Instead of gaining one health and attack whenever a card with deathrattle is played, the new Undertaker will only gain an extra attack.
The card was considered by many to be one of the most frustrating to deal with and almost unbeatable in many scenarios when it was drawn with the right combination of cards, particularly in Hunter decks. Though Blizzard had stated it preferred not to nerf cards post-official release, the anti-deathrattle counters introduced in the Goblins vs Gnomes expansion were clearly not working as well as had been hoped.
“Undertaker was frustrating to play against,” Hearthstone Community Manager Christina “Zeriyah” Sims said in an official statement on the Hearthstone forums. “It often gained both Attack and Health stats significantly above those of other inexpensive minions very early in the game.
“With this change, we expect Undertaker will still be better than other 1-Mana minions when played in a deck with a Deathrattle theme, but more likely to die in combat against other minions.”
A number of pro players took to Twitter to express their delight at the change:
Though not all pro players see the move as entirely positive: