23 November 2017 - 11:21

New Paladin card brings some elemental healing to the class

Could this give Paladin control more options?
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So far in Kobolds and Catacombs, Paladin's cards have been about board presence.

The cards the class has been given lend themselves to pushing Dudeadin, the token-based deck that dominates the Wild meta such as it exists.

This new Paladin card however is a little different. The name is unconfirmed (this amusing placeholder chosen by HearthPwn), but it's a three mana 2/4 that restores three health to your hero at the end of your turn.

This will draw immediate comparisons to Hot Spring Guardian, which is played in most variants of a Control Shaman. However because the healing is not targetable, it's a little weaker than that.

It does however trigger every turn, so if your opponent doesn't deal with this it could be a real thorn in their side. If an aggro deck has its damage potential cut by three every turn, that's a serious handicap.

The expansion will release sometime next month, with an exact date yet to be confirmed.

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