Hello everyone, Sempok here, bringing you the deck guide for an absolutely insane deck. I’ve always been an Aggro player at heart, finding pure joy only while SMOrcing my opponents. With the recent nerfs, the last good Aggro deck – Aggro Shaman – met its demise. With no real good Aggro deck prevalent in the meta apart from Secret Hunter, I felt the need to invent one. I present to you, Aggro Beast Druid.
I hit legend in merely 6 days, ending with a winrate of 72-30. You can find legend proof here.
I always felt that Aggro Druid had massive untapped potential. Savage Roar is by far the best Aggro card in Hearthstone. The deck’s core itself is centered around the Beast tag. It combines elements of the inherent Aggro nature of Beast cards with building wide boards and getting combos off with Power of the Wild and Savage Roar. It uses cards like Innervate and Mark of Y’Shaarj to Tempo out extremely fast and gain early game board control.
The most crucial part of playing the deck well is planning out your curve well. Often it is wiser to sit on an Innervate to be able to play it for a better curve later in the game. The second most important part of learning this deck is to cash in on your Savage Roars when you can. You play around AOE spells by using Savage Roars on wide boards even when you don’t have lethal. It is also very often correct to use Savage Roar to partially clear the board and partially go face with minions.
It is often said that the crucial part of an Aggro deck is not in the playing but in the deckbuilding. This statement could not hold truer for this deck. I did extensive testing with this list and very carefully selected which cards to include in the deck. I’ll give the reasoning for why and why not certain cards did and did not make the cut.
King Mukla: The undisputed MVP of the deck. This card is the strongest card in any Beast Druid list by far, period. Anyone who disagrees simply does not understand what Beast Druid is trying to accomplish. The insane amount of tempo that this card personifies is insane. The drawback is there, but it’s negligible, since if your opponent is playing 1 mana +1/+1 buffs, you’ve won in the Tempo game anyway. The amount of games I’ve won from turn 1 Intervate into Mukla is too high to keep count of (and to be fair, that card is fun to play simply because of the number of “Wow” emotes you get itself).
Leeroy Jenkins: The mark of any Aggro deck worth its salt, Leeroy of course makes an appearance. Primarily used as a finisher, this card is simply too good to not include. It also makes for a reasonable replacement for the old FoN+Savage Roar combo by dealing 10 damage when combined with Roar. That’s 1/3rd of your opponents health total!
Sir Finley Mrrgglton: Simply put, the Druid hero power isn’t Aggro enough. This deck is extremely explosive and often milking value from your hero power comes into play. The order of preference for hero powers is:
- Life Tap
- Steady Shot
- Dagger Mastery
Apart from these, you should never go for other Hero Powers, since they are almost always only conditionally good.
Menagerie Warden/Stranglethorn Tiger: These two cards have quickly become the face of recent Beast Druid builds. The combo that these two cards have is insane. However, that combo is simply too slow. By turn 6, you should be looking to finish off your opponent by smacking them in the head, not wanting to make more beasts.
Being an Aggro deck, there isn’t really much to write in a guide. However, I wanted to put this deck out to show that strong Aggro decks still exist – it is only a matter of finding them. If you have any questions regarding card choices, playstyle, or the deck in general, feel free to leave it in the comments below or Tweet at me at http://twitter.com/Sempok_HS and I’ll make sure to get back to you as soon as possible! Cheers!