So far in Kobolds and Catacombs, Paladin’s cards have been about board presence.
The cards the class has been given lend themselves to pushing Dudeadin, the token-based deck that dominates the Wild meta such as it exists.
This new Paladin card however is a little different. The name is unconfirmed (this amusing placeholder chosen by HearthPwn), but it’s a three mana 2/4 that restores three health to your hero at the end of your turn.
This will draw immediate comparisons to Hot Spring Guardian, which is played in most variants of a Control Shaman. However because the healing is not targetable, it’s a little weaker than that.
It does however trigger every turn, so if your opponent doesn’t deal with this it could be a real thorn in their side. If an aggro deck has its damage potential cut by three every turn, that’s a serious handicap.
The expansion will release sometime next month, with an exact date yet to be confirmed.