slayer and Stormrazor ignores Shen’s W.
  • Aatrox’s movement speed buff VFX from his R disappears when it should have extended from a takedown.
  • Scoreboard desyncs if a takedown occurs while blinded.
  • Shop visual UI issues when searching for certain items.
  • Elemental Drakes and Elder Dragons’ leash ranges were inconsistent.
  • Vayne’s passive did not display movement speed buff in bar when activated.
  • Illaoi’s E didn’t work on Briar unless she was frenzied.
  • Mecha Kingdom Jax’s E VFX ring remained after counterattacking multiple hits in a single cast.
  • Invictus Gaming Rakan snapped back to idle position when Zhonya’s Hourglass was activated during his recall.
  • Star Guardian Rakan’s Homeguard animation would not play if activated prior to 14 minute mark.
  • On-ground VFX didn’t follow moving target during Bewitching Elise’s E.

Skins

Coven Akali 

Coven Elise 

Coven Syndra 

Coven Nami 

Coven Nilah 

Old God Mordekaiser 

Prestige Coven Akali

Redeemed Star Guardian Rakan 

Redeemed Star Guardian Xayah

Worlds 2023 Renekton

Neo PAX Jax

Jax Updates

Update Oct. 4 12:51am CT: Added Phroxzon’s full patch details.

Update Oct. 4 12:14am CT: Added new skins.

Update Oct. 2 11:53pm CT: Added League patch leaks.


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Author
Image of Isaac McIntyre
Isaac McIntyre
Isaac McIntyre is the Aussie Editor at Dot Esports. He previously worked in sports journalism at Fairfax Media in Mudgee and Newcastle for six years before falling in love with esports—an ever-evolving world he's been covering since 2018. Since joining Dot, he's twice been nominated for Best Gaming Journalist at the Australian IT Journalism Awards and continues to sink unholy hours into losing games as a barely-Platinum AD carry. When the League servers go down he'll sneak in a few quick hands of the One Piece card game. Got a tip for us? Email: isaac@dotesports.com.
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Image of Tyler Esguerra
Tyler Esguerra
Lead League of Legends writer for Dot Esports. Forever an LCS supporter, AD carry main, with more than five years in the industry. Sometimes I like clicking heads in Call of Duty or VALORANT. Creator of the Critical Strike Podcast.