Legend: Razor’s Warrior

DECKLIST 2x Inner Rage 2x Execute 2x Whirlwind 2x Fiery War Axe 2x Cleave 2x Slam 1x Bloodmage Thalnos 2x Youthful Brewmaster 2x Shield Block 2x Raging Worgen 2x Warsong Commander 2x Arathi Weaponsmith 1x Brawl 2x Azure Drake 2x Gadgetzan Auctioneer 2x Molten Giant Screenshot ORIGINAL POST I hit #1 Legend on NA last […]

DECKLIST

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2x Inner Rage

2x Execute

2x Whirlwind

2x Fiery War Axe

2x Cleave

2x Slam

1x Bloodmage Thalnos

2x Youthful Brewmaster

2x Shield Block

2x Raging Worgen

2x Warsong Commander

2x Arathi Weaponsmith

1x Brawl

2x Azure Drake

2x Gadgetzan Auctioneer

2x Molten Giant

Screenshot

ORIGINAL POST

I hit #1 Legend on NA last night. I think I’m sitting at #2 now but a lot of people have been asking what I’ve been playing, so here it is.

It’s basically a finely tuned version of a warrior OTK control deck. With the departure of ice block mages and OTK hunters from the metagame, hard counters for this deck have essentially disappeared… for now.

The deck revolves around several combos. Most of you know the Molten Giant/Youthful Brewmaster/Warsong Commander OTK combo. Raging Worgen/Inner Rage is used as well for some extra oomph against players that play around your life total for Molten Giant. Gadgetzan Auctioneer + low cost spells add a lot of extra card advantage against control decks that give you more time. Lastly, spellpower creatures Bloodmage Thalnos and Azure Drake turn cards like Whirlwind and Cleave to flat out blow out removal.

Early game is really consistent as it has a lot of live draws to deal with most kinds of rush decks. Cleave, Whirlwind, Fiery War Axe, and Arathi Weaponsmith are so strong against rush decks that you can actually wrestle board control from the and become the aggressor. Against more controllish decks, these cards help you make it to mid-late game consistently do be able to have time to pull off your combos.

Anyways, I could write a whole lot more but I figured I’d just put it out and see what the community has to say (or ask). Could this bring on the next meta shift, or be forgotten in a matter of days?

Useful things to remember:

Commander + Giant + Brewmaster + Brewmaster = 30 damage

Commander + Giant + Brewmaster + Worgen + Inner Rage = 31 damage

Commander + Giant + Brewmaster = 19 damage

Inner Rage + Spellpower = 2 damage removal for 0 mana

Inner Rage their creature and hit it with weapon to lower your life for Molten combo

Against aggro you want to dump your hand, even the combo pieces and forget about the OTK

Against players who play around Giant, punish them with Brawl or surprise them with Worgen+Inner Rage.

On that note, use weapons to intentionally lower your HP when needed. Even use Inner Rage on their creatures before attacking.

Save your executes for as long as possible against control decks. You’ll need them for huge taunts.

This deck is not all about the OTK, it is just one of your threats. Don’t be afraid to simply play Giants or use it to clear their board instead.

It takes a lot of practice to get a good sense of how the play against control matchup. Sometimes it is simply better not to hero power, but it also opens you up to being accidentally bursted down.

PS – you’re going to hate the mirror.

Credit: Source


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