Apr 17 2015 - 6:32 pm
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Basic Guide to Warding

I've noticed that, at least at my MMR, very few people actually know the proper way to ward. So, I figured I'd do something like this. I've done up some graphics using the map that was posted here.
Dot Esports
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I've noticed that, at least at my MMR, very few people actually know the proper way to ward. So, I figured I'd do something like this. I've done up some graphics using the map that was posted here. Also, this is my first article and I wanted to make it about something fairly basic that isn't very interpretation based.

Bare in mind, before I get started, that this is a basic guideline and not a guide to ward positions and the wards shown on the images are meant as examples of good ward locations. If there is a demand for it I may do an additional write up about ward locations and when they are most ideal.

First, the assumptions I want to make in this are:

  • All exterior towers are down.
  • Both teams are fairly even.
  • Dragon and baron are both down.
  • There are no wards on the map.

First, the most important thing here: Without wards towers and minions become your vision. So you want to kill the enemy minions and let your minions push up and scout the area for you. Then, ward behind your minion wave as you go. The important thing to remember here is not to push up past your ward line as you go. Support your warders as well, sending a lone support to ward is suicide. Careful about face checking of course, because kill brushes are common in a lot of these areas.

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Now, we are sitting at where mid tier 1 would be with wards behind us so we know we aren't going to get flanked. We repeat the process one more time and send the waves forward again to scout. Hopefully by this point you've spotted the enemy at least once or the minion wave should be self-pushing making your job easier. If you spot the enemy you can play around that knowledge. If your wave is self-pushing it reduces the work you have to do.

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Then we just repeat the process one more time, and you're at the doorstep of the enemy base essentially and you can setup any wards you want at this point.

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TL;DR: Push the waves, use them to scout ahead, then ward up.

DISCLAIMERS: Obviously this is not only one person warding, this is the assumption that your team has 2 upgraded warding totems (UPGRADE YOUR TRINKETS) and a sightstone (maybe one on the jungler too). And also, bare in mind you can only have 4 wards on the map (3 greens, 1 pink).  So, ward carefully being sure to keep vision in areas you  NEED it based on your current situation.

All and any feedback is welcome. Like I said this is my first real post so it's probably not going to be the greatest in terms of the writing but accuracy wise this is probably the safest way to ward in a close game where one pick can lose you the game. 

My Twitter is a good place to reach me. Special thanks to my friends Ephendelum for reading it over and EvilLongandHard for the suggestion.

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